cahadeyelo Posted November 30, 2014 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 171 Reputation: 1 Joined: 11/13/14 Last Seen: 59 minutes ago Share Posted November 30, 2014 So this is how it goes,A = Player AB = Player BEvery kill adds +1 to fameMax Karma = 100000Min Karma = -1000A kills B and:If A and B both got 0 karma , A's karma will increase(100) and B's karma will decrease(50)If A has a lower karma than B , A's karma will increase(100) and B's karma will decrease(50)If A has a higher karma than B , A's karma will increase(100) and B's karma will decrease(50) if A has Same karma of B, A karma will increase to (100) and B's karma will decrease (50)Higher karma means higher chance of dropping an item when killed.-1000 karma ensures no chance of dropping an itemKiller and killed displaybottom: "Killer" [ (KARMA) Karma, (FAME) Fame ] killed "killed" [ (Karma) Karma, (Fame) Fame ].And if it is also possible to include the karma and fame points in the fluxcp/cerescpAnd if possible, let me know the item script for an equipment that is:1 equip with lower karma, more damage1 equip with higher karma, more damage*More like system that is alike with WaffleRO* Quote Link to comment Share on other sites More sharing options...
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