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CriticalDamage Bug?


MrKobi

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We created a server.

 

never touched anything what had todo with critical damage.

 

with 100 Critical our damage is 8K +- i tought critical damage boost ur damage by 1.5%?

with 0 critical our damage is 6k- 10k +-

 

How come? 

 

How can i fix this?

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has it anything todo with this? 

-------------------------------------

//Add any bonuses that modify the base baseatk+watk (pre-skills)
if(sd) {
if (sd->bonus.atk_rate)
ATK_ADDRATE(sd->bonus.atk_rate);
 
if(flag.cri && sd->bonus.crit_atk_rate)
ATK_ADDRATE(sd->bonus.crit_atk_rate);
 
if(sd->status.party_id && (skill=pc_checkskill(sd,TK_POWER)) > 0){
if( (i = party_foreachsamemap(party_sub_count, sd, 0)) > 1 ) // exclude the player himself [inkfish]
ATK_ADDRATE(2*skill*i);
}
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Are you using a Pre-Renewal or renewal server?

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I didn't experience any issue with critical damage.

Please provide us the following:

  • (As said above:)  Renewal / Pre-renewal
  • Class you used
  • Equipments you used
  • Stats of the character
  • Target you attacked (monster name/player)
  • If the target was a player please provide the equipments, stats he/she used.

Also, if you experience the problem continously, try to update your server with the latest GIT. If the issue persists please send us a bug report in the Bug Tarcker.

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experiencing the same problem, using 12244 and Double strafe and critical damage are too high, 

 

and when i use @refine 000 1 

 

it should refine +1 but instead of 1 it refine 2 and the costumes refine 1. weird

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Maybe you are using renewal?

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Maybe you are using renewal?

 

Using pre-renewal

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