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monster instance event ?


Question

Posted (edited)

script:

monster

OnRespawn:
	set .@map$, instance_mapname("1@sara");
	monster .@map$,107,325,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,115,325,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,116,317,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,108,317,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,116,311,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,108,311,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	
	monster .@map$,101,295,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,105,295,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,109,295,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,113,295,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,117,295,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,121,295,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	
	monster .@map$,122,227,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,122,225,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,122,223,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,122,221,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,122,219,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,122,217,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,121,227,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,121,225,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,121,223,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,121,221,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,121,219,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,121,217,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	
	monster .@map$,151,231,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,153,231,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,155,231,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,157,231,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,159,231,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,161,231,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	
	monster .@map$,187,215,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,187,217,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,187,219,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,187,221,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,187,223,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,187,225,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,188,215,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,188,217,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,188,219,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,188,221,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,188,223,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,188,225,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,192,250,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,194,250,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,196,250,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,198,250,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,196,254,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";																	
	monster .@map$,196,256,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,196,258,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,199,254,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,199,256,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,199,258,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,204,246,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,204,248,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,204,250,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,204,252,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,204,254,"斐揚警衛兵",2543,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	monster .@map$,206,251,"溫馴的警犬",2545,1,instance_npcname(strnpcinfo(0))+"::OnBombKilled";
	end;

event

OnBombKilled:	
	debugmes "kill 1";	
        end;

Are same npc

 

 

When kill monster

debugmes "kill 1";  no show

 

but

 

When re-run a process

and use @killmonster  

debugmes "kill 1";  show

 

why?

 


solved

because

not set enablenpc

Edited by a91323

1 answer to this question

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