I was able to resolve the first issues however second and third job skills will not be learned.
// Players' maximum HP rate? (Default is 100)
hp_rate: 100
// Players' maximum SP rate? (Default is 100)
sp_rate: 100
// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
// (It is 'yes' on official servers)
left_cardfix_to_right: yes
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
restart_hp_rate: 0
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
restart_sp_rate: 0
// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: no
// When set to yes, forces skill points gained from 1st class to be put into 1st class
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
player_skillup_limit: yes
// Quest skills can be learned? (Note 1)
// Setting this to yes can open an exploit on your server!
quest_skill_learn: no
// When skills are reset, quest skills are reset as well? (Note 1)
// Setting this to yes can open an exploit on your server!
// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
quest_skill_reset: no
// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
basic_skill_check: yes
// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
// If you attack a monster, it will attack you back regardless of this setting.
player_invincible_time: 5000
// The time interval for HP to restore naturally. (in milliseconds)
natural_healhp_interval: 6000
// The time interval for SP to restore naturally. (in milliseconds)
natural_healsp_interval: 8000
// Automatic healing skill's time interval. (in milliseconds)
natural_heal_skill_interval: 10000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50
// Maximum atk speed. (Default 190, Highest allowed 199)
max_aspd: 199
// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
max_third_aspd: 199
// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300
// Maximum HP. (Default is 1000000)
max_hp: 1000000
// Maximum SP. (Default is 1000000)
max_sp: 1000000
// Maximum params/stats for each class. (str, agi, vit, int, dex, and luk)
// 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes
// 'max_trans_parameter' for trans classes (non-3rd trans classes)
// 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess
// 'max_third_trans_parameter' for 3rd trans classes
// 'max_baby_parameter' for baby classes except baby 3rd classes
// 'max_baby_third_parameter' for baby 3rd classes only
// 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion)
// For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt'
max_parameter: 500
max_trans_parameter: 500
max_third_parameter: 500
max_third_trans_parameter: 500
max_baby_parameter: 500
max_baby_third_parameter: 500
max_extended_parameter: 500
// Status points bonus for transcendent class
transcendent_status_points: 52
// Max armor def/mdef
// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
// NOTE: does not affects skills and status effects like Mental Strength
// If weapon_defense_type is non-zero, it won't apply to max def.
// If magic_defense_type is non-zero, it won't apply to max mdef.
max_def: 99
// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
// the remaining is converted to vit def/int mdef using this multiplier
// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
over_def_bonus: 0
// Max weight carts can hold.
max_cart_weight: 8000
// Prevent logout of players after being hit for how long (in ms, 0 disables)?
prevent_logout: 10000
// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
show_hp_sp_drain: no
// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
show_hp_sp_gain: yes
// If set, when A accepts B as a friend, B will also be added to A's friend
// list, otherwise, only A appears in B's friend list.
// NOTE: this setting enables friend auto-adding and auto-deletion.
friend_auto_add: yes
// Are simultaneous trade/party/guild invite requests automatically rejected?
invite_request_check: yes
// Players' will drop a 'Skull' when killed?
// 0 = Disabled
// 1 = Dropped only in PvP maps
// 2 = Dropped in all situations
bone_drop: 1
// Do mounted (on Peco) characters increase their size?
// 0 = no
// 1 = only Normal Classes on Peco have Big Size
// 2 = only Baby Classes on Peco have Medium Size
// 3 = both Normal Classes on Peco have Big Size
// and Baby Classes on Peco have Medium Size
character_size: 0
// Idle characters can receive autoloot?
// Set to the time in seconds where an idle character will stop receiving
// items from Autoloot (0: disabled).
idle_no_autoloot: 0
// Minimum distance a vending/chat room must be from a NPC in order to be placed.
// Default: 3 (0: disabled).
min_npc_vendchat_distance: 3
// How much should rental mounts increase a player's movement speed?
// Default is 25. 100 = 100% Increase.
rental_mount_speed_boost: 25
//===================================
// VIP system
//===================================
// Storage slot increase. Setting to 0 will disable.
// Give more storage slots above the MIN_STORAGE limit.
// Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE.
// Default: 300
vip_storage_increase: 300
// Base experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50
vip_base_exp_increase: 50
// Job experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50
vip_job_exp_increase: 50
// Experience penalty rate multiplier for non-VIP accounts.
// Multiplies the 'death_penalty_base' and 'death_penalty_job' settings in 'conf/battle/exp.conf'.
// Default: 3 (3*100 = 3% penalty)
vip_exp_penalty_base_normal: 3
vip_exp_penalty_job_normal: 3
// Experience penalty rate multiplier for VIP accounts.
// Multiplies the 'death_penalty_base' and 'death_penalty_job' settings in 'conf/battle/exp.conf'.
// Default: 1 (1*100 = 1% penalty)
vip_exp_penalty_base: 1
vip_exp_penalty_job: 1
// Battle Manual experience increase. Setting to 0 will disable.
// - Regular/Thick Battle Manual: 50+(50/X) = 75%
// - HE Battle Manual: 100+(100/X) = 150%
// - Battle Manual x3: 200+(200/X) = 300%
// Note: X is the config value.
// Default: 2
vip_bm_increase: 2
// Item drop increase. Setting to 0 will disable.
// Note: 50 = 0.5%
// Default: 50
vip_drop_increase: 50
// Gemstone requirement. Setting to false will disable.
// Can the VIP Group ignore Gemstone requirement for skills?
// Default: yes
vip_gemstone: yes
// Will display rate information (EXP, Drop, and Death penalty message)? (Note 1)
vip_disp_rate: yes
// Revive dead player while warping? (Note 1)
revive_onwarp: yes
// Minimum base level to receives Taekwon Ranker Bonus
// - 3x Maximum HP and SP
// - All Taekwon skills
taekwon_ranker_min_lv: 90
// Fame points gained
// Taekwon Mission completed
fame_taekwon_mission: 1
// Refined own forged weapon to +10
fame_refine_lv1: 1
fame_refine_lv2: 25
fame_refine_lv3: 10000
// Success to forge a lv3 weapon with 3 additional ingredients
fame_forge: 10
// Success to prepare 'n' Condensed Potions in a row
fame_pharmacy_3: 1
fame_pharmacy_5: 3
fame_pharmacy_7: 10
fame_pharmacy_10: 50
I checked the lua and lub files; and ["Simplicity_SkillList"] = 1, does not seem to affect anything. The other lub files seem to be configured properly.
Edited by jhina
Question
jhina
I was able to resolve the first issues however second and third job skills will not be learned.
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