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@killable kill only who use @killable


Question

Posted
Hello,
 
How to alter @killable to only players with the command active can kill themselves?
 
 
In src/map/battle.c:
    if( sd->state.killable ) {
        state |= BCT_ENEMY; // Everything can kill it
        strip_enemy = 0;
    }

 

 

What needs to change to work?

 
Grateful,
char0.

3 answers to this question

Recommended Posts

Posted

change to:

 

		case BL_PC:
		{
			struct map_session_data *sd;
			struct map_session_data *sds;
			if( t_bl == s_bl ) break;
			sd = BL_CAST(BL_PC, t_bl);
			sds = BL_CAST(BL_PC, s_bl);
			if( sd->state.monster_ignore && flag&BCT_ENEMY )
				return 0; // Global inminuty only to Attacks
			if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma )
				state |= BCT_ENEMY; // Characters with bad karma may fight amongst them
			if( sds->state.killable && sd->state.killable ) {
				state |= BCT_ENEMY; // Everything can kill it
				strip_enemy = 0;
			}
			break;
		}

untested

  • Upvote 1
  • 0
Posted
On 5/29/2014 at 3:49 PM, Kichi said:

change to:

 


		case BL_PC:
		{
			struct map_session_data *sd;
			struct map_session_data *sds;
			if( t_bl == s_bl ) break;
			sd = BL_CAST(BL_PC, t_bl);
			sds = BL_CAST(BL_PC, s_bl);
			if( sd->state.monster_ignore && flag&BCT_ENEMY )
				return 0; // Global inminuty only to Attacks
			if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma )
				state |= BCT_ENEMY; // Characters with bad karma may fight amongst them
			if( sds->state.killable && sd->state.killable ) {
				state |= BCT_ENEMY; // Everything can kill it
				strip_enemy = 0;
			}
			break;
		}

untested

Hi sir I would like to know if its possible to convert this mod to the latest git. I tried using your mod however it doesn't work in the latest git.

Thank you and more power!

.image.png.6491bcd26e3a2d80be883c8a9628be54.png

 

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