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Showing content with the highest reputation on 09/20/24 in Posts

  1. I'll throw you treat, it's up to you how to figure out how to get the colors and set the colors. prontera,155,186,5 script Fashionista#name 845,{ .@current = get_color_nick(); setarray .@colors$,"C8B928","177ABD","F35BE6","D7ECB2","AE8B29" ,"FBF79A","73558C","EB57B8","25B7EF","442BFB" ,"D6E2F9","D7FE28","6A98B1","A764E0","14D5D4"; for(.@i = 0; .@i < getarraysize(.@colors$); .@i++) .@menu$ += "^"+.@colors$[.@i]+""+strcharinfo(0)+"^000000:"; .@select = select(.@menu$) - 1; .@color = .@select + 1; if(countitem(58503) < 1){ message strcharinfo(0),"You do not have "+getitemname(58503)+"!"; end; } menu "Buy this ^"+.@colors$[.@select]+"color?",-; if(.@current == .@color){ message strcharinfo(0),"This is your current name color"; end; } delitem 58503,1; set_color_nick(.@color); message strcharinfo(0),"Enjoy your new color!"; end; }
    1 point
  2. @Alberan Wow, thanks that you say about ESRGAN! I work with some npc sprites and it`s really looking good in game~ New part of sprites:
    1 point
  3. git stash save git pull git stash pop stash save will save your current modifications. pull will update your trunk to the latest hash and stash pop will merge your modifications to your newly updated trunk. It will affect it if there's an update on item db and mob db but stash pop will put back the modifications you made. usually conflicts arise when you have modifications that will conflict the update. I usually fix conflicts manually (applying the update without removing the conflicted modification).
    1 point
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