Jump to content
  • 0

Job Changer 2nd Job only no trans or third class


Question

Posted (edited)
How can i change this whole script so the maximum job that can be accesd via this npc is until 2nd job only?

pls help me. I already disabled 3rd class, but when i reached lv 99 i can still choose reborn.

So how can i disabled it. Even the other classes like Ninja,Gunslinger,SuperNovice. Just until 2nd job changer.

Aside from changing the max lv on reborn , i want the script when reached 99/50 the npc will say im sorry but there is no more available jobs for you.

 



//===== rAthena Script =======================================
//= Job Master
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: ===================================== 
//= rAthena SVN r16114+
//===== Description: =========================================
//= A fully functional job changer.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Fixed reset on Baby job change.
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
//= 1.3 Kagerou/Oboro added.
//============================================================
 
prontera,153,193,6 script Job Master 123,{
function Job_Menu; function A_An;
 
mes "[Job Master]";
if (Class > 4049) {
mes "No more jobs are available.";
close;
}
if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
close;
}
if (.SkillPointCheck && SkillPoint) {
mes "Please use all your skill points before proceeding.";
close;
}
 
set .@eac, eaclass();
set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
if (.@i > 6 && .@i < 22) {
if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
close;
}
if (Class > 21) {
mes "Switch to third class?";
next;
Job_Menu(roclass(.@eac|EAJL_THIRD));
close;
}
while(1) {
mes "Select an option.";
next;
set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
if (.@i==3) close;
mes "[Job Master]";
mes "Are you sure?";
next;
Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
mes "[Job Master]";
}
}
set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
if (.@exp[0] && .ThirdClass) {
if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
close;
}
mes "Switch to "+jobname(.@exp[0])+"?";
next;
Job_Menu(.@exp[0]);
close;
}
if (.@eac&EAJL_2)
if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
mes "No more jobs are available.";
close;
}
if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
if (JobLevel < .JobReq[0])
mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
else if (Class == 4001 && .LastJob && lastJob) {
mes "Switch classes now?";
next;
Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
} else switch(Class) {
case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
default: mes "An error has occurred."; break;
}
close;
}
if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
mes "No more jobs are available.";
else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
mes "Switch classes now?";
next;
Job_Menu(lastJob+4001);
} else
Job_Menu(.@j1,.@j2);
close;
 
function Job_Menu {
while(1) {
if (getargcount() > 1) {
mes "Select a job.";
set .@menu$,"";
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
next;
set .@i, getarg(select(.@menu$)-1,0);
if (!.@i) close;
if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
mes "[Job Master]";
mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
close;
}
mes "[Job Master]";
mes "Are you sure?";
next;
} else
set .@i, getarg(0);
if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
mes "[Job Master]";
mes "You are now "+A_An(jobname(.@i))+"!";
if (.@i==4001 && .LastJob) set lastJob, Class;
jobchange .@i;
if (.@i==4001 || .@i==4023) resetlvl(1);
specialeffect2 338; specialeffect2 432;
if (.Platinum) callsub Get_Platinum;
close;
}
if (getargcount() == 1) return;
mes "[Job Master]";
}
end;
}
 
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
 
Get_Platinum:
skill 142,1,0;
switch(BaseClass) {
case 0: if (Class !=23) skill 143,1,0; break;
case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
case 2: skill 157,1,0; break;
case 3: skill 147,1,0; skill 148,1,0; break;
case 4: skill 156,1,0; break;
case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
default: break;
}
switch(BaseJob) {
case 7: skill 1001,1,0; break;
case 8: skill 1014,1,0; break;
case 9: skill 1006,1,0; break;
case 10: skill 1012,1,0; skill 1013,1,0; break;
case 11: skill 1009,1,0; break;
case 12: skill 1003,1,0; skill 1004,1,0; break;
case 14: skill 1002,1,0; break;
case 15: skill 1015,1,0; skill 1016,1,0; break;
case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
case 17: skill 1005,1,0; break;
case 18: skill 238,1,0; break;
case 19: skill 1010,1,0; break;
case 20: skill 1011,1,0; break;
default: break;
}
return;
 
OnInit:
setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
set .SNovice,45; // Minimum base level to turn into Super Novice
set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
set .Platinum,0; // Get platinum skills automatically? (1: yes / 0: no)
end;
}

Edited by Ainswoth

6 answers to this question

Recommended Posts

Posted

is my internet connection sucks that the scriipt is cut or it's the same for every one to just see a piece of the script?

prontera,150,183,5    script    test    56,{
    if ( Class > 20 ) end;
    mes "do you want to become..?";
    next;
    if ( Class == Job_Novice ) {
        for ( .@i = 1; .@i <= 6; .@i++ )
            .@menu$ = .@menu$ + jobname(.@i) +":";
        jobchange select( .@menu$ );
    else {
        .@eac = eaclass();
        setarray .@class[1], roclass( .@eac|EAJL_2_1 ), roclass( .@eac|EAJL_2_2 );
        .@s = select( jobname( .@class[1] ), jobname( .@class[2] ) );
        jobchange .@class[.@s];
    }
    mes "you are now "+ job
Posted

i tried putting or changing the default job master with this one , but the jobmaster is not accesable or sometimes it disappears on the map . Can you help me with this one sir . I'm lost -_- , when i tried to change things on the script the npc disappears . If i will return it the npc cannot be clicked. Pls help me :(

Posted
OnInit:
setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
set .SNovice,45; // Minimum base level to turn into Super Novice
set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
set .Platinum,0; // Get platinum skills automatically? (1: yes / 0: no)
end;
}
set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)
set .ThirdClass,0; // Enable third classes? (1: yes / 0: no)

No trans job?

i suppose no super novice.

setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
Posted

i already tried this editing the script but when i reached 99/50 theres this choice when talking to the jobmaster to reborn, cant i remove that choice and instead the npc will say im sorry theres no available job for you ? is that possible , i cant find any solution to that aside from doing this

 

setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class

 

i jst want the npc to say theres no available job for you. :( without the choice of doing the reborn when reached 99/50 :'(

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...