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Domination script bugged


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Posted
//===== rAthena Script =======================================
//= Domination Event
//===== By: ==================================================
//= Leertaste
//===== Current Version: =====================================
//= 1.0a
//===== Compatible With: =====================================
//= Every eAthena or rAthena Version
//===== Description: =========================================
//= Automated Event where every click from every char
//= increases the Number by 1 (+1)
//= The winner is who increases the Number to the max. (for example 1000)
//===== Comments: ============================================
//= This Event is automated but can be started from InGame too
//= Price/Amount and Amount-to-click is also settable from InGame
//= Change (if(getgmlevel() > 60)) // 60 to the wished GM-Level for Setups
//============================================================
//===== Changelog: ===========================================
//= -1.0a - Addet Current Variables when changing Price/Amount
//=   - Addet Effects to Show Member which Npc is meant
//=   - Addet Ingame Menupoint (For Admin) to edit required manage GM-Level
//=   - Addet Auto protect from Input 0 (Amount/GM Level)
//=   - Changed NPC ID cause of annoying noise
//=   - Fixed Bug that comes through Npctalk (changed to Announce)
//=
//= -1.0  Finshed Scripting
//============================================================


alberta,195,141,5 script [Domination] 440,{


if ($@domination_start == 1) {
set .dom_click,.dom_click+1;
specialeffect2 4;
announce "Counter: ["+.dom_click+"]",bc_map|bc_blue;
if (.dom_click == $@domination_amount) {
announce "[Domination]: " + strcharinfo(0) + " is the winner!",bc_all;
set .dom_click,0;
set $@domination_start,0;
getitem $prize_id_dom, $prize_amount_dom;
end;
}
}else{


set .name$, "[Domination]";
set .menu$, "Times:Information:What's the Amount?:What's the Price?:Leave";
if(getgmlevel() > $GM_Dom-1) set .menu$, .menu$ + ":^008000Set Amount ^ff0000[GM]:^008000Set Price ^ff0000[GM]:^008000Start Event ^ff0000[GM]^000000";
if(getgmlevel() > 99) set .menu$, .menu$ + ":^008000Set GM Level ^ff0000[ADMIN]^000000";


mes .name$;
mes "What do you want?";
next;
h_menu:
switch(select(.menu$)) {
case 1:
mes .name$;
mes "^ff0000Domination^000000 starts each day at:";
mes "^00800014:30^000000, ^00800017:30^000000 and ^00800020:30^000000 o'clock.";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 2:
mes .name$;
mes "^ff0000Domination^000000";
mes "Is a game where you need";
mes "to click the Number up to:";
mes " -- ^ff0000"+$@domination_amount+"^000000 --";
next;
mes .name$;
mes "Every click (from everybody)";
mes "will increase the Number by 1";
next;
mes .name$;
mes "To win you will need to have";
mes "the last click to increase the";
mes "Number up to the set amount";
mes "(-- ^ff0000"+$@domination_amount+"^000000 --)";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 3:
mes .name$;
mes "The amount to click is:";
mes " -- ^ff0000"+$@domination_amount+"^000000 --";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 4:
mes .name$;
mes "The Price is:";
mes " -- ^ff0000"+$prize_amount_dom+" ^008000"+getitemname($prize_id_dom)+"^000000 --";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 5:
mes .name$;
mes "Have a nice day.";
close;


case 6: // Setting the Amount to click
mes .name$;
mes "Enter the Amount which";
mes "is needed to reach:";
mes " ";
mes "Current is:";
mes " -- ^ff0000"+$@domination_amount+"^000000 --";
input $@domination_amount;
if ($@domination_amount == 0){
next;
mes .name$;
mes "I think it's not a good idea put";
mes "this to 0 because there will be no ending";
mes " -- ^ff0000Automatically set to 100^000000 --";
set $@domination_amount,100;
}
next;
mes .name$;
mes "The amount to click is now:";
mes " -- ^ff0000"+$@domination_amount+"^000000 --";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 7: // Setting the Price
mes .name$;
mes "Enter the Item ID of the Price:";
mes " ";
mes "Current is:";
mes " -- ^ff0000"+$prize_id_dom+"^000000 --";
mes "(^008000"+getitemname($prize_id_dom)+"^000000)";
input $prize_id_dom;
next;
mes .name$;
mes "Now enter the Amount of items the winner will recieve:";
mes " ";
mes "Current is:";
mes " -- ^ff0000"+$prize_amount_dom+"^000000 -- ^008000"+getitemname($prize_id_dom)+"^000000 --";
input $prize_amount_dom;
next;
mes .name$;
mes "The Price ID is: ^ff0000"+$prize_id_dom+"^000000";
mes "The Amount is: ^ff0000"+$prize_amount_dom+"^000000.";
mes " ";
mes " -- ^ff0000"+$prize_amount_dom+" ^008000"+getitemname($prize_id_dom)+"^000000 --";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 8:
sleep2 100;
close2;
goto l_start;
end;


case 9:
mes .name$;
mes "Enter the required GM Level";
mes "to manage this Event.";
mes " ";
mes "Current is:";
mes " -- ^ff0000"+$GM_Dom+"^000000 --";
input $GM_Dom;
if ($GM_Dom == 0){
next;
mes .name$;
mes "I think it's not a good idea let";
mes "GM Level 0 manage this event.";
mes " -- ^ff0000Automatically set to 60^000000 --";
set $GM_Dom,60;
}
next;
mes .name$;
mes "GM Level = ^ff0000"+$GM_Dom+"^000000";
mes "can now manage this event.";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


OnClock0122:
OnClock0322:
OnClock0522:
OnClock0722:
OnClock0922:
OnClock1222:
OnClock1522:
OnClock1722:
OnClock1922:
OnClock2122:
OnClock2322:
l_start:
announce "[Domination]: Domination - Event starts in 1 Minute at Alberta @go alberta!",bc_all;
specialeffect 12, SELF;
sleep2 30000;
announce "[Domination]: We are going to start in 30 Seconds!",bc_all;
specialeffect 12, SELF;
sleep2 25000;
announce "[Domination]: Get Ready only 5 Seconds left!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "[Domination]: 4!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "[Domination]: 3!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "[Domination]: 2!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "[Domination]: 1!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "START! CLICK ME AS FAST AS YOU CAN!",bc_all;
set $@domination_start,1;
end;


}
}
}

help pls.. even normal player also can set the prizes... what happened?

9 answers to this question

Recommended Posts

Posted

the way the scripter set $GM_Dom is just ******* (read: aladeen).

just put this on the beginning (below the script header) or the end (before the script end curly }):

OnInit:
set $GM_Dom, 60;

change the value, set it to sth. refer to groups.conf

Posted

the way the scripter set $GM_Dom is just ******* (read: aladeen).

just put this on the beginning (below the script header) or the end (before the script end curly }):

OnInit:
set $GM_Dom, 60;

change the value, set it to sth. refer to groups.conf

set .name$, "[Domination]";
set .menu$, "Times:Information:What's the Amount?:What's the Price?:Leave";
OnInit:
set $GM_Dom, 60;
if(getgmlevel() > $GM_Dom-1) set .menu$, .menu$ + ":^008000Set Amount ^ff0000[GM]:^008000Set Price ^ff0000[GM]:^008000Start Event ^ff0000[GM]^000000";
if(getgmlevel() > 99) set .menu$, .menu$ + ":^008000Set GM Level ^ff0000[ADMIN]^000000";

like this?

Posted

no, like this:

prontera,x,y,d  script  name  504,{
OnInit:
set $GM_Dom, 60;
end;

<the rest of the script goes here>
end;
}

 

the way the scripter set $GM_Dom is just ******* (read: aladeen).

just put this on the beginning (below the script header) or the end (before the script end curly }):

OnInit:
set $GM_Dom, 60;

change the value, set it to sth. refer to groups.conf

set .name$, "[Domination]";
set .menu$, "Times:Information:What's the Amount?:What's the Price?:Leave";
OnInit:
set $GM_Dom, 60;
if(getgmlevel() > $GM_Dom-1) set .menu$, .menu$ + ":^008000Set Amount ^ff0000[GM]:^008000Set Price ^ff0000[GM]:^008000Start Event ^ff0000[GM]^000000";
if(getgmlevel() > 99) set .menu$, .menu$ + ":^008000Set GM Level ^ff0000[ADMIN]^000000";

like this?

 

Posted
//===== rAthena Script =======================================
//= Domination Event
//===== By: ==================================================
//= Leertaste
//===== Current Version: =====================================
//= 1.0a
//===== Compatible With: =====================================
//= Every eAthena or rAthena Version
//===== Description: =========================================
//= Automated Event where every click from every char
//= increases the Number by 1 (+1)
//= The winner is who increases the Number to the max. (for example 1000)
//===== Comments: ============================================
//= This Event is automated but can be started from InGame too
//= Price/Amount and Amount-to-click is also settable from InGame
//= Change (if(getgmlevel() > 60)) // 60 to the wished GM-Level for Setups
//============================================================
//===== Changelog: ===========================================
//= -1.0a - Addet Current Variables when changing Price/Amount
//=   - Addet Effects to Show Member which Npc is meant
//=   - Addet Ingame Menupoint (For Admin) to edit required manage GM-Level
//=   - Addet Auto protect from Input 0 (Amount/GM Level)
//=   - Changed NPC ID cause of annoying noise
//=   - Fixed Bug that comes through Npctalk (changed to Announce)
//=
//= -1.0  Finshed Scripting
//============================================================


alberta,195,141,5 script [Domination] 440,{


OnInit:
set $GM_Dom, 60;


if ($@domination_start == 1) {
set .dom_click,.dom_click+1;
specialeffect2 4;
announce "Counter: ["+.dom_click+"]",bc_map|bc_blue;
if (.dom_click == $@domination_amount) {
announce "[Domination]: " + strcharinfo(0) + " is the winner!",bc_all;
set .dom_click,0;
set $@domination_start,0;
getitem $prize_id_dom, $prize_amount_dom;
end;
}
}else{


set .name$, "[Domination]";
set .menu$, "Times:Information:What's the Amount?:What's the Price?:Leave";
if(getgmlevel() > $GM_Dom-1) set .menu$, .menu$ + ":^008000Set Amount ^ff0000[GM]:^008000Set Price ^ff0000[GM]:^008000Start Event ^ff0000[GM]^000000";
if(getgmlevel() > 99) set .menu$, .menu$ + ":^008000Set GM Level ^ff0000[ADMIN]^000000";


mes .name$;
mes "What do you want?";
next;
h_menu:
switch(select(.menu$)) {
case 1:
mes .name$;
mes "^ff0000Domination^000000 starts each day at:";
mes "^Every 2 ~ 3 o'clock";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 2:
mes .name$;
mes "^ff0000Domination^000000";
mes "Is a game where you need";
mes "to click the Number up to:";
mes " -- ^ff0000"+$@domination_amount+"^000000 --";
next;
mes .name$;
mes "Every click (from everybody)";
mes "will increase the Number by 1";
next;
mes .name$;
mes "To win you will need to have";
mes "the last click to increase the";
mes "Number up to the set amount";
mes "(-- ^ff0000"+$@domination_amount+"^000000 --)";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 3:
mes .name$;
mes "The amount to click is:";
mes " -- ^ff0000"+$@domination_amount+"^000000 --";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 4:
mes .name$;
mes "The Price is:";
mes " -- ^ff0000"+$prize_amount_dom+" ^008000"+getitemname($prize_id_dom)+"^000000 --";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 5:
mes .name$;
mes "Have a nice day.";
close;


case 6: // Setting the Amount to click
mes .name$;
mes "Enter the Amount which";
mes "is needed to reach:";
mes " ";
mes "Current is:";
mes " -- ^ff0000"+$@domination_amount+"^000000 --";
input $@domination_amount;
if ($@domination_amount == 0){
next;
mes .name$;
mes "I think it's not a good idea put";
mes "this to 0 because there will be no ending";
mes " -- ^ff0000Automatically set to 100^000000 --";
set $@domination_amount,100;
}
next;
mes .name$;
mes "The amount to click is now:";
mes " -- ^ff0000"+$@domination_amount+"^000000 --";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 7: // Setting the Price
mes .name$;
mes "Enter the Item ID of the Price:";
mes " ";
mes "Current is:";
mes " -- ^ff0000"+$prize_id_dom+"^000000 --";
mes "(^008000"+getitemname($prize_id_dom)+"^000000)";
input $prize_id_dom;
next;
mes .name$;
mes "Now enter the Amount of items the winner will recieve:";
mes " ";
mes "Current is:";
mes " -- ^ff0000"+$prize_amount_dom+"^000000 -- ^008000"+getitemname($prize_id_dom)+"^000000 --";
input $prize_amount_dom;
next;
mes .name$;
mes "The Price ID is: ^ff0000"+$prize_id_dom+"^000000";
mes "The Amount is: ^ff0000"+$prize_amount_dom+"^000000.";
mes " ";
mes " -- ^ff0000"+$prize_amount_dom+" ^008000"+getitemname($prize_id_dom)+"^000000 --";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


case 8:
sleep2 100;
close2;
goto l_start;
end;


case 9:
mes .name$;
mes "Enter the required GM Level";
mes "to manage this Event.";
mes " ";
mes "Current is:";
mes " -- ^ff0000"+$GM_Dom+"^000000 --";
input $GM_Dom;
if ($GM_Dom == 0){
next;
mes .name$;
mes "I think it's not a good idea let";
mes "GM Level 0 manage this event.";
mes " -- ^ff0000Automatically set to 60^000000 --";
set $GM_Dom,60;
}
next;
mes .name$;
mes "GM Level = ^ff0000"+$GM_Dom+"^000000";
mes "can now manage this event.";
next;
mes .name$;
mes "What else?";
next;
goto h_menu;


OnClock0122:
OnClock0322:
OnClock0522:
OnClock0722:
OnClock0922:
OnClock1222:
OnClock1522:
OnClock1722:
OnClock1922:
OnClock2122:
OnClock2322:
l_start:
announce "[Domination]: Domination - Event starts in 1 Minute at Alberta @go alberta!",bc_all;
specialeffect 12, SELF;
sleep2 30000;
announce "[Domination]: We are going to start in 30 Seconds!",bc_all;
specialeffect 12, SELF;
sleep2 25000;
announce "[Domination]: Get Ready only 5 Seconds left!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "[Domination]: 4!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "[Domination]: 3!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "[Domination]: 2!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "[Domination]: 1!",bc_all;
specialeffect 12, SELF;
sleep2 1000;
announce "START! CLICK ME AS FAST AS YOU CAN!",bc_all;
set $@domination_start,1;
end;
end;
}
}
}

like this bro?

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