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bLink

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  1. Winz, sudah diganti dengan //#devine RENEWAL_STAT tapi ngaruhnya ga banyak, firebolt ke andre dari 196 jadi 224 each bolt lalu kalau ke mi gao (increased soil) yang ada di louyang field 1, biasanya kan kalau pake fire bolt pre-re dengan int 99 bisa langsung mati, ini cuma 140an per bolt, ada cara lain ga selain merubah yang di src/config/renewal.h? for anyone who see this post, please help me i already change ///#devine Renewal_STAT but, there is no significant fire bolt damage, from 196 to 224 each bolt
  2. ok thanks winz for your answer, i'll try it winz do you understand about recompiling? because i used Private RO services, and they are slowly response if you understand about that, can you teach me? what application should i have, please give me some download link and tutorial thankyou
  3. sorry for my 2nd post i have renewal server, i already change the Casting Time and ASPD calculation into pre-re without changing renewal EDP, EXP, DROP, etc. i do this change on scr/config/renewal.h just add "///" in front line #define RENEWAL_CAST and #define RENEWAL_ASPD and then compile. then i try to create character with Champion Job. first i try casting time Dangerous Soul Collect [Zen], and it's correct, the casting time affected by dex. 2nd i trying to create Mage Job, then i try to cast Fire Bolt to Andre, the casting time is also correct but there is some problem with theri Matk (Magic Attack) Level 99/50 Mage with int = 1 do Fire Bolt on Andre, and see only 3 damage each bolt then i change int = 99 do the same skill [Fire Bolt] on andre, and see only 196 damage each bolt Is there anyone know how to solve this problem? if i change on src/config/renewal.h --> #define RENEWAL_STAT, whether it will affect the MATK damage? or just the calculation of bonus status? PLEASE HELP ME
  4. hmm..so i cant change only the Matk formula? or i can change it manually? if you know please share because i've already done with cast time and aspd without changing the renewal (item, exp, drop, edp formula, skill, etc) i do it in scr/config/renewal.h but only on ASPD and Cast time need help need help
  5. Thank You Zell..can you give me solution for my other problem visit Need help config Matk Pre-re and Renewal please
  6. I have rathena server with renewal system, but i want to change casting time into pre-re system i change src/config/ranewal.h after it the casting time already changed into pre-re, but there is something wrong with Matk on Mage jobs this is screenshot lv 99/50 Magician with int = 1 using fire bolt to andre each bolt only do 3 damage and then i change int = 99 and each fire bolt only do 196 damage my question is: 1. this is normal? *i think its not normal 2. anyone have solution for this? i want have the normal Matk like in pre-re system thankyou nb : Sorry for my bad english
  7. do you have a link for download the application?
  8. hmm..what should i do on db/pre-re/skill_cast_db? and there is another problem --> magic skills (fire bolt, cold bolt, light bolt, soul strike, dll) : int = 70 but damage only 78 per bolt any solution?
  9. i have server with renewal system i knew that renewal has a fixed cast and variable cast, i want my server have the renewal database but i want pre-re system on casting time that affected by dex, so i change in src/config/renewal.h : /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills ///#define RENEWAL_CAST after its changed, the cast time on some skill are instant cast like Dangerous Soul Collect (champion), then i change the value in : db/re/skill_cast_db --> 401,0,0,0,600000,0,0,2000 (renewal) to 401,2000,0,0,600000,0,0,0 (pre-re) but when i test it in game, the casting time still have the fixed casting time in value "2000" how can i have the pre-re casting time system on my renewal server? Please some one help me thankyou *nb: sorry for my bad english
  10. ok thankyou zell, i'll try it
  11. i know it's simple to change BGM on town, field, dun, etc. i just need to rename "new bgm.mp3" into "08.mp3" and then copy, paste and overwrite it in folder BGM But i have some problem with this.. 1. i already have the BGM file --> Prontera theme song with voice .mp3 Prontera.mp3 2. i already rename this file --> 08.mp3 3. then i paste and overwrite it in folder BGM 4. when i run the server, BGM in prontera cant be played can some one help me? sorry for my bad english >.<
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