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Is me or rathena xp rates are messed up?


moraru

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I test on a eathena private server to see how 3k,3k rates works,

 

kill 1 poring or lowlvl monster = insta 3lvls and balances up till lvl 5 or so when u need to kill at least 10 or more to up lvl

 

Made same setup for my server with rathena 3k,3k.

 

kill 1 poring = only 20-30% of lvl and seems its same at all levels till lvl 15 or so......

 

just corious is me or xp rates with rathena are very very linear?

 

other example im just testing:

 

at lvl 162 moonlight MVP gives me 30% or so of total xp bar, I test at lvl 230 and same thing, shouldent be less at higher level? I have setup mvp_exp_rate: 0. Ive tested with mvp_exp_rate: 10000 and mvp actualy give less xp...

Edited by moraru
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disable renewal exp setting

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@moraru Please keep in mind that in renewal the exp requirement for the "old" level range (1~99) is significantly lower compared to Pre-Renewal. Renewal feels to be around a ~10X rate Pre-RE server in terms of exp.

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im using Pre settings, but ill check the xp part again.

// Copyright © rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_

//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST 150<<
//#define RENEWAL_CAST_VMIN 347

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG

/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD
#endif

#endif // _CONFIG_RENEWAL_H_

 

seems for me that levels past 99 require same amount of xp, kill any mvp gives same amount of %xp bar at all levels, just a guess...maybe some other nasty renewal options that im not aware off hidden somwhere xd

Edited by moraru
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Posted · Hidden by Emistry, October 16, 2014 - non-related contents.
Hidden by Emistry, October 16, 2014 - non-related contents.

Deleted my comment. I'm speaking nonsense /omg

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