Jump to content

Pa tulong naman po dito...


Recommended Posts


  • Group:  Members
  • Topic Count:  69
  • Topics Per Day:  0.02
  • Content Count:  169
  • Reputation:   1
  • Joined:  11/13/14
  • Last Seen:  

So this is how it goes,

A = Player A
B = Player B

Every kill adds +1 to fame
Max Karma = 100000
Min Karma = -1000

A kills B and:
If A and B both got 0 karma , A's karma will increase(100) and B's karma will decrease(50)
If A has a lower karma than B , A's karma will increase(100) and B's karma will decrease(50)
If A has a higher karma than B , A's karma will increase(100) and B's karma will decrease(50)
if A has Same karma of B, A karma will increase to (100) and B's karma will decrease (50)

Higher karma means higher chance of dropping an item when killed.
-1000 karma ensures no chance of dropping an item

Killer and killed displaybottom: "Killer" [ (KARMA) Karma, (FAME) Fame ] killed "killed" [ (Karma) Karma, (Fame) Fame ].

And if it is also possible to include the karma and fame points in the fluxcp/cerescp

And if possible, let me know the item script for an equipment that is:
1 equip with lower karma, more damage
1 equip with higher karma, more damage

*More like system that is alike with WaffleRO*
 
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...