Krenjeroth Posted October 31, 2014 Posted October 31, 2014 Hey Guys. I was Wondering how to change or edit the ASPD formula. as for every 10 AGI will give 1 ASPD. Quote
Antares Posted November 24, 2014 Posted November 24, 2014 Edit this part of the code as you want: status.c /// aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200)) amotion -= (int)(sqrt( (pow(status->agi, 2) / 2) + (pow(status->dex, 2) / 5) ) / 4 + (status_calc_aspd(bl, sc, 1) * status->agi / 200)) * 10; *note: The line 90 is a comment about the theoretical formula. The actual calculation is in line 91. I'm not sure if it's needed to be edited elsewhere, but it might be neccessary. Just check through the calls and you can find it. Quote
0 Revoltz Posted July 7, 2020 Posted July 7, 2020 (edited) src/map/status.c I use or the notepad ++, where I select 1000 and I went to play random values until I got an amount of ASPD that I found necessary and it worked. if(flag&SCB_ASPD) { int amotion; if ( bl->type&BL_HOM ) { #ifdef RENEWAL_ASPD amotion = ((TBL_HOM*)bl)->homunculusDB->baseASPD; amotion = amotion - amotion * status_get_homdex(bl) / 1000 - status_get_homagi(bl) * amotion / 250; amotion = (amotion * status_calc_aspd(bl, sc, true) + status_calc_aspd(bl, sc, false)) / - 100 + amotion; #else amotion = (1000 - 4 * status->agi - status->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD / 1000; amotion = status_calc_aspd_rate(bl, sc, amotion); amotion = amotion * status->aspd_rate / 1000; #endif amotion = status_calc_fix_aspd(bl, sc, amotion); status->amotion = cap_value(amotion, battle_config.max_aspd, 2000); status->adelay = status->amotion; } else if ( bl->type&BL_PC ) { uint16 skill_lv; amotion = status_base_amotion_pc(sd,status); #ifndef RENEWAL_ASPD status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate); #endif // Absolute ASPD % modifiers amotion = amotion * status->aspd_rate / 1000; if (sd->ud.skilltimer != INVALID_TIMER && (skill_lv = pc_checkskill(sd, SA_FREECAST)) > 0) #ifdef RENEWAL_ASPD amotion = amotion * 5 * (skill_lv + 10) / 100; #else amotion += (2000 - amotion) * ( 55 - 5 * ( skill_lv + 1 ) ) / 100; //Increases amotion to reduce ASPD to the corresponding absolute percentage for each level (overriding other adjustments) #endif #ifdef RENEWAL_ASPD // RE ASPD % modifier amotion += (max(0xc3 - amotion, 2) * (status->aspd_rate2 + status_calc_aspd(bl, sc, false))) / 100; amotion = 10 * (200 - amotion); amotion += sd->bonus.aspd_add; #endif amotion = status_calc_fix_aspd(bl, sc, amotion); status->amotion = cap_value(amotion,pc_maxaspd(sd),2000); status->adelay = 2 * status->amotion; } else { // Mercenary and mobs amotion = b_status->amotion; status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate); amotion = amotion*status->aspd_rate/1000; amotion = status_calc_fix_aspd(bl, sc, amotion); status->amotion = cap_value(amotion, battle_config.monster_max_aspd, 2000); temp = b_status->adelay*status->aspd_rate/1000; status->adelay = cap_value(temp, battle_config.monster_max_aspd*2, 4000); } } Edited July 8, 2020 by Mabuhay Please use codebox next time Quote
Question
Krenjeroth
Hey Guys. I was Wondering how to change or edit the ASPD formula.
as for every 10 AGI will give 1 ASPD.
2 answers to this question
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