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Posted

does idnum2itemresnametable still needed for the data folder in GIT?

 

'cause I cant create a custom item /sigh. Can someone please post a topic here for the step by step tutorial for custom item creation in GIT.

 

I added idnum2itemresnametable in the new data folder but I think GIT aren't reading that file.

 

Please teach me how to make a custom item in GIT and in GIT Data folder. Thanks.

 

(There's so many updates /sigh)

 

Thank you!

 

 

 

 

 

 

ASAP PLEASE


UP

UP

UP

UP

UP

UP


I dont know what to do. Its always 'Unknown Item' see this:

 

Screenshots: 2qizllx.jpgdz9swg.jpg

 

I copy and paste sprite file. Create my own Texture file. (75x100 and 24x24). Copy idnum2itemresnametable from my old GRF (don't know if this file is still needed. I just try it though). Copy desctable, slotcounttable, slottable, etc. from my old GRF/Data folder to the 'UPDATED' data folder of GIT (which doesn't contain resnametable etc.)

 

I don't know what to do. I tried everything but nothing happened. (i was like "WTF!!!!!!!!!!!!!!!!!!!!!!")

 

Please Help Me!!!

 

Thank you in Advance.

6 answers to this question

Recommended Posts

Posted (edited)

I find this http://rathena.org/wiki/Custom_Items#System.2FItemInfo.lub

 

so

[<item id>] = {
   unidentifiedDisplayName = <item name to show when not magnified>,
   unidentifiedResourceName = <file name prefix used for all the images and drop sprite when not magnified>,
   unidentifiedDescriptionName = { <comma separated list of strings>,<to get multiple lines>,<in item description> },
   identifiedDisplayName = <item name to show when magnified>,
   identifiedResourceName = <file name prefix used for all the images and drop sprite when magnified>,
   identifiedDescriptionName = { <same format as unidentifiedDescriptionName but for magnified items> },
   slotCount = <number of slots>,
   ClassNum = <View ID - yes the same one that was there item_db>
 },

Exemple Given:

[25000] = {
   unidentifiedDisplayName = "Sword",
   unidentifiedResourceName = "¼Òµå",
   unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier]." },
   identifiedDisplayName = "Devastator",
   identifiedResourceName = "Black_Sword",
   identifiedDescriptionName = { 
                                 "An Unholy Sword that was created with the sole purpose of destruction",
                                 "Class :^777777 Sword^000000",
                                 "Attack :^777777 325^000000",
                                 "Weight :^777777 80^000000",
                                 "Weapon Level :^777777 4^000000",
                                 "Required Level :^777777 100^000000",
                                 "Applicable Job :^777777 Novice, Swordsman Class, Merchant Class, Thief Class^000000"
                               },
   slotCount = 3,
   ClassNum = 2
 },
Edited by Idolo
Posted

.lub? Where can I download the .lua file of that? It says to the tutorial, I need to decompile that to lua. How can I do that? Thanks for the Help. Very well appreciated. My only problem is how can I decompile that to lua? Or where is can I get that lua of that file. Thank you so much for the help!

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