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Need Help With Config Renewal and Pre-renewal


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i have server with renewal system

i knew that renewal has a fixed cast and variable cast, i want my server have the renewal database but i want pre-re system on casting time that affected by dex, so i change in src/config/renewal.h :

 

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
///#define RENEWAL_CAST
 
after its changed, the cast time on some skill are instant cast like Dangerous Soul Collect (champion), then i change the value in :
db/re/skill_cast_db --> 401,0,0,0,600000,0,0,2000 (renewal) to 401,2000,0,0,600000,0,0,0 (pre-re)
but when i test it in game, the casting time still have the fixed casting time in value "2000"
 
how can i have the pre-re casting time system on my renewal server?
 
Please some one help me
 
thankyou
 
*nb: sorry for my bad english
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If you have turned off renewal casting and recompiled. Then you need to edit the file in: db/pre-re/skill_cast_db

 

Or better yet, make your change and copy it to db/import and the server should pick it up regardless of Renewal or not.

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If you have turned off renewal casting and recompiled. Then you need to edit the file in: db/pre-re/skill_cast_db

 

Or better yet, make your change and copy it to db/import and the server should pick it up regardless of Renewal or not.

hmm..what should i do on db/pre-re/skill_cast_db?

 

and there is another problem --> magic skills (fire bolt, cold bolt, light bolt, soul strike, dll) : int = 70 but damage only 78 per bolt /wah

any solution?

 

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Renewal damage, gan


RENEWAL_LVDMG

sama

RENEWAL_STAT

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