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Showing content with the highest reputation on 08/02/23 in Posts

  1. check in data folder or GRF at this path data\luafiles514\lua files\service_korea
    1 point
  2. Not necessarily. Try this one. I believe you're familiar with grf editor. Then you can use this easily.
    1 point
  3. i think 2 item info already enough, 1 form chris translation project, and 1 from you custom iteminfo file. if you want put custom item, you can add it at your custom item info file. So when chris translation project have update, it's not impact to your custom item info file.
    1 point
  4. yes stil working first prepare new iteminfolua file to collect all item info files here my example for collect data for chris item info file and you can add add new custom item at this rile dofile("System/itemInfo_EN.lua") tbl_custom = { [15035] = { unidentifiedDisplayName = "Unidentified Armor", unidentifiedResourceName = "¿ìµç¸ÞÀÏ", unidentifiedDescriptionName = { "Can be identified by using a ^990099Magnifier^000000." }, identifiedDisplayName = "2010 Love Dad", identifiedResourceName = "2010·¯ºê´ëµð", identifiedDescriptionName = { "Bonus Allstat +1.", "_______________________", "MaxHP +150", "_______________________", "MaxSP+150.", "_______________________", "Increases ^663399Stone Curse^000000 resistance by 90%.", "Increases ^663399Frozen^000000 resistance by 90%.", "Increases ^663399Stun^000000 resistance by 90%.", "Increases ^663399Sleep^000000 resistance by 90%.", "Increases ^663399Silence^000000 resistance by 90%.", "Increases ^663399Curse^000000 resistance by 90%.", "Increases ^663399Confusion^000000 resistance by 90%.", "Increases ^663399Blind^000000 resistance by 90%.", "Increases ^663399Poison^000000 resistance by 90%.", "Increases ^663399Bleeding^000000 resistance by 90%.", "_______________________", "^0000CCType:^000000 Armor", "^0000CCDefense:^000000 6", "^0000CCWeight:^000000 10", "^0000CCArmor Level:^000000 1", "^0000CCEnchantable:^000000 No", "_______________________", "^0000CCRequirement:^000000", "Base Level 1", "All Job" }, slotCount = 0, ClassNum = 0, costume = false }, } -- Now for a helper function because i hate repetitions -- It adds items from curTable if it is not present in refTable function itemAdder(curTable, refTable) for ItemID,DESC in pairs(curTable) do if refTable == nil or refTable[ItemID] == nil then result, msg = AddItem(ItemID,DESC.unidentifiedDisplayName,DESC.unidentifiedResourceName,DESC.identifiedDisplayName,DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum) if not result then return false, msg end for k,v in pairs(DESC.unidentifiedDescriptionName) do result, msg = AddItemUnidentifiedDesc(ItemID, v) if not result then return false, msg end end for k,v in pairs(DESC.identifiedDescriptionName) do result, msg = AddItemIdentifiedDesc(ItemID, v) if not result then return false, msg end end if nil ~= DESC.EffectID then result, msg = AddItemEffectInfo(ItemID, DESC.EffectID) end if not result == true then return false, msg end if nil ~= DESC.costume then result, msg = AddItemIsCostume(ItemID, DESC.costume) end if not result == true then return false, msg end end end return true, "good" end -- And the newly designed main function function main() result, msg = itemAdder(tbl_custom, nil) -- add custom items (including official overrides) if result then result, msg = itemAdder(tbl, tbl_custom) -- add non-overridden official items end return result, msg end please look at this part dofile("System/itemInfo_EN.lua") here the main function to get data from other item info files. and make sure your client to read this iteminfo file.
    1 point
  5. Haven't seen such a script but it seems fun. I've done something, hope it helps you: - script DB_Spawn -1,{ OnInit: .item_id = 512; setarray .maps$[0], "alb_ship", "alb2trea", "alberta", "alberta_in", "alde_dun01", "alde_dun02", "alde_dun03", "alde_dun04", "aldeba_in", "aldebaran", "anthell01", "anthell02", "arena_room", "c_tower1", "c_tower2", "c_tower3", "c_tower4", "force_1-1", "force_1-2", "force_1-3", "force_2-1", "force_2-2", "force_2-3", "force_3-1", "force_3-2", "force_3-3", "gef_dun00", "gef_dun01", "gef_dun02", "gef_dun03", "gef_fild00", "gef_fild01", "gef_fild02", "gef_fild03", "gef_fild04", "gef_fild05", "gef_fild06", "gef_fild07", "gef_fild08", "gef_fild09", "gef_fild10", "gef_fild11", "gef_fild12", "gef_fild13", "gef_fild14", "gef_tower", "geffen", "geffen_in", "gl_cas01", "gl_cas02", "gl_church", "gl_chyard", "gl_dun01", "gl_dun02", "gl_in01", "gl_knt01", "gl_knt02", "gl_prison", "gl_prison1", "gl_sew01", "gl_sew02", "gl_sew03", "gl_sew04", "gl_step", "glast_01", "hunter_1-1", "hunter_2-1", "hunter_3-1", "in_hunter", "in_moc_16", "in_orcs01", "in_sphinx1", "in_sphinx2", "in_sphinx3", "in_sphinx4", "in_sphinx5", "iz_dun00", "iz_dun01", "iz_dun02", "iz_dun03", "iz_dun04", "job_sword1", "izlu2dun", "izlude", "izlude_in", "job_thief1", "knight_1-1", "knight_2-1", "knight_3-1", "mjo_dun01", "mjo_dun02", "mjo_dun03", "mjolnir_01", "mjolnir_02", "mjolnir_03", "mjolnir_04", "mjolnir_05", "mjolnir_06", "mjolnir_07", "mjolnir_08", "mjolnir_09", "mjolnir_10", "mjolnir_11", "mjolnir_12", "moc_castle", "moc_fild01", "moc_fild02", "moc_fild03", "moc_fild04", "moc_fild05", "moc_fild06", "moc_fild07", "moc_fild08", "moc_fild09", "moc_fild10", "moc_fild11", "moc_fild12", "moc_fild13", "moc_fild14", "moc_fild15", "moc_fild16", "moc_fild17", "moc_fild18", "moc_fild19", "moc_pryd01", "moc_pryd02", "moc_pryd03", "moc_pryd04", "moc_pryd05", "moc_pryd06", "moc_prydb1", "moc_ruins", "monk_in", "morocc", "morocc_in", "new_1-1", "new_1-2", "new_1-3", "new_1-4", "new_2-1", "new_2-2", "new_2-3", "new_2-4", "new_3-1", "new_3-2", "new_3-3", "new_3-4", "new_4-1", "new_4-2", "new_4-3", "new_4-4", "new_5-1", "new_5-2", "new_5-3", "new_5-4", "orcsdun01", "orcsdun02", "ordeal_1-1", "ordeal_1-2", "//ordeal_1-3", "//ordeal_1-4", "ordeal_2-1", "ordeal_2-2", "//ordeal_2-3", "//ordeal_2-4", "ordeal_3-1", "ordeal_3-2", "//ordeal_3-3", "//ordeal_3-4", "pay_arche", "pay_dun00", "pay_dun01", "pay_dun02", "pay_dun03", "pay_dun04", "pay_fild01", "pay_fild02", "pay_fild03", "pay_fild04", "pay_fild05", "pay_fild06", "pay_fild07", "pay_fild08", "pay_fild09", "pay_fild10", "pay_fild11", "payon", "payon_in01", "payon_in02", "priest_1-1", "priest_2-1", "priest_3-1", "prontera", "prt_are_in", "prt_are01", "pvp_room", "prt_castle", "prt_church", "prt_fild00", "prt_fild01", "prt_fild02", "prt_fild03", "prt_fild04", "prt_fild05", "prt_fild06", "prt_fild07", "prt_fild08", "prt_fild09", "prt_fild10", "prt_fild11", "prt_in", "prt_maze01", "prt_maze02", "prt_maze03", "prt_monk", "prt_sewb1", "prt_sewb2", "prt_sewb3", "prt_sewb4", "pvp_2vs2", "pvp_c_room", "pvp_n_1-1", "pvp_n_1-2", "pvp_n_1-3", "pvp_n_1-4", "pvp_n_1-5", "pvp_n_2-1", "pvp_n_2-2", "pvp_n_2-3", "pvp_n_2-4", "pvp_n_2-5", "pvp_n_3-1", "pvp_n_3-2", "pvp_n_3-3", "pvp_n_3-4", "pvp_n_3-5", "pvp_n_4-1", "pvp_n_4-2", "pvp_n_4-3", "pvp_n_4-4", "pvp_n_4-5", "pvp_n_5-1", "pvp_n_5-2", "pvp_n_5-3", "pvp_n_5-4", "pvp_n_5-5", "pvp_n_6-1", "pvp_n_6-2", "pvp_n_6-3", "pvp_n_6-4", "pvp_n_6-5", "pvp_n_7-1", "pvp_n_7-2", "pvp_n_7-3", "pvp_n_7-4", "pvp_n_7-5", "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5", "pvp_n_room", "pvp_y_1-1", "pvp_y_1-2", "pvp_y_1-3", "pvp_y_1-4", "pvp_y_1-5", "pvp_y_2-1", "pvp_y_2-2", "pvp_y_2-3", "pvp_y_2-4", "pvp_y_2-5", "pvp_y_3-1", "pvp_y_3-2", "pvp_y_3-3", "pvp_y_3-4", "pvp_y_3-5", "pvp_y_4-1", "pvp_y_4-2", "pvp_y_4-3", "pvp_y_4-4", "pvp_y_4-5", "pvp_y_5-1", "pvp_y_5-2", "pvp_y_5-3", "pvp_y_5-4", "pvp_y_5-5", "pvp_y_6-1", "pvp_y_6-2", "pvp_y_6-3", "pvp_y_6-4", "pvp_y_6-5", "pvp_y_7-1", "pvp_y_7-2", "pvp_y_7-3", "pvp_y_7-4", "pvp_y_7-5", "pvp_y_8-1", "pvp_y_8-2", "pvp_y_8-3", "pvp_y_8-4", "pvp_y_8-5", "pvp_y_room", "sword_1-1", "sword_2-1", "sword_3-1", "treasure01", "treasure02", "wizard_1-1", "wizard_2-1", "wizard_3-1", "xmas", "xmas_dun01", "xmas_dun02", "xmas_fild01", "xmas_in", "beach_dun", "beach_dun2", "beach_dun3", "cmd_fild01", "cmd_fild02", "cmd_fild03", "cmd_fild04", "cmd_fild05", "cmd_fild06", "cmd_fild07", "cmd_fild08", "cmd_fild09", "cmd_in01", "cmd_in02", "comodo", "quiz_00", "quiz_01", "g_room1-1", "g_room1-2", "g_room1-3", "g_room2", "tur_dun01", "tur_dun02", "tur_dun03", "tur_dun04", "tur_dun05", "tur_dun06", "alde_gld", "aldeg_cas01", "aldeg_cas02", "aldeg_cas03", "aldeg_cas04", "aldeg_cas05", "gefg_cas01", "gefg_cas02", "gefg_cas03", "gefg_cas04", "gefg_cas05", "gld_dun01", "gld_dun02", "gld_dun03", "gld_dun04", "guild_room", "guild_vs1", "guild_vs2", "guild_vs3", "guild_vs4", "guild_vs5", "guild_vs1-1", "guild_vs1-2", "guild_vs1-3", "guild_vs1-4", "guild_vs2-1", "guild_vs2-2", "job_hunte", "job_knt", "job_prist", "job_wiz", "pay_gld", "payg_cas01", "payg_cas02", "payg_cas03", "payg_cas04", "payg_cas05", "prt_gld", "prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05", "alde_alche", "in_rogue", "job_cru", "job_duncer", "job_monk", "job_sage", "mag_dun01", "mag_dun02", "monk_test", "quiz_test", "yuno", "yuno_fild01", "yuno_fild02", "yuno_fild03", "yuno_fild04", "yuno_in01", "yuno_in02", "yuno_in03", "yuno_in04", "yuno_in05", "ama_dun01", "ama_dun02", "ama_dun03", "ama_fild01", "ama_in01", "ama_in02", "ama_test", "amatsu", "gon_dun01", "gon_dun02", "gon_dun03", "gon_fild01", "gon_in", "gon_test", "gonryun", "sec_in01", "sec_in02", "sec_pri", "umbala", "um_dun01", "um_dun02", "um_fild01", "um_fild02", "um_fild03", "um_fild04", "um_in", "niflheim", "nif_fild01", "nif_fild02", "nif_in", "yggdrasil01", "valkyrie", "himinn", "lou_in01", "lou_in02", "lou_dun03", "lou_dun02", "lou_dun01", "lou_fild01", "louyang", "siege_test", "n_castle", "nguild_gef", "nguild_prt", "nguild_pay", "nguild_alde", "jawaii", "jawaii_in", "gefenia01", "gefenia02", "gefenia03", "gefenia04", "new_zone01", "new_zone02", "new_zone03", "new_zone04", "payon_in03", "ayothaya", "ayo_in01", "ayo_in02", "ayo_fild01", "ayo_fild02", "ayo_dun01", "ayo_dun02", "que_god01", "que_god02", "yuno_fild05", "yuno_fild07", "yuno_fild08", "yuno_fild09", "yuno_fild11", "yuno_fild12", "alde_tt02", "turbo_n_1", "turbo_n_4", "turbo_n_8", "turbo_n_16", "turbo_e_4", "turbo_e_8", "turbo_e_16", "turbo_room", "airplane", "airport", "einbech", "einbroch", "ein_dun01", "ein_dun02", "ein_fild06", "ein_fild07", "ein_fild08", "ein_fild09", "ein_fild10", "ein_in01", "que_sign01", "que_sign02", "ein_fild03", "ein_fild04", "lhz_fild02", "lhz_fild03", "yuno_pre", "lhz_fild01", "lighthalzen", "lhz_in01", "lhz_in02", "lhz_in03", "lhz_que01", "lhz_dun01", "lhz_dun02", "lhz_dun03", "lhz_cube", "juperos_01", "juperos_02", "jupe_area1", "jupe_area2", "jupe_core", "jupe_ele", "jupe_ele_r", "jupe_gate", "y_airport", "lhz_airport", "airplane_01", "jupe_cave", "quiz_02", "hu_fild07", "hu_fild05", "hu_fild04", "hu_fild01", "yuno_fild06", "job_soul", "job_star", "que_job01", "que_job02", "que_job03", "abyss_01", "abyss_02", "abyss_03", "thana_step", "thana_boss", "tha_scene01", "tha_t01", "tha_t02", "tha_t03", "tha_t04", "tha_t07", "tha_t05", "tha_t06", "tha_t08", "tha_t09", "tha_t10", "tha_t11", "tha_t12", "auction_01", "auction_02", "hugel", "hu_in01", "que_bingo", "que_hugel", "p_track01", "p_track02", "odin_tem01", "odin_tem02", "odin_tem03", "hu_fild02", "hu_fild03", "hu_fild06", "ein_fild01", "ein_fild02", "ein_fild05", "yuno_fild10", "kh_kiehl02", "kh_kiehl01", "kh_dun02", "kh_dun01", "kh_mansion", "kh_rossi", "kh_school", "kh_vila", "force_map1", "force_map2", "force_map3", "job_hunter", "job_knight", "job_priest", "job_wizard", "ve_in02", "rachel", "ra_in01", "ra_fild01", "ra_fild02", "ra_fild03", "ra_fild04", "ra_fild05", "ra_fild06", "ra_fild07", "ra_fild08", "ra_fild09", "ra_fild10", "ra_fild11", "ra_fild12", "ra_fild13", "ra_san01", "ra_san02", "ra_san03", "ra_san04", "ra_san05", "ra_temin", "ra_temple", "ra_temsky", "que_rachel", "ice_dun01", "ice_dun02", "ice_dun03", "ice_dun04", "que_thor", "thor_camp", "thor_v01", "thor_v02", "thor_v03", "veins", "ve_in", "ve_fild01", "ve_fild02", "ve_fild03", "ve_fild04", "ve_fild05", "ve_fild06", "ve_fild07", "poring_c01", "poring_c02", "que_ng", "nameless_i", "nameless_n", "nameless_in", "abbey01", "abbey02", "abbey03", "poring_w01", "poring_w02", "que_san04", "moscovia", "mosk_in", "mosk_ship", "mosk_fild01", "mosk_fild02", "mosk_dun01", "mosk_dun02", "mosk_dun03", "mosk_que", "force_4-1", "force_5-1", "06guild_r", "06guild_01", "06guild_02", "06guild_03", "06guild_04", "06guild_05", "06guild_06", "06guild_07", "06guild_08", "z_agit", "que_temsky", "itemmall", "bossnia_01", "bossnia_02", "bossnia_03", "bossnia_04", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05", "sch_gld", "cave", "moc_fild20", "moc_fild21", "moc_fild22", "que_ba", "que_moc_16", "que_moon", "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "aru_gld", "bat_room", "bat_a01", "bat_a02", "bat_b01", "bat_b02", "que_qsch01", "que_qsch02", "que_qsch03", "que_qsch04", "que_qsch05", "que_qaru01", "que_qaru02", "que_qaru03", "que_qaru04", "que_qaru05", "1@cata", "2@cata", "e_tower", "1@tower", "2@tower", "3@tower", "4@tower", "5@tower", "6@tower", "mid_camp", "mid_campin", "man_fild01", "man_fild03", "spl_fild02", "spl_fild03", "moc_fild22b", "que_dan01", "que_dan02", "schg_que01", "schg_dun01", "arug_que01", "arug_dun01", "1@orcs", "2@orcs", "1@nyd", "2@nyd", "nyd_dun01", "nyd_dun02", "manuk", "man_fild02", "man_in01", "splendide", "spl_fild01", "spl_in01", "spl_in02", "bat_c01", "bat_c02", "bat_c03", "moc_para01", "job3_arch01", "job3_arch02", "job3_arch03", "job3_guil01", "job3_guil02", "job3_guil03", "job3_rang01", "job3_rang02", "job3_rune01", "job3_rune02", "job3_rune03", "job3_war01", "job3_war02", "jupe_core2", "brasilis", "bra_in01", "bra_fild01", "bra_dun01", "bra_dun02", "dicastes01", "dicastes02", "dic_in01", "dic_fild01", "dic_fild02", "dic_dun01", "dic_dun02", "job3_gen01", "s_atelier", "job3_sha01", "//evt_zombie", "//evt_coke", "//ac_sl_area", "//ac_cl_hall", "//ac_cl_room", "//jp_s_dun11", "mora", "bif_fild01", "bif_fild02", "1@mist", "dewata", "dew_in01", "dew_fild01", "dew_dun01", "dew_dun02", "que_house_s", "malangdo", "mal_in01", "mal_in02", "mal_dun01", "1@pump", "2@pump", "1@cash", "iz_dun05", "evt_mobroom", "alde_tt03", "dic_dun03", "//mjolnir_04_1", "1@lhz", "lhz_dun04", "que_lhz", "evt_swar_b", "evt_swar_r", "evt_swar_s", "evt_swar_t", "gld2_ald", "gld2_gef", "gld2_pay", "gld2_prt", "gld_dun01_2", "gld_dun02_2", "gld_dun03_2", "gld_dun04_2", "malaya", "job_ko", "ma_scene01", "1@ma_b", "1@ma_c", "1@ma_h", "ma_in01", "ma_dun01", "ma_fild01", "ma_fild02", "ma_zif01", "ma_zif02", "ma_zif03", "ma_zif04", "ma_zif05", "ma_zif06", "ma_zif07", "ma_zif08", "ma_zif09", "new_event", "eclage", "ecl_fild01", "ecl_tdun01", "ecl_tdun02", "ecl_tdun03", "ecl_tdun04", "que_avan01", "1@ecl", "ecl_in01", "ecl_in02", "ecl_in03", "ecl_in04", "ecl_hub01", "moc_prydn1", "moc_prydn2", "iz_ac01", "iz_ac02", "treasure_n1", "treasure_n2", "iz_int", "iz_ng01", "iz_int01", "iz_int02", "iz_int03", "iz_int04", "iz_ac01_a", "iz_ac02_a", "iz_ac01_b", "iz_ac02_b", "iz_ac01_c", "iz_ac02_c", "iz_ac01_d", "iz_ac02_d", "te_prtcas01", "te_prtcas02", "te_prtcas03", "te_prtcas04", "te_prtcas05", "te_aldecas1", "te_aldecas2", "te_aldecas3", "te_aldecas4", "te_aldecas5", "prt_fild08a", "prt_fild08b", "prt_fild08c", "prt_fild08d", "izlude_a", "izlude_b", "izlude_c", "izlude_d", "te_prt_gld", "te_alde_gld", "teg_dun01", "teg_dun02", "1@gl_k", "2@gl_k", "gl_chyard_", "gl_cas02_", "evt_bomb", "1@def01", "1@def02", "1@def03", "1@gef", "1@face", "1@sara", "1@gef_in", "dali", "dali02", "1@ge_st", "1@spa", "1@tnm1", "1@tnm2", "1@tnm3", "1@dth1", "1@dth2", "1@dth3", "1@eom", "1@jtb", "1@rev", "1@xm_d", "moro_cav", "moro_vol", "silk_lair", "c_tower2_", "c_tower3_", "1@mcd", "ver_eju", "ver_tunn", "verus03", "verus04", "job_gun", "1@air1", "1@air2", "1@glast", "lhz_dun_n", "lhz_d_n2", "1@gl_kh", "2@gl_kh", "1@lab", "1@uns", "un_bk_q", "un_bunker", "un_myst", "verus01", "verus02", "paramk", "1@infi", "1@ffp", "1@mir", "2@mir", "1@sthb", "1@sthc", "1@sthd", "prt_cas", "prt_cas_q", "prt_prison", "prt_lib", "prt_lib_q", "prt_q", "prt_pri00", "int_land", "int_land01", "int_land02", "int_land03", "int_land04", "lasagna", "lasa_fild01", "lasa_fild02", "lasa_dun01", "lasa_dun02", "lasa_dun03", "conch_in", "lasa_in01", "lasa_dun_q", "1@pop1", "1@pop2", "1@pop3", "1@slw", "1@swat", "que_swat", "slabw01", "rebel_in", "1@md_gef", "1@md_pay", "har_in01", "harboro1", "harboro2", "rockmi1", "rockmi2", "rockrdg1", "rockrdg2", "1@gl_k2", "2@gl_k2", "1@xm_d2", "pay_d03_i", "gef_d01_i", "ice_d03_i", "1@tre", "1@begi", "tur_d03_i", "tur_d04_i", "1@crd", "ordeal_a00", "ordeal_a02", "pprontera", "niflxmas", "sch_lab", "nakhyang", "lasa_sea", "1@drdo", "x_lhz", "x_prt", "x_ra", "prt_evt_in", "vis_h01", "vis_h02", "vis_h03", "vis_h04", "ein_d02_i", "com_d02_i", "1@soul", "star_frst", "star_in", "2009rwc_01", "2009rwc_02", "2009rwc_03", "2009rwc_04", "2009rwc_05", "2009rwc_06", "2009rwc_07", "2009rwc_08", "2009rwc_f01", "2012rwc_01", "2012rwc_02", "2012rwc_03", "2012rwc_04", "2012rwc_05", "2012rwc_06", "2012rwc_07", "2012rwc_08"; .map_size = getarraysize(.maps$); freeloop true; for(;.@i < .map_size;.@i++) { if(getmapusers(.maps$[.@i]) >= 0) { if(!getmapflag(.maps$[.@i],mf_nowarpto) && !getmapflag(.maps$[.@i],mf_nowarp) && !getmapflag(.maps$[.@i],mf_nopenalty) && !getmapflag(.maps$[.@i],mf_noskill)) continue; } deletearray .maps$[.@i],1; .@i--; .map_size--; } freeloop false; OnSpawn: copyarray .@maps$,.maps$,.map_size; for(.@i = 0;.@i < 7;.@i++) { .@r = rand(.map_size - .@i); .@map$ = .@maps$[.@r]; getfreecell .@map$,.@x,.@y; //makeitem .item_id + .@i,.@map$,.@x,.@y; makeitem .item_id,1,.@map$,.@x,.@y; debugmes "Dragon Ball "+(.@i + 1)+" location: "+.@map$+" "+.@x+" "+.@y+"."; } end; } prontera,100,100,4 script Dragon Ball 100,{ .@item_id = getvariableofnpc(.item_id,"DB_Spawn"); /* for(.@i = 0;.@i < 7;.@i++) { if(countitem(.@item_id + .@i)) .@n++; } if(.@n >= 7) { */ if(countitem(.@item_id) >= 7) { mes "You have all the balls!"; mes "Select your wish!"; switch(select("Kill everyone","Resurrect everyone","Be millionaire")) { case 1: freeloop true; .@oid = getcharid(3); .@n = getunits(BL_PC,.@player); for(.@i = 0;.@i < .@n;.@i++) { if(.@player[.@n] != .@oid) unitkill .@player[.@n]; } freeloop false; break; case 2: recovery 4,4; break; case 3: Zeny+= 700000000; break; } donpcevent "DB_Spawn::OnSpawn"; } else { mes "Dragon Balls are all around the world!"; } close; } Of course it can be expanded/modified a lot.
    1 point
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