Hello everyone, i don't know if how to solve this problem.
my problem is the Hunting Mission quest in rAthena.
Players sometimes for got to abandon their Mission and delete the character they use on applying for mission. now they cant use the Hunting Mission NPC again.
now my question is how can i solve this kind of problem?
here's the script i'm using
//===== rAthena Script =======================================
//= Hunting Missions
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3b
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Random hunting missions.
//= Rewards are based on quest difficulty.
//=
//= NOTE: Requires SQL mob database.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Small improvements and fixes.
//= 1.2 Added party support and replaced blacklists with an
//= SQL query, both thanks to AnnieRuru.
//= 1.3 Re-added a blacklist adapted for the SQL query.
//= 1.3a Added mission reset options.
//= 1.3b Function updates.
//============================================================
mellina,99,82,3 script Hunting Missions 837,{
function Chk;
mes "[Hunting Missions]";
mes "Hello, "+strcharinfo(0)+"!";
if (!#Mission_Delay) {
next;
mes "[Hunting Missions]";
mes "I can't find any records...";
mes "You must be new here!";
emotion e_omg;
next;
callsub Mission_Info;
emotion e_go;
set #Mission_Delay,1;
close;
}
mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
mes "Is there anything I can help";
mes "you with?";
mes " ";
mes "^777777~ You've completed "+callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s")+". ~^000000";
next;
switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
case 1:
mes "[Hunting Missions]";
if (#Mission_Count) {
mes "You've started a mission";
mes "on another character.";
close;
}
if (#Mission_Delay > gettimetick(2) && .Delay) {
mes "I'm afraid you'll have to wait "+callfunc("Time2Str",#Mission_Delay)+" before taking another mission.";
close;
}
mes "You must hunt:";
query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob);
for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i, .@mob[.@i];
setd "Mission"+.@i +"_",0;
}
set #Mission_Count, rand(.Count[0],.Count[1]);
callsub Mission_Status;
next;
mes "[Hunting Missions]";
mes "Report back when";
mes "you've finished.";
mes "Good luck!";
close;
case 2:
mes "[Hunting Missions]";
mes "Mission status:";
callsub Mission_Status;
close;
case 3:
mes "[Hunting Missions]";
mes "Do you really want to";
mes "abandon your mission?";
if (.Reset < 0 && .Delay)
mes "Your delay time will not be reset.";
else if (.Reset > 0)
mes "It will cost "+callfunc("F_InsertComma",.Reset)+" Zeny.";
next;
switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
case 1:
if (.Reset > 0) {
if (Zeny < .Reset) {
mes "[Hunting Missions]";
mes "You don't have enough";
mes "Zeny to drop this mission.";
emotion e_sry;
close;
}
set Zeny, Zeny-.Reset;
emotion e_cash;
}
mes "[Hunting Missions]";
mes "Alright, I've dropped";
mes "your current mission.";
specialeffect2 EF_STORMKICK4;
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i,0;
setd "Mission"+.@i+"_",0;
}
set #Mission_Count,0;
if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
close;
case 2:
mes "[Hunting Missions]";
mes "I knew you were kidding!";
mes "Keep up the good work.";
emotion e_heh;
close;
}
case 4:
callsub Mission_Info;
close;
case 5:
mes "[Hunting Missions]";
mes "The top hunters are:";
query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val);
for(set .@i,0; .@i<5; set .@i,.@i+1)
mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
close;
case 6:
mes "[Hunting Missions]";
mes "Nothing? Okay...";
emotion e_hmm;
close;
}
Mission_Status:
set @f,0;
deletearray .@j[0], getarraysize(.@j);
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
set .@j[.@i], getd("Mission"+.@i);
set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);
set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);
mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
}
// Reward formulas:
set .@Mission_Points, 1+(.@j[.Quests]/.Quests/3);
set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
next;
mes "[Hunting Missions]";
mes "Mission rewards:";
mes " > Cash Points: ^0055FF"+.@Mission_Points+"^000000";
mes " > Base Experience: ^0055FF"+callfunc("F_InsertComma",.@Base_Exp)+"^000000";
mes " > Job Experience: ^0055FF"+callfunc("F_InsertComma",.@Job_Exp)+"^000000";
mes " > Zeny: ^0055FF"+callfunc("F_InsertComma",.@Zeny)+"^000000";
if (@f) { set @f,0; return; }
next;
mes "[Hunting Missions]";
mes "Oh, you're done!";
mes "Good work.";
mes "Here's your reward.";
emotion e_no1;
specialeffect2 EF_ANGEL;
specialeffect2 EF_TRUESIGHT;
set #CASHPOINTS, #CASHPOINTS+.@Mission_Points;
//set #Mission_Points, #Mission_Points+.@Mission_Points;
set BaseExp, BaseExp+.@Base_Exp;
set JobExp, JobExp+.@Job_Exp;
set Zeny, Zeny+.@Zeny;
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i,0;
setd "Mission"+.@i+"_",0;
}
set #Mission_Count,0;
if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
set Mission_Total, Mission_Total+1;
if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
close;
Mission_Info:
mes "[Hunting Missions]";
mes "If you so choose, I can assign";
mes "you a random hunting quest.";
mes "Some are easier than others, but";
mes "the rewards increase with difficulty.";
next;
mes "[Hunting Missions]";
mes "Missions points are shared";
mes "amongst all your characters.";
if (.Delay) mes "Delay time is, too.";
mes "You can't take missions on";
mes "multiple characters at once.";
next;
mes "[Hunting Missions]";
mes "You can start a quest";
if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
else mes "whenever you want.";
mes "That's everything~";
return;
function Chk {
if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
else return "^00FF00"; }
OnBuyItem:
set @cost,0;
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
if (@bought_nameid[.@i] == .Shop[.@j]) {
set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
break;
}
mes "[Hunting Missions]";
if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
else {
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
getitem @bought_nameid[.@i], @bought_quantity[.@i];
dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
}
set #Mission_Points, #Mission_Points-@cost;
mes "Deal completed.";
emotion e_cash;
}
set @cost,0;
deletearray @bought_nameid[0], getarraysize(@bought_nameid);
deletearray @bought_quantity[0], getarraysize(@bought_quantity);
close;
OnNPCKillEvent:
if (!getcharid(1) || !.Party) {
if (!#Mission_Count || !Mission0) end;
for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
if (getd("Mission"+.@i+"_") < #Mission_Count) {
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
end;
}
}
}
} else if (.Party) {
set .@mob, killedrid;
getmapxy(.@map1$,.@x1,.@y1,0);
getpartymember getcharid(1),1;
getpartymember getcharid(1),2;
for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {
attachrid $@partymemberaid[.@i];
if (#Mission_Count && Mission0 && HP > 0) {
getmapxy(.@map2$,.@x2,.@y2,0);
if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {
if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
if (getd("Mission"+.@j+"_") < #Mission_Count) {
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";
break;
}
}
}
}
}
}
}
}
end;
OnInit:
set .Delay,0; // Quest delay, in hours (0 to disable).
set .Quests,5; // Number of subquests per mission (increases rewards).
set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
40,70;
setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
set .mob_db$, // Table name of SQL mob database
(checkre(0))?"mob_db_re":"mob_db";
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
512,1,513,1,514,1,538,5,539,5,558,10,561,10;
set .Blacklist$, // Blacklisted mob IDs.
"1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+
"1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+
"1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+
"1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+
"1975,1976,1977,1978,1979";
npcshopdelitem "mission_shop",512;
for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
end;
}
- shop mission_shop -1,512:-1
Question
Radian
Hello everyone, i don't know if how to solve this problem.
my problem is the Hunting Mission quest in rAthena.
now my question is how can i solve this kind of problem?
here's the script i'm using
Link to comment
Share on other sites
8 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.