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Guild Buffer


Radian

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How can i add more function on this NPC?

 

I was planning that each guild castle will have a different buffs. [ example prtg_cas01 = can use FCP and prtg_cas02 = can use Blessing and Agility? ]

-	script	GuidBuff::GuildBuff	-1,{
	//if(getcastledata(strnpcinfo(2),1) == getcharid(2)){
	if(getcastledata("prtg_cas01",1) == getcharid(2)){
		percentheal 100,100;
		skilleffect 34,0; sc_start SC_BLESSING,360000,10;
		skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
		sc_start SC_ASPDPOTION2,360000,0;
		sc_start SC_STRFood,360000,5;
		sc_start SC_AGIFood,360000,5;
		sc_start SC_VITFood,360000,5;
		sc_start SC_INTFood,360000,5;
		sc_start SC_DEXFood,360000,5;
		sc_start SC_LUKFood,360000,5;
		sc_start SC_HitFood,1200000,30;
		sc_start SC_FleeFood,1200000,30;
		sc_start SC_BATKFood,1200000,5;
		sc_start SC_MATKFood,120000,5;
		switch ( basejob ) {
			case Job_Alchemist:	set .@spirit, 445; break;
			case Job_Monk:	 set .@spirit, 447; break;
			case Job_Star_Gladiator:  set .@spirit, 448; break;
			case Job_Sage:	 set .@spirit, 449; break;
			case Job_Crusader:	set .@spirit, 450; break;
			case Job_SuperNovice:   set .@spirit, 451; break;
			case Job_Knight:	set .@spirit, 452; break;
			case Job_Wizard:	set .@spirit, 453; break;
			case Job_Priest:	set .@spirit, 454; break;
			case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
			case Job_Rogue:	 set .@spirit, 456; break;
			case Job_Assassin:	set .@spirit, 457; break;
			case Job_Blacksmith:   set .@spirit, 458; break;
			case Job_Hunter:	set .@spirit, 460; break;
			case Job_Soul_Linker:   set .@spirit, 461; break;
			default:
				if ( upper == 1 && baselevel < 70 )
					set .@spirit, 494;
		}
		if ( .@spirit ) {
			sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
			skilleffect .@spirit, 5;
		}
	}
	end;
}

//add more duplicates here
mellina,74,82,5	duplicate(GuildBuff)	Guild Buffer#aldeg_cas01	696
//gefg_cas01,<x>,<y>,0	duplicate(GuildBuff)	Guild Buff#gefg_cas01	696
//payg_cas01,<x>,<y>,0	duplicate(GuildBuff)	Guild Buff#payg_cas01	696
//prtg_cas01,<x>,<y>,0	duplicate(GuildBuff)	Guild Buff#prtg_cas01	696

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Make a equal NPC, but insert this check:

if(getcastledata("prtg_cas01",1) == getcharid(2)){

It changes “prtg_cas01” for the castle that to want, and adds buffs below

ex:

-	script	GuidBuff::GuildBuff	-1,{

	if(getcastledata("prtg_cas01",1) == getcharid(2)){
		percentheal 100,100;
		skilleffect 34,0; sc_start SC_BLESSING,360000,10;
		skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
		sc_start SC_ASPDPOTION2,360000,0;
		sc_start SC_STRFood,360000,5;
		sc_start SC_AGIFood,360000,5;
		sc_start SC_VITFood,360000,5;
		sc_start SC_INTFood,360000,5;
		sc_start SC_DEXFood,360000,5;
		sc_start SC_LUKFood,360000,5;
		sc_start SC_HitFood,1200000,30;
		sc_start SC_FleeFood,1200000,30;
		sc_start SC_BATKFood,1200000,5;
		sc_start SC_MATKFood,120000,5;
		switch ( basejob ) {
			case Job_Alchemist:	set .@spirit, 445; break;
			case Job_Monk:	 set .@spirit, 447; break;
			case Job_Star_Gladiator:  set .@spirit, 448; break;
			case Job_Sage:	 set .@spirit, 449; break;
			case Job_Crusader:	set .@spirit, 450; break;
			case Job_SuperNovice:   set .@spirit, 451; break;
			case Job_Knight:	set .@spirit, 452; break;
			case Job_Wizard:	set .@spirit, 453; break;
			case Job_Priest:	set .@spirit, 454; break;
			case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
			case Job_Rogue:	 set .@spirit, 456; break;
			case Job_Assassin:	set .@spirit, 457; break;
			case Job_Blacksmith:   set .@spirit, 458; break;
			case Job_Hunter:	set .@spirit, 460; break;
			case Job_Soul_Linker:   set .@spirit, 461; break;
			default:
				if ( upper == 1 && baselevel < 70 )
					set .@spirit, 494;
		}
		if ( .@spirit ) {
			sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
			skilleffect .@spirit, 5;
		}
	}
	
	if(getcastledata("prtg_cas02",1) == getcharid(2)){
		percentheal 100,100;
		skilleffect 34,0; sc_start SC_BLESSING,360000,10;
		skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
	}
	end;
}

//add more duplicates here
mellina,74,82,5	duplicate(GuildBuff)	Guild Buffer#aldeg_cas01	696
//gefg_cas01,<x>,<y>,0	duplicate(GuildBuff)	Guild Buff#gefg_cas01	696
//payg_cas01,<x>,<y>,0	duplicate(GuildBuff)	Guild Buff#payg_cas01	696
//prtg_cas01,<x>,<y>,0	duplicate(GuildBuff)	Guild Buff#prtg_cas01	696
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Make a equal NPC, but insert this check:

if(getcastledata("prtg_cas01",1) == getcharid(2)){

It changes “prtg_cas01” for the castle that to want, and adds buffs below

ex:

-	script	GuidBuff::GuildBuff	-1,{

	if(getcastledata("prtg_cas01",1) == getcharid(2)){
		percentheal 100,100;
		skilleffect 34,0; sc_start SC_BLESSING,360000,10;
		skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
		sc_start SC_ASPDPOTION2,360000,0;
		sc_start SC_STRFood,360000,5;
		sc_start SC_AGIFood,360000,5;
		sc_start SC_VITFood,360000,5;
		sc_start SC_INTFood,360000,5;
		sc_start SC_DEXFood,360000,5;
		sc_start SC_LUKFood,360000,5;
		sc_start SC_HitFood,1200000,30;
		sc_start SC_FleeFood,1200000,30;
		sc_start SC_BATKFood,1200000,5;
		sc_start SC_MATKFood,120000,5;
		switch ( basejob ) {
			case Job_Alchemist:	set .@spirit, 445; break;
			case Job_Monk:	 set .@spirit, 447; break;
			case Job_Star_Gladiator:  set .@spirit, 448; break;
			case Job_Sage:	 set .@spirit, 449; break;
			case Job_Crusader:	set .@spirit, 450; break;
			case Job_SuperNovice:   set .@spirit, 451; break;
			case Job_Knight:	set .@spirit, 452; break;
			case Job_Wizard:	set .@spirit, 453; break;
			case Job_Priest:	set .@spirit, 454; break;
			case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
			case Job_Rogue:	 set .@spirit, 456; break;
			case Job_Assassin:	set .@spirit, 457; break;
			case Job_Blacksmith:   set .@spirit, 458; break;
			case Job_Hunter:	set .@spirit, 460; break;
			case Job_Soul_Linker:   set .@spirit, 461; break;
			default:
				if ( upper == 1 && baselevel < 70 )
					set .@spirit, 494;
		}
		if ( .@spirit ) {
			sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
			skilleffect .@spirit, 5;
		}
	}
	
	if(getcastledata("prtg_cas02",1) == getcharid(2)){
		percentheal 100,100;
		skilleffect 34,0; sc_start SC_BLESSING,360000,10;
		skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
	}
	end;
}

//add more duplicates here
mellina,74,82,5	duplicate(GuildBuff)	Guild Buffer#aldeg_cas01	696
//gefg_cas01,<x>,<y>,0	duplicate(GuildBuff)	Guild Buff#gefg_cas01	696
//payg_cas01,<x>,<y>,0	duplicate(GuildBuff)	Guild Buff#payg_cas01	696
//prtg_cas01,<x>,<y>,0	duplicate(GuildBuff)	Guild Buff#prtg_cas01	696

 

I see, i will test it thanks for the response!

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