Paul Posted September 3, 2014 Posted September 3, 2014 (edited) hello again. did you guys has a script of a npc that will enable the npc warper for rfyl like this method we pretend that i have a npc on quiz_01 then i will go there to talk, and will let me choose to unhide or hide the warper on city once i choose unhide, the npc will be visible to all designated city. like prontera, morroc, etch. hope you guys have it. im looking forward thanks in advanced. Edited September 3, 2014 by Emistry changed to lowercase. Quote
Emistry Posted September 3, 2014 Posted September 3, 2014 just pick any original RYFL script and you will get the NPC that help you enable or disable the event. Quote
Paul Posted September 3, 2014 Author Posted September 3, 2014 (edited) just pick any original RYFL script and you will get the NPC that help you enable or disable the event. Yeah But what i want is a NPC that will trigger if i choose unhide, then npc will comes out to the designated places. I WOULD give it a try TO write THE SCRIPT in my own idea. Like this, - script npcEnabler 900{ if (getgmlvl(gmlvl) => 1){ Mes: "Would You Like To Unhide The NPC WARPER?"; close; switch (select("Yes","NO")) case 1: hidenpcoff("RFYL WARPER"); break; case 2: hidenpcon("RFYL WARPER"); break; end; } } Edited September 3, 2014 by krispaul27 use codebox Quote
Emistry Posted September 3, 2014 Posted September 3, 2014 hideonnpc = hide npc hideoffnpc = un-hide npc Quote
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Paul
Edited by Emistry
changed to lowercase.
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