prontera,149,178,5 script PT vs PT Manager 752,{
mes "I am Party Match Manager.";
mes "Party Leader may create a PVP Match here.";
next;
switch( select( ( .Created )?"Join Game[ ^FF0000"+.No+"vs"+.No+"^000000 ]":"Create Game",
( ( getgmlevel() >= .GMLevel || getcharid(0) == getpartyleader( getcharid(1),2 ) ) && .Created )?"^FF0000Remove Game^000000":"" )){
Case 1:
switch( .Created ){
Case 0:
getpartymember getcharid(1),1;
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
}else{
mes "How many Players for each Party Team ?";
mes "Min = 1 Max = "+$@partymembercount;
mes "Because you only have "+$@partymembercount+" member right now.";
next;
input .No,1,$@partymembercount;
announce "[ "+.No+"vs"+.No+" Party Match ] created by "+strcharinfo(0)+", you may register to join.",0;
set .Team[0],getcharid(1);
set .Created,1;
}
close;
Case 1:
if( !.Team[1] && getcharid(1) == .Team[0] ){
mes "Please wait for ^FF0000Team 2^000000 to Register.";
}else{
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
close;
}
getpartymember getcharid(1),1;
if( $@partymembercount < .No ){
mes "You didnt have enough of "+.No+" Member for the Game.";
mes "You only have "+$@partymembercount+" Member.";
}else{
mes "Confirm Registration ?";
if( select("Yes:No") == 1 ){
set .Team[1],getcharid(1);
set .Created,2;
setarray .Members[0],.No,.No;
for( set .@party,0; .@party < 2; set .@party,.@party + 1 ){
getpartymember .Team[.@party],1;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 )
warpchar .Map$,0,0,$@partymembercid[.@i];
}
end;
}
}
}
close;
Case 2:
mes "^FF0000The Game is in Progress.^000000";
mes "[ A "+.No+" vs "+.No+" Game ]";
mes "Team ^FF0000"+getpartyname( .Team[0] )+"^000000 vs Team ^FF0000"+getpartyname( .Team[1] )+"^000000 .";
close;
}
close;
Case 2:
mes "Done, Match will be terminated right away.";
mapannounce .Map$,"Match has been Cancelled by a GM.",0;
close2;
OnReset:
deletearray .Team[0],getarraysize( .Team );
deletearray .Members[0],getarraysize( .Members );
if( .Winner ){
getpartymember .Winner,2;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 ){
getitem 7726,5,$@partymemberaid[.@i];
getitem 7256,5,$@partymemberaid[.@i];
}
set .Winner,0;
}
sleep2 0;
set .Created,0;
mapwarp .Map$,"prontera",155,180;
end;
}
close;
OnPCDieEvent:
OnPCLogoutEvent:
if( strcharinfo(3) == .Map$ && .Created ){
for( set .@i,0; .@i < 2; set .@i,.@i + 1 )
if( getcharid(1) == .Team[.@i] )
set .Members[.@i],.Members[.@i] - 1;
if( .Members[0] < 1 ) set .Winner,.Team[1];
else if( .Members[1] < 1 ) set .Winner,.Team[0];
if( .Winner ){
mapannounce .Map$,"Team "+getpartyname( .Winner )+" Win the "+.No+"vs"+.No+" Game.",0;
donpcevent strnpcinfo(0)+"::OnReset";
}else{
warp "prontera",155,180;
}
}
end;
OnInit:
set .GMLevel,80;
set .Map$,"guild_vs2";
end;
}
Players can stop the PT vs PT
Can anyone please help me solve this. Thank you guys!
I was thinking of when the event starts. The NPC will be hidden and when it is over the NPC will be shown. How can I do that?
Question
Ronald
Players can stop the PT vs PT
Can anyone please help me solve this. Thank you guys!
I was thinking of when the event starts. The NPC will be hidden and when it is over the NPC will be shown. How can I do that?
Edited by Ronald0 answers to this question
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