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tolong saya masalah exp rate...


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saya ade masalah pasal exp rate....saya sudah set  exp base 5000.00x / job 3000.00x ..kekadang smpai 8000.00x..  saya sudah @reloadscript ngan restart server...... klau saya kill monster level cume naik 1 jer... kill aper2 monster level tetap naik 1...  sepatutnye klau kite kill monster yg kuat level akan naik smpai lebih dari 3-5 level akan naik...tapi kat server saya kill aper2 monster level tetap naik 1...macam mane nak set level lebih dari 1.... harap kamu semua paham yg saya maksud kan.......... 

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maksud kamu yang ini....

 

 

// Rate at which exp. is given. (Note 2)

base_exp_rate: 500000

 

// Rate at which job exp. is given. (Note 2)

job_exp_rate: 300000

 

// Turn this on to allow a player to level up more than once from a kill. (Note 1)

multi_level_up: no

 

// Setting this can cap the max experience one can get per kill specified as a

// % of the current exp bar. (Every 10 = 1.0%)

// For example, set it to 500 and no matter how much exp the mob gives, 

// it can never give you above half of your current exp bar.

max_exp_gain_rate: 0

 

// Method of calculating earned experience when defeating a monster:

// 0 = uses damage given / total damage as damage ratio

// 1 = uses damage given / max_hp as damage ratio

// NOTE: Using type 1 disables the bonus where the first attacker gets 

//       his share of the exp doubled when multiple people attack the mob.

exp_calc_type: 0

 

// Experience increase per attacker. That is, every additional attacker to the

// monster makes it give this much more experience

// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)

exp_bonus_attacker: 25

 

// Max number of attackers at which exp bonus is capped

// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)

exp_bonus_max_attacker: 12

 

// MVP bonus exp rate. (Note 2)

mvp_exp_rate: 100

 

// Rate of base/job exp given by NPCs. (Note 2)

quest_exp_rate: 100

 

// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.

// The balance of the exp. rate is best used with 5 to 10)

heal_exp: 0

 

// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.

// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.

resurrection_exp: 0

 

// The rate of job exp. when using discount and overcharge on an NPC

// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)

// The way it is calculated is (money received * skill lv) * shop_exp / 10000.

shop_exp: 0

 

// PVP exp.  Do players get exp in PvP maps

// (Note: NOT exp from players, but from normal leveling)

pvp_exp: yes

 

// When a player dies, how should we penalize them?

// 0 = No penalty.

// 1 = Lose % of current level when killed.

// 2 = Lose % of total experience when killed.

death_penalty_type: 1

 

// Base exp. penalty rate (Each 100 is 1% of their exp)

death_penalty_base: 100

 

// Job exp. penalty rate (Each 100 is 1% of their exp)

death_penalty_job: 100

 

// When a player dies, how much zeny should we penalize them with?

// NOTE: It is a percentage of their zeny, so 100 = 1%

zeny_penalty: 0

 

// Will display experience gained from killing a monster. (Note 1)

disp_experience: no

 

// Will display zeny earned (from mobs, trades, etc) (Note 1)

disp_zeny: no

 

// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)

// If no, an equation will be used which preserves statpoints earned/lost 

// through external means (ie: stat point buyers/sellers)

use_statpoint_table: yes

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