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Showing content with the highest reputation on 03/06/14 in Posts

  1. Afternoon all! I've just flicked a switch that will allow all commit info to be output to our IRC channel #rathena. In addition to this, i have also enabled Pull Request output to be sent there too: In theory, this will allow our devs who idle in the channel to quickly and easily review Pull Requests, as well as allow others who are in the channel to see what's going on by clicking the links provided by the IRC bot. As always, Pull Requests are greatly appreciated! (Note: the above image will differ depending on your IRC client and/or your theme)
    3 points
  2. Demo: http://aquacore.org/ Repository: https://github.com/AquaCore/AquaCore Overview AquaCore is a free open source control panel written from scratch in PHP. it works with the latest versions of rAthena and Hercules. I've started this project with the intention of making a responsive, easy to use control panel for both users and administrators. It has a CMS, with tags, categories, rating system, comments, content hierarchy, scheduling and multiple pages. Most settings can be edited and multiple login and char/map servers can be added in the admin CP. Key features Easy installation One account to register and manage multiple game accounts Comments Rich text editor for content (HTML) and comments (BBCode) Optional rating system for content and comments Automatic RSS feed Roles and permissions Map marker Birthday, pincode and account slots support Display character sprites (using ROChargen) Features under consideration Content versioning Multi-language support Analytics (Maybe integration with Piwik or Google Analytics) Admin dashboard personalization Screenshots Server Info: Admin CP: Post creation: Main page: A post: Full gallery. This control panel is currenty under development, I am looking for OOP PHP and javascript developers. Please contact me if you're interested in joining this project. Downloads: Homunculus Images: https://www.dropbox.com/s/9nam9iv269yq2vs/homunculus.tar.gz Item Images: https://www.dropbox.com/s/tdhs1f0sbkdtbdo/item.tar.gz Monster Images: https://www.dropbox.com/s/j3jptuir7ofby4r/mob.tar.gz Map Images: https://www.dropbox.com/s/n8v25a06jpfhtvn/map.tar.gz (Need Editing) Smileys: https://www.dropbox.com/s/gq8v9hgeapdbgez/smiley.tar.gz
    1 point
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  4. prontera,100,200,3 script VIPBuffer 78,{ specialeffect2 EF_HEAL2; percentheal 100,100; if(countitem(30000)){ specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10; specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3; specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5; specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5; specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5; specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5; sc_start SC_CP_ARMOR,600000,5; sc_start SC_CP_SHIELD,600000,5; sc_start SC_CP_HELM,600000,5; specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5; sc_start SC_ADRENALINE2,600000,1; specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5; specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5; specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10; sc_start SC_KAUPE,600000,3; sc_start SC_KAITE,600000,7; sc_start SC_STRFOOD,600000,5; sc_start SC_AGIFOOD,600000,5; sc_start SC_VITFOOD,600000,5; sc_start SC_INTFOOD,600000,5; sc_start SC_DEXFOOD,600000,5; sc_start SC_LUKFOOD,600000,5; switch(Class){ case 18: case 4019: case 4071: case 4078: skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 15: case 4016: case 4070: case 4077: skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,9999999,5,447,0,0; break; case 4047: skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,9999999,5,448,0,0; break; case 16: case 4017: case 4067: case 4074: skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,9999999,5,449,0,0; break; case 14: case 4015: case 4066: case 4073: skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,9999999,5,450,0,0; break; case 23: case 4190: skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,9999999,5,451,0,0; break; case 7: case 4008: case 4054: case 4060: skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,9999999,5,452,0,0; break; case 9: case 4010: case 4055: case 4061: skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,9999999,5,453,0,0; break; case 8: case 4009: case 4057: case 4063: skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,9999999,5,454,0,0; break; case 19: case 20: case 4020: case 4021: case 4068: case 4069: case 4075: case 4076: skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 17: case 4018: case 4072: case 4079: skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,9999999,5,456,0,0; break; case 12: case 4013: case 4059: case 4065: skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,9999999,5,457,0,0; break; case 10: case 4011: skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,9999999,5,458,0,0; break; case 11: case 4012: case 4056: case 4062: skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,9999999,5,460,0,0; break; case 4049: skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,9999999,5,461,0,0; break; default: break; } } end; } prontera,101,201,3 script Broadcaster 78,{ if(!countitem(30000)) { if(Zeny < 1000000) { mes .Npc_Name$; mes "You need 1M to broadcast"; close; } } mes .Npc_Name$; mes "Input your message"; input .@bc$; if(!countitem(30000)) Zeny = Zeny-1000000; announce strcharinfo(0)+": "+.@bc$,0; close; OnInit: .Npc_Name$ = "Broadcaster"; end; } For your ticket, Put this on a box or an NPC that will summon the ticket. Tag it as an equip, just set the eLvl = your server's max level + 1 renitem 30000,2592000;
    1 point
  5. - script SpecialMonster -1,{ OnThisMobDeath: announce strcharinfo(0)+" just killed this monster!",0; end; } The event label format is "NPCName::OnEventLabel"; Now, for the script above to work, you must change the event label of your special monster into.. ...,"SpecialMonster::OnThisMobDeath";
    1 point
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