MelMel Posted June 2, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 114 Reputation: 1 Joined: 01/22/12 Last Seen: December 10, 2017 Share Posted June 2, 2014 (edited) // Fighter Bonuses ------------------------------------------------------------------------------------------------ 25000,S_Strength1,Fighter STR+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,1; },{},{} 25001,S_Strength2,Fighter STR+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,2; },{},{} 25002,S_Vitality1,Fighter VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bVit,1; },{},{} 25003,S_Vitality2,Fighter VIT+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bVit,2; },{},{} 25004,S_Vitality3,Fighter VIT+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bVit,3; },{},{} 25005,S_StrVit1,Fighter STR+1/VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,1; bonus bVit,1; },{},{} 25006,S_StrVit2,Fighter STR+2/VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,2; bonus bVit,1; },{},{} 25007,S_StrVit3,Fighter STR+1/VIT+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,1; bonus bVit,2; },{},{} 25008,S_MHp1,Fighter MHp+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxHpRate,1; },{},{} 25009,S_MHp2,Fighter MHp+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxHpRate,2; },{},{} 25010,S_Atk1,Fighter ATK+5,6,20,10,0,,,,,,,,16,,,,,{ bonus bAtk,5; },{},{} 25011,S_Atk2,Fighter ATK+10,6,20,10,0,,,,,,,,16,,,,,{ bonus bAtk,10; },{},{} 25012,S_Atk3,Fighter ATK+15,6,20,10,0,,,,,,,,16,,,,,{ bonus bAtk,15; },{},{} 25013,S_Reduction1,Fighter Physical Reduction+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bSubClass,Class_Boss,1; bonus2 bSubClass,Class_Normal,1; },{},{} 25014,S_Damage1,Fighter Damage+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_Boss,1; bonus2 bAddClass,Class_Normal,1; },{},{} 25015,S_Damage2,Fighter Damage+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_Boss,2; bonus2 bAddClass,Class_Normal,2; },{},{} 25016,S_Def1,Fighter DEF+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDef,1; },{},{} 25017,S_Def2,Fighter DEF+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bDef,2; },{},{} // Mage Bonuses --------------------------------------------------------------------------------------------------- 25018,S_Int1,Mage INT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bInt,1; },{},{} 25019,S_Int2,Mage INT+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bInt,2; },{},{} 25020,S_Int3,Mage INT+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bInt,3; },{},{} 25021,S_Dex1,Mage DEX+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; },{},{} 25022,S_Dex2,Mage DEX+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,2; },{},{} 25023,S_IntDex1,Mage INT+1/DEX+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; bonus bInt,1; },{},{} 25024,S_IntDex2,Mage INT+1/DEX+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,2; bonus bInt,1; },{},{} 25025,S_IntDex3,Mage INT+2/DEX+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; bonus bInt,2; },{},{} 25026,S_MSp1,Mage MSp+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxSpRate,1; },{},{} 25027,S_MSp2,Mage MSp+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxSpRate,2; },{},{} 25028,S_MSp3,Mage MSp+3%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxSpRate,3; },{},{} 25029,S_Matk1,Mage Matk+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMatkRate,1; },{},{} 25030,S_Matk2,Mage Matk+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMatkRate,2; },{},{} 25031,S_Cast1,Mage Cast-2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bCastrate,-2; },{},{} 25032,S_Cast2,Mage Cast-4%,6,20,10,0,,,,,,,,16,,,,,{ bonus bCastrate,-4; },{},{} 25033,S_MdefIgnore1,Mage Mdef Ignore+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bIgnoreMdefRate,1; },{},{} 25034,S_MdefIgnore2,Mage Mdef Ignore+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bIgnoreMdefRate,2; },{},{} 25035,S_MDEF1,Mage MDEF+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bMdef,1; },{},{} 25036,S_MDEF2,Mage MDEF+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bMdef,2; },{},{} 25037,S_MDEF3,Mage MDEF+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bMdef,3; },{},{} // Thief Bonuses ------------------------------------------------------------------------------------------------- 25038,S_Agi1,Thief AGI+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bAgi,1; },{},{} 25039,S_Agi2,Thief AGI+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bAgi,2; },{},{} 25040,S_Agi3,Thief AGI+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bAgi,3; },{},{} 25041,S_Luk1,Thief LUK+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bLuk,1; },{},{} 25042,S_Luk2,Thief LUK+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bLuk,2; },{},{} 25043,S_AgiLuk1,Thief AGI+1/LUK+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bLuk,1; bonus bAgi,1; },{},{} 25044,S_AgiLuk2,Thief AGI+1/LUK+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bLuk,2; bonus bAgi,1; },{},{} 25045,S_AgiLuk3,Thief AGI+2/LUK+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bLuk,1; bonus bAgi,2; },{},{} 25046,S_Crit1,Thief CRIT+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bCritical,2; },{},{} 25047,S_Crit2,Thief CRIT+4,6,20,10,0,,,,,,,,16,,,,,{ bonus bCritical,4; },{},{} 25048,S_Crit3,Thief CRIT+6,6,20,10,0,,,,,,,,16,,,,,{ bonus bCritical,6; },{},{} 25049,S_Flee1,Thief FLEE+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bFlee,3; },{},{} 25050,S_Flee2,Thief FLEE+6,6,20,10,0,,,,,,,,16,,,,,{ bonus bFlee,6; },{},{} 25051,S_Flee3,Thief FLEE+9,6,20,10,0,,,,,,,,16,,,,,{ bonus bFlee,9; },{},{} 25052,S_Damage4,Thief Damage+2%/MHp-1%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_Boss,2; bonus2 bAddClass,Class_Normal,2; bonus bMaxHpRate,-1; },{},{} 25053,S_Damage5,Thief Damage+4%/MHp-2%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_Boss,4; bonus2 bAddClass,Class_Normal,4; bonus bMaxHpRate,-2; },{},{} 25054,S_PDodge1,Thief P.Dodge+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bFlee2,1; },{},{} 25055,S_PDodge2,Thief P.Dodge+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bFlee2,2; },{},{} 25056,S_Aspd1,Thief ASPD+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bAspd,1; },{},{} 25057,S_Aspd2,Thief ASPD+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bAspd,2; },{},{} 25058,S_Aspd3,Thief ASPD+3%,6,20,10,0,,,,,,,,16,,,,,{ bonus bAspd,3; },{},{} // Archer Bonuses ------------------------------------------------------------------------------------------------- 25059,S_Dex3,Archer DEX+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; },{},{} 25060,S_Dex4,Archer DEX+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,2; },{},{} 25061,S_Dex5,Archer DEX+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,3; },{},{} 25062,S_Agi4,Archer AGI+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bAgi,1; },{},{} 25063,S_Agi5,Archer AGI+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bAgi,2; },{},{} 25064,S_Agi6,Archer AGI+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bAgi,3; },{},{} 25065,S_AgiDex1,Archer AGI+1/DEX+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; bonus bAgi,1; },{},{} 25066,S_AgiDex2,Archer AGI+1/DEX+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,2; bonus bAgi,1; },{},{} 25067,S_AgiDex3,Archer AGI+2/DEX+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; bonus bAgi,2; },{},{} 25068,S_Crit4,Archer CRIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bCritical,1; },{},{} 25069,S_Crit5,Archer CRIT+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bCritical,2; },{},{} 25070,S_Crit6,Archer CRIT+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bCritical,3; },{},{} 25071,S_Flee4,Archer FLEE+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bFlee,3; },{},{} 25072,S_Flee5,Archer FLEE+6,6,20,10,0,,,,,,,,16,,,,,{ bonus bFlee,6; },{},{} 25073,S_Flee6,Archer FLEE+9,6,20,10,0,,,,,,,,16,,,,,{ bonus bFlee,9; },{},{} 25074,S_Bow1,Archer Bow Damage+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bLongAtkRate,2; },{},{} 25075,S_Bow2,Archer Bow Damage+3%,6,20,10,0,,,,,,,,16,,,,,{ bonus bLongAtkRate,3; },{},{} 25076,S_Hit1,Archer Hit+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bHit,2; },{},{} 25077,S_Hit2,Archer Hit+4,6,20,10,0,,,,,,,,16,,,,,{ bonus bHit,4; },{},{} 25078,S_Hit3,Archer Hit+6,6,20,10,0,,,,,,,,16,,,,,{ bonus bHit,6; },{},{} 25079,S_Aspd4,Archer ASPD+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bAspd,1; },{},{} 25080,S_Aspd5,Archer ASPD+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bAspd,2; },{},{} // Merchant Bonuses ------------------------------------------------------------------------------------------------ 25081,S_Str3,Merchant STR+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,1; },{},{} 25082,S_Str4,Merchant STR+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,2; },{},{} 25083,S_Str5,Merchant STR+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,3; },{},{} 25084,S_Vit4,Merchant VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bVit,1; },{},{} 25085,S_Agi7,Merchant AGI+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bAgi,1; },{},{} 25086,S_Agi8,Merchant AGI+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bAgi,2; },{},{} 25087,S_StrAgiVit1,Merchant STR+1/AGI+1/VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bVit,1; bonus bStr,1; bonus bAgi,1; },{},{} 25088,S_StrAgiVit2,Merchant STR+2/AGI+1/VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bVit,1; bonus bStr,2; bonus bAgi,1; },{},{} 25089,S_StrAgiVit3,Merchant STR+1/AGI+2/VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bVit,1; bonus bStr,1; bonus bAgi,2; },{},{} 25090,S_MHp3,Merchant MHp+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxHpRate,1; },{},{} 25091,S_AtkStr1,Merchant ATK+3/STR+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bAtk,3; bonus bStr,1; },{},{} 25092,S_AtkStr2,Merchant ATK+6/STR+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bAtk,6; bonus bStr,1; },{},{} 25093,S_AtkStr3,Merchant ATK+9/STR+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bAtk,9; bonus bStr,2; },{},{} 25094,S_Greed1,Merchant Greed 1,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddGetZenyNum,200,100; },{},{} 25095,S_Greed2,Merchant Greed 2,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddGetZenyNum,250,200; },{},{} 25096,S_Greed3,Merchant Greed 3,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddGetZenyNum,300,300; },{},{} 25097,S_FireResist1,Merchant FireResist+3%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bSubEle,Ele_Fire,3; },{},{} 25098,S_FireResist2,Merchant FireResist+6%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bSubEle,Ele_Fire,6; },{},{} 25099,S_EarthResist1,Merchant EarthResist+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bSubEle,Ele_Earth,2; },{},{} 25100,S_EarthResist2,Merchant EarthResist+4%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bSubEle,Ele_Earth,4; },{},{} 25101,S_Aspd6,Merchant ASPD+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bAspd,1; },{},{} 25102,S_Aspd7,Merchant ASPD+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bAspd,2; },{},{} // Acolyte Bonuses ------------------------------------------------------------------------------------------------ 25103,S_Int4,Acolyte INT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bInt,1; },{},{} 25104,S_Int5,Acolyte INT+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bInt,2; },{},{} 25105,S_Vit5,Acolyte VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bVit,1; },{},{} 25106,S_Vit6,Acolyte VIT+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bVit,2; },{},{} 25107,S_Dex6,Acolyte DEX+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; },{},{} 25108,S_IntDexVit1,Acolyte INT+1/DEX+1/VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; bonus bVit,1; bonus bInt,1; },{},{} 25109,S_IntDexVit2,Acolyte INT+1/DEX+1/VIT+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; bonus bVit,2; bonus bInt,1; },{},{} 25110,S_IntDexVit3,Acolyte INT+2/DEX+1/VIT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDex,1; bonus bVit,1; bonus bInt,2; },{},{} 25111,S_MHp4,Acolyte MHp+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxHpRate,1; },{},{} 251125,S_MSp4,Acolyte MSp+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxSpRate,1; },{},{} 25113,S_MSp5,Acolyte MSp+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxSpRate,2; },{},{} 25114,S_Matk3,Acolyte Matk+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMatkRate,1; },{},{} 25115,S_Heal1,Acolyte Heal+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bHealPower,2; },{},{} 25116,S_Heal2,Acolyte Heal+3%,6,20,10,0,,,,,,,,16,,,,,{ bonus bHealPower,3; },{},{} 25117,S_Heal3,Acolyte Heal+4%,6,20,10,0,,,,,,,,16,,,,,{ bonus bHealPower,4; },{},{} 25118,S_DefMdef1,Acolyte DEF+1/MDEF+1,6,20,10,0,,,,,,,,16,,,,,{ bonus bDef,1; bonus bMdef,1; },{},{} 25119,S_DefMdef2,Acolyte DEF+1/MDEF+2,6,20,10,0,,,,,,,,16,,,,,{ bonus bDef,1; bonus bMdef,2; },{},{} 25120,S_DefMdef3,Acolyte DEF+1/MDEF+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bDef,1; bonus bMdef,3; },{},{} 25121,S_SpRegenInt1,Acolyte SP Regen 1/INT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bSPRegenRate,5,2000; bonus bInt,1; },{},{} 25122,S_SpRegenInt2,Acolyte SP Regen 2/INT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bSPRegenRate,10,2000; bonus bInt,1; },{},{} 25123,S_SpRegenInt3,Acolyte SP Regen 3/INT+1,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bSPRegenRate,15,2000; bonus bInt,1; },{},{} 25124,S_Reduction2,Acolyte Physical Reduction+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bSubClass,Class_Boss,1; bonus2 bSubClass,Class_Normal,1; },{},{} 25125,S_RangeReduction1,Acolyte Ranged Reduction+1%,6,20,10,0,,,,,,,,16,,,,,{ bonus bLongAtkDef,1; },{},{} 25126,S_RangeReduction2,Acolyte Ranged Reduction+2%,6,20,10,0,,,,,,,,16,,,,,{ bonus bLongAtkDef,2; },{},{} // Unique Power Stone 30000,Unique_Power_Stone,Unique Power Stone,3,10000,,100,,,,,,,,,,,,,{},{},{} // Unique Enchantments 25127,U_MHpMSp1,Unique MHp+4%/MSp+4%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxHpRate,4; bonus bMaxSpRate,4; },{},{} 25128,U_MHpMSp2,Unique MHp+6%/MSp+6%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMaxHpRate,6; bonus bMaxSpRate,6; },{},{} 25129,U_StrVitDex,Unique STR+3/VIT+3/DEX+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,3; bonus bVit,3; bonus bDex,3; },{},{} 25130,U_StrAgiLuk,Unique STR+3/AGI+3/LUK+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bStr,3; bonus bAgi,3; bonus bLuk,3; },{},{} 25131,U_DexVitLuk,Unique DEX+3/VIT+3/LUK+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bLuk,3; bonus bVit,3; bonus bDex,3; },{},{} 25132,U_IntVitDex,Unique INT+3/VIT+3/DEX+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bInt,3; bonus bVit,3; bonus bDex,3; },{},{} 25133,U_IntStrAgi,Unique INT+3/STR+3/AGI+3,6,20,10,0,,,,,,,,16,,,,,{ bonus bInt,3; bonus bStr,3; bonus bAgi,3; },{},{} 25134,U_DefMdef1,Unique DEF+4/MDEF+4,6,20,10,0,,,,,,,,16,,,,,{ bonus bMdef,4; bonus bDef,4; },{},{} 25135,U_DefMdef2,Unique DEF+6/MDEF+6,6,20,10,0,,,,,,,,16,,,,,{ bonus bMdef,6; bonus bDef,6; },{},{} 25136,U_MReflect1,Unique Damage Reflect5%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,5; bonus bShortWeaponDamageReturn,5; bonus bLongWeaponDamageReturn,5; },{},{} 25137,U_MReflect2,Unique Damage Reflect7%,6,20,10,0,,,,,,,,16,,,,,{ bonus bMagicDamageReturn,7; bonus bShortWeaponDamageReturn,7; bonus bLongWeaponDamageReturn,7; },{},{} 25138,U_PDamageMatk1,Unique P.Damage+5%/MATK+5%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_Boss,5; bonus2 bAddClass,Class_Normal,5; bonus2 bMatkRate,5; },{},{} 25139,U_PDamageMatk2,Unique P.Damage+7%/MATK+7%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_Boss,7; bonus2 bAddClass,Class_Normal,7; bonus2 bMatkRate,7; },{},{} 25140,U_SkillSpellDelay1,Unique Skill/Spell Delay-7%,6,20,10,0,,,,,,,,16,,,,,{ bonus bDelayRate,-7; },{},{} 25141,U_SkillSpellDelay2,Unique Skill/Spell Delay-9%,6,20,10,0,,,,,,,,16,,,,,{ bonus bDelayRate,-9; },{},{} 25142,U_DefMdef1,Unique DEF/MDEF Ignore+3%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bIgnoreDefRate,RC_Boss,3; bonus2 bIgnoreDefRate,RC_NonBoss,3; bonus bIgnoreMdefRate,3; },{},{} 25143,U_DefMdef2,Unique DEF/MDEF Ignore+6%,6,20,10,0,,,,,,,,16,,,,,{ bonus2 bIgnoreDefRate,RC_Boss,6; bonus2 bIgnoreDefRate,RC_NonBoss,6; bonus bIgnoreMdefRate,6; },{},{} 25144,U_AspdCastTime1,Unique ASPD+5%/Cast Time-5%,6,20,10,0,,,,,,,,16,,,,,{ bonus bAspd,5; bonus bVariableCastrate,-5; },{},{} 25145,U_AspdCastTime2,Unique ASPD+7%/Cast Time-7%,6,20,10,0,,,,,,,,16,,,,,{ bonus bAspd,7; bonus bVariableCastrate,-7; },{},{} 25146,U_SpCost1,Unique Skill/Spell Sp Cost-5%,6,20,10,0,,,,,,,,16,,,,,{ bonus bUseSPrate,-5; },{},{} 25147,U_SpCost2,Unique Skill/Spell Sp Cost-7%,6,20,10,0,,,,,,,,16,,,,,{ bonus bUseSPrate,-7; },{},{} Hello rathena, Sorry to border you all. i need some help with this item db. i somehow notice that not all of the effect are working propely... probally all the bonus have been change... please help me. thanks to anyone who is willing to help me fix this. Edited June 2, 2014 by Emistry codebox Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted June 2, 2014 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted June 2, 2014 Here they are: bonus bAtk -> bonus bBaseAtk,n; bonus bIgnoreMdefRate -> bonus2 bIgnoreMdefRaceRate,r,n; bonus2 bIgnoreDefRate -> bonus bIgnoreDefClass,c; Quote Link to comment Share on other sites More sharing options...
MelMel Posted June 2, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 114 Reputation: 1 Joined: 01/22/12 Last Seen: December 10, 2017 Author Share Posted June 2, 2014 (edited) is the rest fine o.o? even the cast rate don't work >.< problem solved thank you guys^^ Edited June 2, 2014 by MelMel Quote Link to comment Share on other sites More sharing options...
Question
MelMel
Hello rathena,
Sorry to border you all.
i need some help with this item db.
i somehow notice that not all of the effect are working propely...
probally all the bonus have been change...
please help me.
thanks to anyone who is willing to help me fix this.
Edited by Emistrycodebox
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