piavon Posted November 13, 2014 Posted November 13, 2014 (edited) i want to add +5% damage against demi-human by wearing the Dragon Wings 20000,dragon_wings,Dragon Wings,5,1,1,10,,10,,1,0xFFFFFFFF,7,2,1,10,50,0,1200,{ bonus2 bAddRace,RC_DemiHuman,5; },{},{} i tried different script like +5 all stat, they all worked except for bonus2 bAddRace,RC_DemiHuman,5; please help me Edited November 13, 2014 by piavon Quote
Cydh Posted November 13, 2014 Posted November 13, 2014 emu? if u're using rAthena (latest rev or after 17704 or after this changes) RC_DemiHuman working only for Demi-Human. (humanoid monsters), and for player is using RC_Player 2 Quote
piavon Posted November 13, 2014 Author Posted November 13, 2014 thank you so much sir problem SOLVED Quote
Cydh Posted November 13, 2014 Posted November 13, 2014 thank you so much sir problem SOLVED welcome Quote
piavon Posted November 14, 2014 Author Posted November 14, 2014 (edited) thank you so much sir problem SOLVED welcome SIR CAN YOU PLEASE HELP ME AGAIN this is exactly what i want for my HeadGear effect + 10% chance To Inflict Silence On Monster when attacking i dont know how to do the script, i want to inflict status effect for mobs only help me please Edited November 14, 2014 by piavon Quote
Cydh Posted November 14, 2014 Posted November 14, 2014 bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff bonus3 bAddEff,eff,n,y; Adds a n/100% chance to cause status eff on the target when attacking bonus3 bAddEffWhenHit,eff,n,y; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage y is the trigger criteria: ATF_SELF = trigger effect on self ATF_TARGET = trigger effect on target (default) ATF_SHORT = trigger on melee attacks ATF_LONG = trigger on ranged attacks (default: trigger on all attacks) bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk bonus4 bAddEffOnSkill,sk,eff,n,y; Adds a n/100% chance to cause status eff when using skill sk y is the trigger criteria: ATF_SELF = trigger effect on self ATF_TARGET = trigger effect on target but, hmmm, no option for monster only. Quote
piavon Posted November 14, 2014 Author Posted November 14, 2014 bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff bonus3 bAddEff,eff,n,y; Adds a n/100% chance to cause status eff on the target when attacking bonus3 bAddEffWhenHit,eff,n,y; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage y is the trigger criteria: ATF_SELF = trigger effect on self ATF_TARGET = trigger effect on target (default) ATF_SHORT = trigger on melee attacks ATF_LONG = trigger on ranged attacks (default: trigger on all attacks) bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk bonus4 bAddEffOnSkill,sk,eff,n,y; Adds a n/100% chance to cause status eff when using skill sk y is the trigger criteria: ATF_SELF = trigger effect on self ATF_TARGET = trigger effect on target but, hmmm, no option for monster only. thanks sir but another question very confuse bonus2 bAddRace,RC_player,5; is this for both magic and physical damage?? Quote
Question
piavon
i want to add +5% damage against demi-human by wearing the Dragon Wings
20000,dragon_wings,Dragon Wings,5,1,1,10,,10,,1,0xFFFFFFFF,7,2,1,10,50,0,1200,{ bonus2 bAddRace,RC_DemiHuman,5; },{},{}
i tried different script like +5 all stat, they all worked except for bonus2 bAddRace,RC_DemiHuman,5;
please help me
Edited by piavon6 answers to this question
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