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Random selectionn /Infinity loop


Question

Posted

Hi! i did try to modify this script but i'm getting error like infinity loop??
all just want is to have a random selection every end of progress bar with random success rate.
here's the script..

Please help me modify this.. /sob

thank you!

caspen,213,35,0	script	School of Fish	723,{

	if (isequipped(2764)) && (isequipped(2775)){
		specialeffect2 EF_BUBBLE;
		set .@fcast,10;
		if (isequipped(2550)) { //Fisher's_Muffler
			set .@fcast,.@fcast - 3;
		}
		if (isequipped(2443)) { //Fish_Shoes
			set .@fcast,.@fcast - 2;
		}
		progressbar "ffffff",.@fcast;
		mes "*********Fishing*********";
		mes "fish has taken the bait";
	setarray .@options$[0], "What will I do?","Boring","Pull the fish!";

	// generate the random order
	for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) {
		while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) );
		setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand));
	}
	// Debug output
	// for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		// dispbottom(.@array[.@i]);

	// arrange the menu options in that order
	for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":";
	
	// pick an option
	set .@picked, .@array[select(.@menu$)-1];
		

	// display the corresponding option
	switch(.@picked) {
	case 1:
	mes "Are you kiddin me?";
	close; 
	case 2:
	mes "Come back when you're ready..";
	close;
	case 3:
	close2;

	progressbar "ffffff",.@fcast;
	.@r = rand(100);
	if ( .@r < 80 )
		goto fish1;
	else if ( .@r < 60 )
		goto fish2;
	else if ( .@r < 40 )
		goto fish3;
	else if ( .@r < 20 )
		goto catch;
	
	else	{
		mes "Nothing was caught.";
		emotion 28;		
		close;
}
}
fish1:
		mes "*********Fishing*********";
	setarray .@options$[0], "Stop fishing","Boring","Keep pulling!";

	// generate the random order
	for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) {
		while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) );
		setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand));
	}
	// Debug output
	// for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		// dispbottom(.@array[.@i]);

	// arrange the menu options in that order
	for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":";
	
	// pick an option
	set .@picked, .@array[select(.@menu$)-1];
		

	// display the corresponding option
	switch(.@picked) {
	case 1:
	mes "Are you kiddin me?";
	close; 
	case 2:
	mes "Come back when you're ready..";
	close;
	case 3:
	close2;

	progressbar "ffffff",.@fcast;
	.@r = rand(100);
	if ( .@r < 80 )
		goto fish2;
	else if ( .@r < 60 )
		goto fish3;
	else if ( .@r < 40 )
		goto catch;
	else	{
		mes "Nothing was caught.";
		emotion 28;		
		close;
}
}
fish2:
		mes "*********Fishing*********";
	setarray .@options$[0], "Stop fishing","Boring","Keep pulling!";

	// generate the random order
	for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) {
		while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) );
		setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand));
	}
	// Debug output
	// for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		// dispbottom(.@array[.@i]);

	// arrange the menu options in that order
	for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":";
	
	// pick an option
	set .@picked, .@array[select(.@menu$)-1];
		

	// display the corresponding option
	switch(.@picked) {
	case 1:
	mes "Are you kiddin me?";
	close; 
	case 2:
	mes "Come back when you're ready..";
	close;
	case 3:
	close2;

	progressbar "ffffff",.@fcast;
	.@r = rand(100);
	if ( .@r < 80 )
		goto fish3;
	else if ( .@r < 60 )
		goto catch;
	else	{
		mes "Nothing was caught.";
		emotion 28;		
		close;
}
}
fish3:
		mes "*********Fishing*********";
	setarray .@options$[0], "Stop fishing","Boring","Keep pulling!";

	// generate the random order
	for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) {
		while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) );
		setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand));
	}
	// Debug output
	// for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		// dispbottom(.@array[.@i]);

	// arrange the menu options in that order
	for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":";
	
	// pick an option
	set .@picked, .@array[select(.@menu$)-1];
		

	// display the corresponding option
	switch(.@picked) {
	case 1:
	mes "Are you kiddin me?";
	close; 
	case 2:
	mes "Come back when you're ready..";
	close;
	case 3:
	close2;

	progressbar "ffffff",.@fcast;
	.@r = rand(100);
	if ( .@r < 80 )
		goto catch;
	else	{
		mes "Nothing was caught.";
		emotion 28;		
		close;
}
catch:
	if (rand(1,20) == 2) {
				getitem 8162,1; //Big Fish
				specialeffect EF_BUBBLE;
				mapannounce "caspen","" + strcharinfo(0) + " has caught a Fishing Coin!!!",bc_map,"0xff77ff";
				emotion 46;				
				end;
			}
		
		set .@rhea_ran,rand(1,70);
		if (.@rhea_ran < 20) {
			getitem 579,1; //Fresh Fish
			emotion 21;			
		}
		else if (.@rhea_ran == 20) {
			getitem 908,1; //Spawn
				emotion 4;
		}
		else if (.@rhea_ran == 21) {
			getitem 909,1; //Jellopy
				emotion 76;
		}
		else if (.@rhea_ran == 22) {
			getitem 963,1; //Sharp_Scale
				emotion 76;
		}
		else if (.@rhea_ran == 23) {
			getitem 956,1; //Gill
				emotion 76;
		}
		else if (.@rhea_ran == 24) {
			getitem 6049,1; //Marlin
				emotion 76;
		}
		else if (.@rhea_ran == 25) {
			getitem 918,1; //Sticky_Webfoot
				emotion 79;
		}
		else if (.@rhea_ran == 26) {
			getitem 960,1; //Nipper
				emotion 76;
		}
		else if (.@rhea_ran == 27) {
			getitem 910,1; //Garlet
				emotion 76;
		}
		else if (.@rhea_ran == 28) {
			getitem 938,1; //Sticky_Mucus
				emotion 79;
		}
		else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) {
			getitem 624,1; //Rotten Fish
				emotion 71;
		}
		else {
			mes "Nothing was caught.";
			emotion 28;		
			close;
		}
		if (rand(100) <4) {
			getitem 12103,1; //Gift_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught a  Bloody Branch!!",bc_map,"0x00ffff";
			emotion 46;
		}
		if (rand(100) <10) {
			getitem 603,1; //Old_Blue_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
			emotion 46;
		}
		if (rand(1,600) <3) {
			getitem 7806,1; // god anvil
			mapannounce "caspen","" + strcharinfo(0) + " has caught an god Anvil!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3200) == 3) {
			getitem 19200,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Earth Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3300) == 3) {
			getitem 19201,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Wind Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3400) == 3) {
			getitem 19202,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Fire Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3500) == 3) {
			getitem 19203,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Water Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
	}
	end;
}

		mes "uuhm!Please wear a Fishing gear..";
		mes "Thanks!..";
		close;
	
}

caspen,205,41,0	duplicate(School of Fish)	School of Fish#55	723
caspen,222,41,0	duplicate(School of Fish)	School of Fish#53	723
caspen,233,34,0	duplicate(School of Fish)	School of Fish#50	723

5 answers to this question

Recommended Posts

Posted

for example at the end of progress bar its a rand to catch fish how ever if they don't get a luck on it they get back to this choice again without clicking the fish whole again. until they catch or fail to catch the fish. 

	if (isequipped(2764)) && (isequipped(2775)){
		specialeffect2 EF_BUBBLE;
		set .@fcast,10;
		if (isequipped(2550)) { //Fisher's_Muffler
			set .@fcast,.@fcast - 3;
		}
		if (isequipped(2443)) { //Fish_Shoes
			set .@fcast,.@fcast - 2;
		}
		progressbar "ffffff",.@fcast;
		mes "*********Fishing*********";
		mes "fish has taken the bait";
	setarray .@options$[0], "What will I do?","Boring","Pull the fish!";

	// generate the random order
	for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) {
		while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) );
		setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand));
	}
	// Debug output
	// for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		// dispbottom(.@array[.@i]);

	// arrange the menu options in that order
	for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":";
	
	// pick an option
	set .@picked, .@array[select(.@menu$)-1];
		

	// display the corresponding option
	switch(.@picked) {
	case 1:
	mes "Are you kiddin me?";
	close; 
	case 2:
	mes "Come back when you're ready..";
	close;
	case 3:
	close2;

	progressbar "ffffff",.@fcast;

here really the script i'm using now. check this youll see that the choice swap/change places. i cant express much my though. limited english. LOL 

caspen,213,35,0	script	School of Fish	723,{

	if (isequipped(2764)) && (isequipped(2775)){
		specialeffect2 EF_BUBBLE;
		set .@fcast,10;
		if (isequipped(2550)) { //Fisher's_Muffler
			set .@fcast,.@fcast - 3;
		}
		if (isequipped(2443)) { //Fish_Shoes
			set .@fcast,.@fcast - 2;
		}
		progressbar "ffffff",.@fcast;
		mes "*********Fishing*********";
		mes "fish has taken the bait";
	setarray .@options$[0], "What will I do?","Boring","Pull the fish!";

	// generate the random order
	for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) {
		while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) );
		setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand));
	}
	// Debug output
	// for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		// dispbottom(.@array[.@i]);

	// arrange the menu options in that order
	for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":";
	
	// pick an option
	set .@picked, .@array[select(.@menu$)-1];
		

	// display the corresponding option
	switch(.@picked) {
	case 1:
	mes "Are you kiddin me?";
	close; 
	case 2:
	mes "Come back when you're ready..";
	close;
	case 3:
	close2;

	progressbar "ffffff",.@fcast;
	setarray .@options$[0], "Stop fishing","Boring","Keep pulling!";

	// generate the random order
	for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) {
		while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) );
		setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand));
	}
	// Debug output
	// for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		// dispbottom(.@array[.@i]);

	// arrange the menu options in that order
	for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":";
	
	// pick an option
	set .@picked, .@array[select(.@menu$)-1];
		

	// display the corresponding option
	switch(.@picked) {
	case 1:
	mes "Are you kiddin me?";
	close; 
	case 2:
	mes "Come back when you're ready..";
	close;
	case 3:
	close2;

	progressbar "ffffff",.@fcast;
	.@r = rand(100);
	if ( .@r < 80 )
		goto catch;
	else	{
		mes "Nothing was caught.";
		emotion 28;		
		close;
}
catch:
	if (rand(1,20) == 2) {
				getitem 8162,1; //Big Fish
				specialeffect EF_BUBBLE;
				mapannounce "caspen","" + strcharinfo(0) + " has caught a Fishing Coin!!!",bc_map,"0xff77ff";
				emotion 46;				
				end;
			}
		
		set .@rhea_ran,rand(1,70);
		if (.@rhea_ran < 20) {
			getitem 579,1; //Fresh Fish
			emotion 21;			
		}
		else if (.@rhea_ran == 20) {
			getitem 908,1; //Spawn
				emotion 4;
		}
		else if (.@rhea_ran == 21) {
			getitem 909,1; //Jellopy
				emotion 76;
		}
		else if (.@rhea_ran == 22) {
			getitem 963,1; //Sharp_Scale
				emotion 76;
		}
		else if (.@rhea_ran == 23) {
			getitem 956,1; //Gill
				emotion 76;
		}
		else if (.@rhea_ran == 24) {
			getitem 6049,1; //Marlin
				emotion 76;
		}
		else if (.@rhea_ran == 25) {
			getitem 918,1; //Sticky_Webfoot
				emotion 79;
		}
		else if (.@rhea_ran == 26) {
			getitem 960,1; //Nipper
				emotion 76;
		}
		else if (.@rhea_ran == 27) {
			getitem 910,1; //Garlet
				emotion 76;
		}
		else if (.@rhea_ran == 28) {
			getitem 938,1; //Sticky_Mucus
				emotion 79;
		}
		else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) {
			getitem 624,1; //Rotten Fish
				emotion 71;
		}
		else {
			mes "Nothing was caught.";
			emotion 28;		
			close;
		}
		if (rand(100) <4) {
			getitem 12103,1; //Gift_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught a  Bloody Branch!!",bc_map,"0x00ffff";
			emotion 46;
		}
		if (rand(100) <10) {
			getitem 603,1; //Old_Blue_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
			emotion 46;
		}
		if (rand(1,600) <3) {
			getitem 7806,1; // god anvil
			mapannounce "caspen","" + strcharinfo(0) + " has caught an god Anvil!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3200) == 3) {
			getitem 19200,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Earth Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3300) == 3) {
			getitem 19201,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Wind Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3400) == 3) {
			getitem 19202,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Fire Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3500) == 3) {
			getitem 19203,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Water Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
	}
	end;
}

		mes "uuhm!Please wear a Fishing gear..";
		mes "Thanks!..";
		close;
	
}

caspen,205,41,0	duplicate(School of Fish)	School of Fish#55	723
caspen,222,41,0	duplicate(School of Fish)	School of Fish#53	723
caspen,233,34,0	duplicate(School of Fish)	School of Fish#50	723

Posted

Uhm if i used the first script i posted i get error "infinity loop"

 

 

but if i use this work fine, 

 

caspen,213,35,0	script	School of Fish	723,{

	if (isequipped(2764)) && (isequipped(2775)){
		specialeffect2 EF_BUBBLE;
		set .@fcast,10;
		if (isequipped(2550)) { //Fisher's_Muffler
			set .@fcast,.@fcast - 3;
		}
		if (isequipped(2443)) { //Fish_Shoes
			set .@fcast,.@fcast - 2;
		}
		progressbar "ffffff",.@fcast;
		mes "*********Fishing*********";
		mes "fish has taken the bait";
	setarray .@options$[0], "What will I do?","Boring","Pull the fish!";

	// generate the random order
	for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) {
		while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) );
		setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand));
	}
	// Debug output
	// for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		// dispbottom(.@array[.@i]);

	// arrange the menu options in that order
	for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":";
	
	// pick an option
	set .@picked, .@array[select(.@menu$)-1];
		

	// display the corresponding option
	switch(.@picked) {
	case 1:
	mes "Are you kiddin me?";
	close; 
	case 2:
	mes "Come back when you're ready..";
	close;
	case 3:
	close2;

	progressbar "ffffff",.@fcast;
	setarray .@options$[0], "Stop fishing","Boring","Keep pulling!";

	// generate the random order
	for( set .@i,0; .@i < getarraysize(.@options$); set .@i,.@i+1 ) {
		while( set(.@rand,rand(1,getarraysize(.@options$))) == getd(".@__tmp_"+.@rand) );
		setd(".@__tmp_"+.@rand,set(.@array[.@i],.@rand));
	}
	// Debug output
	// for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		// dispbottom(.@array[.@i]);

	// arrange the menu options in that order
	for( set .@i,0; .@i < getarraysize(.@array); set .@i,.@i+1 )
		set .@menu$, .@menu$ + .@options$[.@array[.@i]-1] + ":";
	
	// pick an option
	set .@picked, .@array[select(.@menu$)-1];
		

	// display the corresponding option
	switch(.@picked) {
	case 1:
	mes "Are you kiddin me?";
	close; 
	case 2:
	mes "Come back when you're ready..";
	close;
	case 3:
	close2;

	progressbar "ffffff",.@fcast;
	.@r = rand(100);
	if ( .@r < 80 )
		goto catch;
	else	{
		mes "Nothing was caught.";
		emotion 28;		
		close;
}
catch:
	if (rand(1,20) == 2) {
				getitem 8162,1; //Big Fish
				specialeffect EF_BUBBLE;
				mapannounce "caspen","" + strcharinfo(0) + " has caught a Fishing Coin!!!",bc_map,"0xff77ff";
				emotion 46;				
				end;
			}
		
		set .@rhea_ran,rand(1,70);
		if (.@rhea_ran < 20) {
			getitem 579,1; //Fresh Fish
			emotion 21;			
		}
		else if (.@rhea_ran == 20) {
			getitem 908,1; //Spawn
				emotion 4;
		}
		else if (.@rhea_ran == 21) {
			getitem 909,1; //Jellopy
				emotion 76;
		}
		else if (.@rhea_ran == 22) {
			getitem 963,1; //Sharp_Scale
				emotion 76;
		}
		else if (.@rhea_ran == 23) {
			getitem 956,1; //Gill
				emotion 76;
		}
		else if (.@rhea_ran == 24) {
			getitem 6049,1; //Marlin
				emotion 76;
		}
		else if (.@rhea_ran == 25) {
			getitem 918,1; //Sticky_Webfoot
				emotion 79;
		}
		else if (.@rhea_ran == 26) {
			getitem 960,1; //Nipper
				emotion 76;
		}
		else if (.@rhea_ran == 27) {
			getitem 910,1; //Garlet
				emotion 76;
		}
		else if (.@rhea_ran == 28) {
			getitem 938,1; //Sticky_Mucus
				emotion 79;
		}
		else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) {
			getitem 624,1; //Rotten Fish
				emotion 71;
		}
		else {
			mes "Nothing was caught.";
			emotion 28;		
			close;
		}
		if (rand(100) <4) {
			getitem 12103,1; //Gift_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught a  Bloody Branch!!",bc_map,"0x00ffff";
			emotion 46;
		}
		if (rand(100) <10) {
			getitem 603,1; //Old_Blue_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
			emotion 46;
		}
		if (rand(1,600) <3) {
			getitem 7806,1; // god anvil
			mapannounce "caspen","" + strcharinfo(0) + " has caught an god Anvil!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3200) == 3) {
			getitem 19200,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Earth Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3300) == 3) {
			getitem 19201,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Wind Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3400) == 3) {
			getitem 19202,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Fire Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
		if (rand(1,3500) == 3) {
			getitem 19203,1; //Old_Violet_Box
			mapannounce "caspen","" + strcharinfo(0) + " has caught an Water Flux!!",bc_map,"0x44ff44";
			emotion 46;
		}
	}
	end;
}

		mes "uuhm!Please wear a Fishing gear..";
		mes "Thanks!..";
		close;
	
}

caspen,205,41,0	duplicate(School of Fish)	School of Fish#55	723
caspen,222,41,0	duplicate(School of Fish)	School of Fish#53	723
caspen,233,34,0	duplicate(School of Fish)	School of Fish#50	723

 

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