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MaQc

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  1. Hi all, I have a weird issue regarding weapons view IDs. When I use a clean copy of itemInfo.lub (from here : https://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/) everything works fine. But when I add a couple custom items to itemInfo, I get a gravity error on login. After several tests, I found it was because of the weapons view IDs. If I reset the "weapon" column of the "char" database to zero, I can login fine. But when I equip a weapon again (let's say Tsurugi, ID 1119) then log off, it crashes when I log back in. item_db has a view ID of 2 for Tsurugi, and itemInfo also has a ClassNum of 2. I tried to encode itemInfo both in ANSI and UTF-8 without BOM, but nothing seems to solve the issue. Also, daggers and katars work fine. I get a crash for swords and maces. Haven't test all types of weapons yet. I'm using the 2013-12-23c executable. Any idea? Thanks in advance! After some more tests, I found it was because of the IDs of my custom items (which are below 500). It seems that IDs below 500 conflict with weapons views. Is it mandatory to have high item IDs then?
  2. Version 1.1

    234 downloads

    Hi folks! I was tired of renaming the names of my head palettes, so I designed a small program to do it for me. Basically, you chose one or more input file(s), a palette number, the number of male and female hair styles, an output folder, and it copies the files for you with the correct names. You can specify different hair style numbers for male and female (let's say 20 styles for male and 30 for female). You can choose more than one input file ; in that case, each input file will result in different palette-numbered output files (very usefull if you have lots to do). It is written in JAVA, so it is an .jar executable file. You will need JAVA installed on your computer to run it. It is free to use and share, have fun =)
    Free
  3. Bump ; does anyone know where in the source code is this? Thanks!
  4. Hi, I run a pretty old revision of eAthena that does not store the players that are in autotrade (via the "vendings" and "vending_items" database entries). More precisely, I run eAthena revision 14009 Trunk, SQL. But whatever. I'd like to change the source code so that the "online" field in the "char" database gets the value "0" when the player is offline, "1" when he is online and "2" when he is in autotrade. Is there any way to do this? If yes, could you guys tell me how? Thanks a lot, - Mac
  5. Hi, I have a little problem. When I edit a palette with photoshop (via the 'color table' menu), everything works fine except the black color. If I use black color (RGB: 0, 0, 0) in a palette file, it shows gray (RGB: 32, 32, 32) in game. I have no idea why it's doing that, nor how to fix it. The only solution i've found so far is to replace complete black (RGB: 0,0,0) with a very dark gray (RGB: 1,1,1). RGB 1,1,1 works fine in game, but it's kindoff anoying to change everything from 0,0,0 to 1,1,1. Any ideas?
  6. Sure; it`s pretty simple. First, I want the old interface (old skill window, old stats window, old equipement window, etc.) and I found it easier to use the Xray client to add the customs. Also, i`m using an old version on the Gravity GRF (sdata.grf, episode 13; around 2007) wich (i think) is not compatible with the lub and lua files. It`s not because I don`t want to update, it`s just because my server is old-style oriented.
  7. Hi, i'm trying to use eAthena's latest revision (trunk 15192) with an old client (Xray 2007-09-04, supposed to be packet ver 8) and I can't get it to work. I tried to change the packetver in mmo.h to a couple of thing, with no success. I tried: #ifndef PACKETVER #define PACKETVER 20070904 #endif and: #ifndef PACKETVER #define PACKETVER 8 #endif But it did not work at all. I was able to connect threw the login and char server, but i get the "Failed to connect to server" error on the map server. To make sure that the client was the real problem, I tried the same settings with another client (Xray 2008-01-02, supposed to be packet ver 9). Then, i was able to connect to the server, but every NPC and monsters where missings. I read on some other topics that the "invisible" npc and monsters problem were a packet problem, so I figured that the packet compatibility was the real issue. Also, if that can be of some help, i'm running the server on Ubuntu server LTS and i'm running eAthena SQL. So yeah... Is there any way to make the newer revision compatible with packet version 8? Thanks for helping me!
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