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Posted
So this is how it goes,

A = Player A
B = Player B

Every kill adds +1 to fame
Max Karma = 100000
Min Karma = -1000

A kills B and:
If A and B both got 0 karma , A's karma will increase(100) and B's karma will decrease(50)
If A has a lower karma than B , A's karma will increase(100) and B's karma will decrease(50)
If A has a higher karma than B , A's karma will increase(100) and B's karma will decrease(50)
if A has Same karma of B, A karma will increase to (100) and B's karma will decrease (50)

Higher karma means higher chance of dropping an item when killed.
-1000 karma ensures no chance of dropping an item

Killer and killed displaybottom: "Killer" [ (KARMA) Karma, (FAME) Fame ] killed "killed" [ (Karma) Karma, (Fame) Fame ].

And if it is also possible to include the karma and fame points in the fluxcp/cerescp

And if possible, let me know the item script for an equipment that is:
1 equip with lower karma, more damage
1 equip with higher karma, more damage

*More like system that is alike with WaffleRO*
 

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