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Posted (edited)

Hi Guys , i took a gold room script from the forum but it doesnt work ,

idk why , i copy paste everything just edited the script location :(

what i want from this script is warping players to "ordeal_1-2" and there is a lot of spawned dokebies

 every monster should drop this item "7773" its a war badge . hope you guys help me with this :(

Here's the script :

 

caspen,162,184,4    script    Farm Zone    561,{
mes "Do you want to enter my Farm room?";
menu "Ok",-,"No thanks.",L_No;
warp "ordeal_1-2",154,270;
close;

L_No:
close;
end;
}

// --------------------------------------------------------------
-    script Monsters    -1,{
OnInit:
OnNPCKillEvent:
if ( strcharinfo(3) == "ordeal_1-2" ) {
if( killedrid = 1110){
    getitem 7773,1;
}
end;
}
}

// Monsters
ordeal_1-2,0,0    monster    Fenix    1110,70
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix Guardian    1439,3
ordeal_1-2,0,0    monster    Fenix Guardian    1439,3

// Warps
ordeal_1-2,130,193,0    warp    testwrp#1    3,3,ordeal_1-2,154,154
ordeal_1-2,106,154,0    warp    testwrp#2    3,3,ordeal_1-2,154,154
ordeal_1-2,201,129,0    warp    testwrp#3    3,3,ordeal_1-2,154,154
ordeal_1-2,177,193,0    warp    testwrp#4    3,3,ordeal_1-2,154,154

Edited by spe3y

4 answers to this question

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Posted

Hi Guys , i took a gold room script from the forum but it doesnt work ,

idk why i copy paste everything just edited the script location :(

Here's the script :

 

caspen,162,184,4    script    Farm Zone    561,{
mes "Do you want to enter my Farm room?";
menu "Ok",-,"No thanks.",L_No;
warp "ordeal_1-2",154,270;
close;

L_No:
close;
end;
}

// --------------------------------------------------------------
-    script Monsters    -1,{
OnInit:
OnNPCKillEvent:
if ( strcharinfo(3) == "ordeal_1-2" ) {
if( killedrid = 1110){
    getitem 7773,1;
}
end;
}
}

// Monsters
ordeal_1-2,0,0    monster    Fenix    1110,70
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix    1110,100
ordeal_1-2,0,0    monster    Fenix Guardian    1439,3
ordeal_1-2,0,0    monster    Fenix Guardian    1439,3

// Warps
ordeal_1-2,130,193,0    warp    testwrp#1    3,3,ordeal_1-2,154,154
ordeal_1-2,106,154,0    warp    testwrp#2    3,3,ordeal_1-2,154,154
ordeal_1-2,201,129,0    warp    testwrp#3    3,3,ordeal_1-2,154,154
ordeal_1-2,177,193,0    warp    testwrp#4    3,3,ordeal_1-2,154,154

You forgot the TABS in the header.

caspen,162,184,4	script	Farm Zone	561,{
mes "Do you want to enter my Farm room?";
menu "Ok",-,"No thanks.",L_No;
warp "ordeal_1-2",154,270;
close;

L_No:
close;
end;
}

// --------------------------------------------------------------
-	script	Monsters	-1,{
OnInit:
OnNPCKillEvent:
if ( strcharinfo(3) == "ordeal_1-2" ) {
if( killedrid = 1110){
	getitem 7773,1;
}
end;
}
}

// Monsters
ordeal_1-2,0,0	monster	Fenix	1110,70
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix Guardian	1439,3
ordeal_1-2,0,0	monster	Fenix Guardian	1439,3

// Warps
ordeal_1-2,130,193,0	warp	testwrp#1	3,3,ordeal_1-2,154,154
ordeal_1-2,106,154,0	warp	testwrp#2	3,3,ordeal_1-2,154,154
ordeal_1-2,201,129,0	warp	testwrp#3	3,3,ordeal_1-2,154,154
ordeal_1-2,177,193,0	warp	testwrp#4	3,3,ordeal_1-2,154,154
Posted (edited)

still doesnt spawn monsters , only warps me

Pneuma

 

it showed up , but a few monsters , i wana double the spawn number

 

I think all you need to do is to change this line to your desired amount of mobs

// Monsters

ordeal_1-2,0,0	monster	Fenix	1110,70 <== change 70 into your desired amount of mobs will spawn.. ( 1110 represent the ID# of monster ) and ( 70 represent how many mobs will pawn )
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix	1110,100
ordeal_1-2,0,0	monster	Fenix Guardian	1439,3
ordeal_1-2,0,0	monster	Fenix Guardian	1439,3 

I'm not 100% but i know that's you do it...

Edited by Ginji

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