skill.cpp
#ifdef RENEWAL
case GS_MAGICALBULLET:
#endif
case NJ_KASUMIKIRI:
case NJ_UTSUSEMI:
+ if( sd && skill_id == NJ_UTSUSEMI ){
+ struct status_change* sc = status_get_sc(src);
+
+ if( sc && sc->data[SC_UTSUSEMI] )
+ {
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ break;
+ }
+ }
case NJ_NEN:
case NPC_DEFENDER:
case NPC_MAGICMIRROR: