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joelolopez

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my problem is i cant make this appear from the moment the server starts

 

showevent QTYPE_QUEST,2; //shows quest icon at the top of npc

 

all i want to do is to make this quest icon to appear at the top of my npc w/o clicking the npc (this should appear at the moment when the server starts)

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what about questinfo command?

 

*questinfo <Quest ID>, <Icon> {, <Map Mark Color>{, <Job Class>}};

This is esentially a combination of checkquest and showevent. Use this only
in an OnInit label. For the Quest ID, specify the quest ID that you want
checked if it has been started yet.

For Icon, use one of the following:

No Icon            : QTYPE_NONE
! Quest Icon    : QTYPE_QUEST
? Quest Icon    : QTYPE_QUEST2
! Job Icon        : QTYPE_JOB
? Job Icon        : QTYPE_JOB2
! Event Icon    : QTYPE_EVENT
? Event Icon    : QTYPE_EVENT2
Warg            : QTYPE_WARG
Warg Face        : QTYPE_WARG2 (Only for packetver >= 20120410)

Map Mark Color, when used, creates a mark in the user's mini map on the position of the NPC,
the available color values are:

0 - No Marker
1 - Yellow Marker
2 - Green Marker
3 - Purple Marker

When a user shows up on a map, each NPC is checked for questinfo that has been set.
If questinfo is present, it will check if the quest has been started, if it has not, the bubble will appear.

Optionally, you can also specify a Job Class if the quest bubble should only appear for a certain class.

Example
izlude,100,100,4    script    Test    844,{
    mes "[Test]";
    mes "Hello World.";
    close;

    OnInit:
        questinfo 1001, QTYPE_QUEST, 0, Job_Novice;
        end;
}

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what about questinfo command?

 

*questinfo <Quest ID>, <Icon> {, <Map Mark Color>{, <Job Class>}};

This is esentially a combination of checkquest and showevent. Use this only

in an OnInit label. For the Quest ID, specify the quest ID that you want

checked if it has been started yet.

For Icon, use one of the following:

No Icon            : QTYPE_NONE

! Quest Icon    : QTYPE_QUEST

? Quest Icon    : QTYPE_QUEST2

! Job Icon        : QTYPE_JOB

? Job Icon        : QTYPE_JOB2

! Event Icon    : QTYPE_EVENT

? Event Icon    : QTYPE_EVENT2

Warg            : QTYPE_WARG

Warg Face        : QTYPE_WARG2 (Only for packetver >= 20120410)

Map Mark Color, when used, creates a mark in the user's mini map on the position of the NPC,

the available color values are:

0 - No Marker

1 - Yellow Marker

2 - Green Marker

3 - Purple Marker

When a user shows up on a map, each NPC is checked for questinfo that has been set.

If questinfo is present, it will check if the quest has been started, if it has not, the bubble will appear.

Optionally, you can also specify a Job Class if the quest bubble should only appear for a certain class.

Example

izlude,100,100,4    script    Test    844,{

    mes "[Test]";

    mes "Hello World.";

    close;

    OnInit:

        questinfo 1001, QTYPE_QUEST, 0, Job_Novice;

        end;

}

 

sir is  there any soultion that i can make this icon appear w/o using 1001 quest id and using job_novice, i just want to make it appear thats all

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are you using a quest system? (with custom quest id in db/quest_db.txt)

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are you using a quest system? (with custom quest id in db/quest_db.txt)

no sir i just want to make my npc show this quest icons,

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