'sc_start4' is just like 'sc_start', however it takes four parameters for the status change instead of one. What these values are depends on the status change in question. For example, elemental armor defense takes the following four values: - val1 is the first element, val2 is the resistance to the element val1. - val3 is the second element, val4 is the resistance to said element. eg: sc_start4 SC_DefEle,60000,Ele_Fire,20,Ele_Water,-15;
But SC_DefEle is an unknown enumerate.. What is the scheme for sc_start4 SC_ARMOR_ELEMENT? I mean what are the four values for?
The code let's me assume it's FireDamageTaken, WindDamageTaken, EarthDamageTaken, WaterDamageTaken? That would be inconsistent, lol..
Update: It does work, but I need to relog to change my resistance..
So when I use a Coldproof Potion and then a Fireproof one, the Fireproof will only be realized upon relogging...
Even sc_end SC_All won't remove the resistance buff...
It also doesn't run out after the given time, but requires a relog as well to remove the buff..
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Yuka
They do not work..
I tried this as described here:
But SC_DefEle is an unknown enumerate.. What is the scheme for sc_start4 SC_ARMOR_ELEMENT? I mean what are the four values for?
The code let's me assume it's FireDamageTaken, WindDamageTaken, EarthDamageTaken, WaterDamageTaken? That would be inconsistent, lol..
Update: It does work, but I need to relog to change my resistance..
So when I use a Coldproof Potion and then a Fireproof one, the Fireproof will only be realized upon relogging...
Even sc_end SC_All won't remove the resistance buff...
It also doesn't run out after the given time, but requires a relog as well to remove the buff..
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