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Help patching new custom items


Question

Posted

I tried the ff to no avail:

 

1. One .thor file patch that contains luafiles514, sprite and texture folders inside the data folder and chose RO - GRF and Acsii. 

2. And another .thor file patch with idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable and itemslotcounttable which I used File and Unicode.

 

But when using GRF Editor that contains all the updated files I just mentioned above, it works. Just not when patching? Pls help.

1 answer to this question

Recommended Posts

Posted

Not sure where's the issue exactly, so... make sure everything down there is correct.

 

1. The data folder must be selected in the input. If any of your filenames/directories looks like "À¯ÀúÀÎÅÍÆäÀ̽º", then select Ascii. If you see "유저인터페이스" instead, then you must select Unicode. Also make sure that the target GRF is the one you actually want to patch.

 

2. The directory option is selected and you selected the folder containing your .txt files. These do not contain Korean characters, so select Ascii instead. When you click on Generate, select the "/data" option.

 

If everything goes right, this should work!

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