donkeyg Posted August 31, 2014 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Share Posted August 31, 2014 bonus bDefEle,Ele_Ghost; and bonus2 bSubEle,Ele_Ghost,100; are the same? are the same? Quote Link to comment Share on other sites More sharing options...
GmOcean Posted August 31, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted August 31, 2014 bonus2 bSubEle,e,x; +x% damage reduction against element e bonus bDefEle,e; Gives the player's defense element e Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted August 31, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted August 31, 2014 (edited) no its not bDefEle,Ele_Ghost; used in ghostring card and its known that ghostring card making the player turn into ghost elemental armor rathena\db\re\attr-fix.txt 1 // lv1 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral 100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water 100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth 100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire 100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost <----- 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undeadnon-elemental damage deals only 70% damage to ghost element armorand ghost element attack (example soul strike) deal 125% damage to ghost element armor also means, if the player hit by soul strike bDefEle,Ele_Ghost; <-- you'll take 25% damage increase bSubEle,Ele_Ghost,100; <-- you'll take only 1 damage ( tested ) Edited August 31, 2014 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
GmOcean Posted August 31, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted August 31, 2014 O.o, I didn't think a further explaining was needed :/ Quote Link to comment Share on other sites More sharing options...
donkeyg Posted September 1, 2014 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Author Share Posted September 1, 2014 no its not bDefEle,Ele_Ghost; used in ghostring card and its known that ghostring card making the player turn into ghost elemental armor rathena\db\re\attr-fix.txt 1 // lv1 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral 100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water 100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth 100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire 100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost <----- 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undeadnon-elemental damage deals only 70% damage to ghost element armorand ghost element attack (example soul strike) deal 125% damage to ghost element armor also means, if the player hit by soul strike bDefEle,Ele_Ghost; <-- you'll take 25% damage increase bSubEle,Ele_Ghost,100; <-- you'll take only 1 damage ( tested ) bonus2 bSubEle,e,x; +x% damage reduction against element e bonus bDefEle,e; Gives the player's defense element e Thanks for the explanation!! btw how do i make non-elemental damage deals 80% damage to ghost element armor? Quote Link to comment Share on other sites More sharing options...
GmOcean Posted September 1, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted September 1, 2014 //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost <----- Just change the value to what you want. Right now, it's 70% dmg. *Note - This affects all Ghost Lvl 1 type monsters as well.* Quote Link to comment Share on other sites More sharing options...
Playtester Posted September 1, 2014 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 894 Reputation: 248 Joined: 01/30/13 Last Seen: Wednesday at 06:26 PM Share Posted September 1, 2014 I think he's talking about non-elemental damage from monsters that can't be reduced with elemental armor at all, not neutral damage. Unfortunately, there is no easy way to add a bonus for that. Maybe the setting in battle.conf helps: // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) // For those who is set, their innate attack element is "not elemental" // (100% versus on all defense-elements) (Note 3) // NOTE: This is the setting that makes it so non-players can hit for full // damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). attack_attr_none: 14 If you set this to for example "13" then monsters should no longer be doing non-elemental damage but rather neutral damage and the normal rules for neutral damage reduction applies. But that's -30% for renewal and -75% for pre-renewal by default, so you'll have to change the elemental table to 80% as explained above. Quote Link to comment Share on other sites More sharing options...
donkeyg Posted September 1, 2014 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Author Share Posted September 1, 2014 //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost <----- Just change the value to what you want. Right now, it's 70% dmg. *Note - This affects all Ghost Lvl 1 type monsters as well.* I think he's talking about non-elemental damage from monsters that can't be reduced with elemental armor at all, not neutral damage. Unfortunately, there is no easy way to add a bonus for that. Maybe the setting in battle.conf helps: // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) // For those who is set, their innate attack element is "not elemental" // (100% versus on all defense-elements) (Note 3) // NOTE: This is the setting that makes it so non-players can hit for full // damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). attack_attr_none: 14 If you set this to for example "13" then monsters should no longer be doing non-elemental damage but rather neutral damage and the normal rules for neutral damage reduction applies. But that's -30% for renewal and -75% for pre-renewal by default, so you'll have to change the elemental table to 80% as explained above. hmm i couldnt find "70" this number in my txt.. this is my file // Elemental Attribute Damage Adjustment Tables // // Structure of Database: // Columns - attacker's weapon element // Rows - target's defense element 1,10 // lv1 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral 100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water 100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth 100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire 100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow 25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead 2,10 // lv2 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral 100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // Water 100, 100, 50, 25, 175, 100, 50, 75, 100, 100, // Earth 100, 25, 175, 0, 100, 100, 50, 75, 100, 150, // Fire 100, 175, 25, 100, 0, 100, 50, 75, 100, 100, // Wind 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow 0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead 3,10 // lv3 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral 100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // Water 100, 100, 0, 0, 200, 100, 25, 50, 100, 75, // Earth 100, 0, 200, -25, 100, 100, 25, 50, 100, 175, // Fire 100, 200, 0, 100, -25, 100, 25, 50, 100, 100, // Wind 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead 4,10 // lv4 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral 100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // Water 100, 100, -25, 0, 200, 75, 0, 25, 100, 50, // Earth 100, 0, 200, -50, 100, 75, 0, 25, 100, 200, // Fire 100, 200, 0, 100, -50, 75, 0, 25, 100, 100, // Wind 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead Quote Link to comment Share on other sites More sharing options...
GmOcean Posted September 1, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted September 1, 2014 (edited) Edit: Read Below. I didn't realize it was renewal table instead of pre-renewal. Edited September 6, 2014 by GmOcean Quote Link to comment Share on other sites More sharing options...
Playtester Posted September 3, 2014 Group: Developer Topic Count: 37 Topics Per Day: 0.01 Content Count: 894 Reputation: 248 Joined: 01/30/13 Last Seen: Wednesday at 06:26 PM Share Posted September 3, 2014 The coded table above was the renewal table. You're quoted table was the pre-renewal table. But same story for both. Just find the lines that end with "//Ghost" and then you can define how much damage ghost element should take. If you just care for Ghostring Card, then you just need to adjust the level 1 attribute table. Otherwises you need to update all levels. If you want neutral damage to deal 80% damage to ghost elemental targets then you need to put an 80 on the first column in the ghost row. Quote Link to comment Share on other sites More sharing options...
donkeyg Posted September 21, 2014 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Author Share Posted September 21, 2014 (edited) 1,10 // lv1 Attribute table //Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral 100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water 100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth 100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire 100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow 50, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead i changed it to 50%.. but when i wear ghostring card and asura by player. the damage still same as the previous 20%... seems like never change.. anyone can help me?? i tried @reloadscript / restart server already. im using pre-re version Edited September 21, 2014 by donkeyg Quote Link to comment Share on other sites More sharing options...
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bonus bDefEle,Ele_Ghost; and bonus2 bSubEle,Ele_Ghost,100; are the same? are the same?
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