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Location
Philippines
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Positions desired:
Developer
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Mapper (to a certain extent)
Designer (banners, graphics etc..)
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Private Messages or replies only.
Languages spoken:
english (native)
filipino (native)
[*]with Ragnarok Online and eAthena
Scripting [2years]
Mapping [6 months]
Have had my own servers
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[*]weekdays: 5 hours
[*]weekends: 7 hours
[*]holidays: 10 hours
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I don't sleep much.
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Syllabear's Achievements

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Try to dump your sql files. You can export the file you want to backup in your phpmyadmin
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Maybe it is "supposed to" be an array, maybe you thought it was an array, but sorry -- it isn't. Invalid argument supplied for foreach($vp as $site): Find this themes/default/voteforpoints/index.php on line 2 <?php if (!defined('FLUX_ROOT')) exit; ?> <?php if($vp): ?> <br/> <h3>Vote for Points</h3> <table class="horizontal-table" width="100%"> Add variable <?php if (!defined('FLUX_ROOT')) exit; ?> <?php if([color=#ff0000]![/color]$vp): ?> <?php if(!$vp): ?> <br/> <h3>Vote for Points</h3> <table class="horizontal-table" width="100%">
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Yes this is a BTS script made by me. I read norse mythology books. NOT WORKING
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Please fix my Script Npc's wont appear yuno_in02,93,205,7 script Seal Mentor 936,{ //Weight Checker if(dar_dar > 1) goto s_bulmadone; if(smz_bit > 1) goto s_bulmatapos; if(sew_jmz > 1) goto d_newjmz; if(hen_hen > 1) goto s_ulma; if(hen_hen < 1){ mes "[^FF1100Othin^000000]"; mes "What brings you here young one?"; mes "Have you accomplished the ^CC0000Break the Seal Quest^000000?"; mes "I hope you've become powerful..."; close; } s_ulma: mes "[^FFCC00Othin^000000]"; mes "The winds of destiny blow in Midgard.^FF0000Ragnarok^000000, The fall of the Gods."; next; mes "[^FFCC00Othin^000000]"; mes "Is coming and the time of man will begin"; next; mes "[^FFCC00Othin^000000]"; mes "But the Gods wont surrender that easily. They send out their best warriors, the Valkyries, ^FF0000Ragnarok^000000."; next; mes "[^FFCC00Othin^000000]"; mes "If the Valkyries manage to stop whatever is meant to trigger ragnarok, the Gods will be able to rule for another thousand years"; next; mes "[^FFCC00Othin^000000]"; mes "Do you want to hear more?"; menu "Okay",-,"Nope",pi_opo; next; mes "[^FFCC00Othin^000000]"; mes "Fenris-Fenrir is looking for the reborn Baldr in the hope that the fallen God will be able to help her"; next; mes "[^FFCC00Othin^000000]"; mes "Make sure the Ragnarok won't fail and thus the change world. But if the Valkyries find Baldr first...Fenris-Fenrir's search might just be over befor it has begun"; next; mes "[^FFCC00Othin^000000]"; mes "Do you want Valkyrie items materialized into Divine Set???"; next; mes "You must pay 250 worth of credits fee..."; mes "Each items are worth 50 credits , these are helm,armor,shoes,shield and manteau"; menu "Yes,right a way",-,"I am poor,so sick",e_opo; next; mes "[^FFCC00Othin^000000]"; mes "I'm counting on you"; set sew_jmz,1; close; d_newjmz: mes "[^FFCC00Othin^000000]"; mes "Oh, so you came back!"; if(countitem(20001) < 250) goto inc_plete; if(countitem(20001) >= 250) goto c_plete; close; e_opo: mes "[^FFCC00Othin^000000]"; mes "Okay, Talk to me later."; close; pi_opo: mes "[^FFCC00Othin^000000]"; mes "Im not good at all"; close; inc_plete: mes "[^FFCC00Othin^000000]"; mes "You don't have the items"; next; mes "[^FFCC00Othin^000000]"; mes " ^008800Credit^000000"; mes " You have only: ^0000FF"countitem(20001)"^000000 / 250"; close; c_plete: mes "[^FFCC00Othin^000000]"; mes "That doen'st hard after all you will be blessed!"; delitem 20001,250; next; mes "[^FFCC00Othin^000000]"; mes "Continue searching for the Ragnarok"; announce "Wowowow "+strcharinfo(0)+" shall now start with the Break the Seal Episode II! Good luck!"; set smz_bit,1; close; s_bulmatapos: mes "[^FFCC00Othin^000000]"; mes "What path you want to choose"; close; s_bulmadone: mes "[^FFCC00Othin^000000]"; mes "It is forbidden to repeat this quest."; close; } } jupe_ele_r,45,97,5 script Valfreya 920,{ //Weight Checker if(Weight>=(MaxWeight/2)) { mes "[^00FF00Valfreya000000]"; mes "You are ^FF0000Overweight^000000, you need to put some items in your storage"; close; } else { if(smz_bit > 1) goto bts_ptone; if(smz_bit < 1){ mes "[^FF1100Valfreya^000000]"; mes "What brings you here young one?"; mes "Have you accomplished the ^CC0000Break the Seal Quest^000000?"; mes "[^FF1100Valfreya^000000]"; mes "You must talk the Othin first before me "; close; } bts_ptone: mes "[^FF1100Valfreya^000000]"; mes "What brings you here young one?"; mes "Have you accomplished the ^CC9900Break the Seal Quest^000000?"; next; mes "[^FF1100Valfreya^000000]"; mes "I hope so..."; next; mes "[^FF1100Valfreya^000000]"; mes "I can materialize your valkyrie gears into divine set"; mes "You can attain the powers of Vallhala"; goto V_top; V_top: menu "Light Valkyrie Helm",w_helm,"Light Valkyrie Armor",w_armor, "Light Valkyrie Shield",w_shield,"Light Valkyrie Manteau",w_manteau, "Light Valkyrie Shoes",w_shoes,"Cancel",w_cancel; w_helm: next; mes "^FF00001^000000 Valkyrie Helm [1]"; mes "^FF00005^000000 Valhalla's Flower"; mes "^FF00005^000000 White Dyestuffs"; mes "^FF0000100^000000 White Mask"; menu "Make valkyrie helm",m_helm,"Return to Menu",V_top; w_armor: next; mes "^FF00001^000000 Valkyrie Armor [1]"; mes "^FF0000100^000000 Destroyed Armor"; mes "^FF00005^000000 White Dyestuffs"; mes "^FF0000100^000000 Armor Piece of Dullahan "; menu "Make valkyrie armor",m_armor,"Return to Menu",V_top; w_shield: next; mes "^FF00001^000000 Valkyrie Shield [1]"; mes "^FF00005^000000 Holy Guard [0]"; mes "^FF00005^000000 White Dyestuffs"; mes "^FF000020^000000 Piece of Shield"; menu "Make valkyrie shield",m_shield,"Return to Menu",V_top; w_manteau: next; mes "^FF00001^000000 Valkyrie Manteau [1]"; mes "^FF0000100^000000 Transparent Celestial Robe"; mes "^FF000010^000000 Holy Robe [0]"; mes "^FF00005^000000 White Dyestuffs"; menu "Make valkyrie manteau",m_manteau,"Return to Menu",V_top; w_shoes: next; mes "^FF00001^000000 Valkyrie Shoes[1]"; mes "^FF0000100^000000 Soft Silk"; mes "^FF00002^000000 Verit Card"; mes "^FF00004^000000 Matyr Card"; mes "^FF00003^000000 Sohee Card"; menu "Make valkyrie shoes",m_shoes,"Return to Menu",V_top; //======================================= m_helm: if(countitem(7510)< 5 || countitem(5171)< 1 || countitem(982)< 5 || countitem(7568)< 100) goto M_insufficient; mes "[^FF1100Valfreya^000000]"; mes "Thanks"; mes "You really are strong"; delitem 7510,5; delitem 5171,1; delitem 982,5; delitem 7568,100; getitem 20100,1; next; mes "[^FF1100Valfreya^000000]"; mes "Remember that this gear are neccessary to fight against Dark materialization equips"; announce "Heaven reveals a shining light to "+strcharinfo(0)+" receives a blessing from Odin.",8; close; m_armor: if(countitem(7069)< 100 || countitem(2357)< 1 || countitem(982)< 5 || countitem(7210)< 100) goto M_insufficient; mes "[^FF1100Valfreya^000000]"; mes "Thanks"; mes "You really are strong"; delitem 7069,100; delitem 2357,1; delitem 982,5; delitem 7210,100 getitem 20101,1; next; mes "[^FF1100Valfreya^000000]"; mes "Remember that this gear are neccessary to fight against Dark materialization equips"; announce "Heaven reveals a shining light to "+strcharinfo(0)+" receives a blessing from Odin.",8; close; m_shield: if(countitem(2110)< 5 || countitem(2115)< 1 || countitem(982)< 5 || countitem(7108)< 20) goto M_insufficient; mes "[^FF1100Valfreya^000000]"; mes "Thanks"; mes "You really are strong"; delitem 2110,5; delitem 2115,1; delitem 982,5; delitem 7108,20; getitem 20103,1; next; mes "[^FF1100Valfreya^000000]"; mes "Remember that this gear are neccessary to fight against Dark materialization equips"; announce "Heaven reveals a shining light to "+strcharinfo(0)+" receives a blessing from Odin.",8; close; m_manteau: if(countitem(7165)< 100 || countitem(2524)< 1 || countitem(2327)< 5 || countitem(2524)< 1) goto M_insufficient; mes "[^FF1100Valfreya^000000]"; mes "Thanks"; mes "You really are strong"; delitem 7165,100; delitem 2524,1; delitem 982,5; delitem 2327,5; getitem 20102,1; next; mes "[^FF1100Valfreya^000000]"; mes "Remember that this gear are neccessary to fight against Dark materialization equips"; announce "Heaven reveals a shining light to "+strcharinfo(0)+" receives a blessing from Odin.",8; close; m_shoes: if(countitem(7166)< 100 || countitem(2421)< 1 || countitem(4107)< 2 || countitem(4100)< 3 || countitem(4097)< 4) goto M_insufficient; next; mes "[^FF1100Valfreya^000000]"; mes "Thanks"; mes "You really are strong"; delitem 7166,100; delitem 2421,1; delitem 4107,2; delitem 4100,3; delitem 4097,4; getitem 20104,1; next; mes "[^FF1100Valfreya^000000]"; mes "Remember that this gear are neccessary to fight against Dark materialization equips"; announce "Heaven reveals a shining light to "+strcharinfo(0)+" receives a blessing from Odin.",8; close; //==================================================== M_insufficient: next; mes "[^FF1100Valfreya^000000]"; mes "You don't have the required materials."; mes "Please come back when you do..."; menu "Return to Main Menu",V_top,"Leave",w_cancel; close; w_cancel: close; } } jupe_ele_r,54,97,3 script Kolbyr 997,{ //Weight Checker if(Weight>=(MaxWeight/2)) { mes "[Reminder]"; mes "You are ^FF0000Overweight^000000, you need to put some items in your storage"; close; } else { if(smz_bit > 1) goto bts_pttwo; if(smz_bit < 1){ mes "[^FF1100Kolbyr^000000]"; mes "What brings you here young one?"; mes "Have you accomplished the ^CC0000Break the Seal Quest^000000?"; next; mes "[^FF1100Kolbyr^000000]"; mes "You must talk the Othin first before me "; close; } bts_pttwo: mes "[^FF1100Kolbyr^000000]"; mes "What brings you here young one?"; mes "Have you accomplished the ^CC9900Break the Seal Quest^000000?"; next; mes "[^FF1100Kolbyr^000000]"; mes "I hope so..."; next; mes "[^FFCC00Kolbyr^000000]"; mes "I can materialize your valkyrie gears into divine set"; mes "You can attain the powers of Vallhala"; goto O_top; O_top: menu "Dark Valkyrie Helm",d_helm,"Dark Valkyrie Armor",d_armor, "Dark Valkyrie Shield",d_shield,"Dark Valkyrie Manteau",d_manteau, "Dark Valkyrie Shoes",d_shoes,"Cancel",d_cancel; d_helm: next; mes "^FF00001^000000 Valkyrie Helm [1]"; mes "^FF00005^000000 Valhalla's Flower"; mes "^FF00005^000000 Black Dyestuffs"; mes "^FF0000100^000000 Dark Mask"; menu "Make valkyrie helm",dk_helm,"Return to Menu",O_top; d_armor: next; mes "^FF00001^000000 Valkyrie Armor [1]"; mes "^FF0000100^000000 Destroyed Armor"; mes "^FF00005^000000 Black Dyestuffs"; mes "^FF0000100^000000 Dark Crystal Fragment "; menu "Make valkyrie armor",dk_armor,"Return to Menu",O_top; d_shield: next; mes "^FF00001^000000 Valkyrie Shield [1]"; mes "^FF000050^000000 Rune of Darkness"; mes "^FF00005^000000 Black Dyestuffs"; mes "^FF000020^000000 Piece of Shield"; menu "Make valkyrie shield",dk_shield,"Return to Menu",O_top; d_manteau: next; mes "^FF00001^000000 Valkyrie Manteau [1]"; mes "^FF0000100^000000 Transparent Celestial Robe"; mes "^FF0000100^000000 Will of the Darkness"; mes "^FF00005^000000 Black Dyestuffs"; menu "Make valkyrie manteau",dk_manteau,"Return to Menu",O_top; d_shoes: next; mes "^FF00001^000000 Valkyrie Shoes[1]"; mes "^FF0000100^000000 Soft Silk"; mes "^FF00002^000000 Verit Card"; mes "^FF00004^000000 Matyr Card"; mes "^FF00003^000000 Sohee Card"; menu "Make valkyrie shoes",dd_shoes,"Return to Menu",O_top; //======================================= dk_helm: if(countitem(7510)< 5 || countitem(5171)< 1 || countitem(983)< 5 || countitem(7157)< 100) goto S_insufficient; mes "[^FF1100Kolbyr^000000]"; mes "Thanks"; mes "You really are strong"; delitem 7510,5; delitem 5171,1; delitem 983,5; delitem 7157,100; getitem 20105,1; next; mes "[^FF1100Kolbyr^000000]"; mes "Remember that this gear are neccessary to fight against Holy materialization equips"; announce "Hell reveals darkness to "+strcharinfo(0)+" receives a blessing from Loki.",8; close; dk_armor: if(countitem(7069)< 100 || countitem(2357)< 1 || countitem(983)< 5 || countitem(7315)< 100) goto S_insufficient; mes "[^FF1100Valfreya^000000]"; mes "Thanks"; mes "You really are strong"; delitem 7069,100; delitem 2357,1; delitem 983,5; delitem 7315,100 getitem 20106,1; next; mes "[^FF1100Valfreya^000000]"; mes "Remember that this gear are neccessary to fight against Holy materialization equips"; announce "Hell reveals darkness to "+strcharinfo(0)+" receives a blessing from Loki.",8; close; dk_shield: if(countitem(7511)< 5 || countitem(2115)< 1 || countitem(983)< 5 || countitem(7108)< 20) goto S_insufficient; mes "[^FF1100Kolbyr^000000]"; mes "Thanks"; mes "You really are strong"; delitem 7511,50; delitem 2115,1; delitem 983,5; delitem 7108,20; getitem 20107,1; next; mes "[^FF1100Kolbyr^000000]"; mes "Remember that this gear are neccessary to fight against Holy materialization equips"; announce "Hell reveals darkness to "+strcharinfo(0)+" receives a blessing from Loki.",8; close; dk_manteau: if(countitem(7165)< 100 || countitem(2524)< 1 || countitem(982)< 5 || countitem(7340)< 50) goto S_insufficient; mes "[^FF1100Kolbyr^000000]"; mes "Thanks"; mes "You really are strong"; delitem 7165,100; delitem 2524,1; delitem 982,5; delitem 7340,50; getitem 20108,1; next; mes "[^FF1100Kolbyr^000000]"; mes "Remember that this gear are neccessary to fight against Holy materialization equips"; announce "Hell reveals darkness to "+strcharinfo(0)+" receives a blessing from Loki.",8; close; dk_shoes: if(countitem(7166)< 100 || countitem(2421)< 1 || countitem(4107)< 2 || countitem(4100)< 3 || countitem(4097)< 4) goto S_insufficient; mes "[^FF1100Kolbyr^000000]"; mes "Thanks"; mes "You really are strong"; delitem 7166,100; delitem 2421,1; delitem 4107,2; delitem 4100,3; delitem 4097,4; getitem 20109,1; next; mes "[^FF1100Kolbyr^000000]"; mes "Remember that this gear are neccessary to fight against Holy materialization equips"; announce "Hell reveals darkness to "+strcharinfo(0)+" receives a blessing from Loki.",8; close; //==================================================== S_insufficient: next; mes "[^FF1100Kolbyr^000000]"; mes "You don't have the required materials."; mes "Please come back when you do..."; menu "Return to Main Menu",O_top,"Leave",d_cancel; close; d_cancel: close; } }
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How do i modify 3rd job skills since rathena and eathena has same src codes but how can i add some part of src
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HOW TO MAKE PATCHER!?
Syllabear replied to danelijah21's topic in Tulong para sa 3rd Party Application
try neoncube patcher -
db/cons.txt // <<------ in Rune knight Skills below
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still i get error..
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Can u share 3rd job 553 complete palettes...Thank you
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i need a guide source in putting 3rd job class to my r14994 thanks
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This is awsome ...when will you release this
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Anti Corruption, A Step Taken to Stop Corrupt GMs
Syllabear replied to Vengeance's topic in Source Releases
Wow...this is cool.... Sir can u also make a source if a GM creates an item or @item command and only the lvl 99 GM only will see