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bonus2 bAddRace,RC_DemiHuman not WORKING please check


piavon

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i want to add +5% damage against demi-human by wearing the Dragon Wings

 

 

 

20000,dragon_wings,Dragon Wings,5,1,1,10,,10,,1,0xFFFFFFFF,7,2,1,10,50,0,1200,{ bonus2 bAddRace,RC_DemiHuman,5; },{},{}

 

 

i tried different script like +5 all stat, they all worked except for bonus2 bAddRace,RC_DemiHuman,5;

 

 

please help me

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emu?

if u're using rAthena (latest rev or after 17704 or after this changes) RC_DemiHuman working only for Demi-Human. /heh (humanoid monsters), and for player is using RC_Player

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thank you so much sir problem SOLVED 

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thank you so much sir problem SOLVED 

welcome /no1

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thank you so much sir problem SOLVED 

welcome /no1

 

SIR CAN YOU PLEASE HELP ME AGAIN

 

this is exactly what i want for my HeadGear effect

 

+ 10% chance To Inflict Silence On Monster when attacking

i dont know how to do the script, i want to inflict status effect for mobs only

 

help me please

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bonus2 bAddEff,eff,n;        Adds a n/100% chance to cause status eff on the target when attacking
bonus2 bAddEff2,eff,n;       Adds a n/100% chance to cause status eff on self when attacking
bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
bonus2 bResEff,eff,n;        Adds a n/100% tolerance to status eff
 
bonus3 bAddEff,eff,n,y;        Adds a n/100% chance to cause status eff on the target when attacking
bonus3 bAddEffWhenHit,eff,n,y; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
                               y is the trigger criteria:
                                 ATF_SELF   = trigger effect on self
                                 ATF_TARGET = trigger effect on target (default)
                                 ATF_SHORT  = trigger on melee attacks
                                 ATF_LONG   = trigger on ranged attacks (default: trigger on all attacks)
 
bonus3 bAddEffOnSkill,sk,eff,n;    Adds a n/100% chance to cause status eff on enemy when using skill sk
bonus4 bAddEffOnSkill,sk,eff,n,y; Adds a n/100% chance to cause status eff when using skill sk
                                  y is the trigger criteria:
                                    ATF_SELF   = trigger effect on self
                                    ATF_TARGET = trigger effect on target

but, hmmm, no option for monster only. /heh

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bonus2 bAddEff,eff,n;        Adds a n/100% chance to cause status eff on the target when attacking
bonus2 bAddEff2,eff,n;       Adds a n/100% chance to cause status eff on self when attacking
bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
bonus2 bResEff,eff,n;        Adds a n/100% tolerance to status eff
 
bonus3 bAddEff,eff,n,y;        Adds a n/100% chance to cause status eff on the target when attacking
bonus3 bAddEffWhenHit,eff,n,y; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
                               y is the trigger criteria:
                                 ATF_SELF   = trigger effect on self
                                 ATF_TARGET = trigger effect on target (default)
                                 ATF_SHORT  = trigger on melee attacks
                                 ATF_LONG   = trigger on ranged attacks (default: trigger on all attacks)
 
bonus3 bAddEffOnSkill,sk,eff,n;    Adds a n/100% chance to cause status eff on enemy when using skill sk
bonus4 bAddEffOnSkill,sk,eff,n,y; Adds a n/100% chance to cause status eff when using skill sk
                                  y is the trigger criteria:
                                    ATF_SELF   = trigger effect on self
                                    ATF_TARGET = trigger effect on target

but, hmmm, no option for monster only. /heh

 

thanks sir but another question very confuse

 

 

bonus2 bAddRace,RC_player,5;

is this for

both magic and physical damage??

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