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Monster Hunting Event


Erba

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Requesting a script that requires a player to kill monsters in any maps they wanted..

 

every time they kill a monster(specified by a gm) they obtain 1 hunting point and only a maximum of 1000 hunting points to be obtain per character

 

GM automated:

@monsterhunt

 

a gm lvl 25 can change the Monster to be killed inorder to obtain poring point

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prontera,150,180,5 script Hunter monster 87,{

end;

OnEvent:

waitingroom "Mob to hunt: "+ getmonsterinfo( getvariableofnpc( .monster_hunt_id,"atcmd_monsterhunt" ),0 ) + " (ID: " + getvariableofnpc( .monster_hunt_id,"atcmd_monsterhunt" ) + ")",0;

}

- script atcmd_monsterhunt -1,{

OnInit:

bindatcmd "monsterhunt",strnpcinfo(3)+"::OnCmd";

end;

OnCmd:

if ( .monster_hunt_id == 0 && ( .@atcmd_numparameters == 0 || .@atcmd_parameters$[0] == "on" || .@atcmd_parameters$[0] == "off" ) )

dispbottom "there is none monster to hunt";

else if ( .@atcmd_numparameters == 0 )

dispbottom "the new monster to hunt is " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ")";

else if ( .@atcmd_parameters$[0] == "on" ) {

if ( @display_message == 0 )

dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already display a message";

else {

dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") will display a message";

@display_message = 0;

}

}

else if ( .@atcmd_parameters$[0] == "off" ) {

if ( @display_message == 1 )

dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already don't display a message";

else {

dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") won't display a message";

@display_message = 1;

}

}

else if ( getgmlevel() >= 25 ) {

if ( .@atcmd_parameters$[0] == "0" ) {

dispbottom "you stop the hunt";

.monster_hunt_id = 0;

delwaitingroom "Hunter monster";

}

else {

.@mob_name$ = getmonsterinfo( atoi(.@atcmd_parameters$[0]),0 );

if ( .@mob_name$ == "null" )

dispbottom "wrong mob id";

else {

.monster_hunt_id = atoi(.@atcmd_parameters$[0]);

dispbottom "the new monster to hunt is "+ .@mob_name$ + " (ID: " + .monster_hunt_id + ")";

donpcevent "Hunter monster::OnEvent";

}

}

}

else

dispbottom "@" + .@atcmd_command$ + " failed. @" + .@atcmd_command$ + " to display the mob to hunt. @" + .@atcmd_command$ + " on/off to display a message killing the mob";

end;

OnNPCKillEvent:

if ( .monster_hunt_id == 0 || killedrid != .monster_hunt_id ) end;

if ( hunter_points >= 1000 && @display_message == 0 )

message strcharinfo(0), "you can exceed 1000 hunters points (you have " + hunter_points + " hunters points)";

else if ( hunter_points < 1000 ) {

hunter_points++;

if ( @display_message == 0 )

message strcharinfo(0), "you have now " + hunter_points + " hunters points for killing a " + getmonsterinfo( .monster_hunt_id,0 );

}

end;

}

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maybe like this

-	script	atcmd_monsterhunt	-1,{
OnInit:
	bindatcmd "monsterhunt",strnpcinfo(3)+"::OnCmd";
	end;
OnCmd:
	if ( .monster_hunt_id == 0 && ( .@atcmd_numparameters == 0 || .@atcmd_parameters$[0] == "on" || .@atcmd_parameters$[0] == "off" ) )
		dispbottom "there is none monster to hunt";
	else if ( .@atcmd_numparameters == 0 )
		dispbottom "the new monster to hunt is " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ")";
	else if ( .@atcmd_parameters$[0] == "on" ) {
		if ( @display_message == 0 )
			dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already display a message";
		else {
			dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") will display a message";
			@display_message = 0;
		}
	}
	else if ( .@atcmd_parameters$[0] == "off" ) {
		if ( @display_message == 1 )
			dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already don't display a message";
		else {
			dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") won't display a message";
			@display_message = 1;
		}
	}
	else if ( getgmlevel() >= 25 ) {
		if ( .@atcmd_parameters$[0] == "0" ) {
			dispbottom "you stop the hunt";
			.monster_hunt_id = 0;
		}
		else {
			.@mob_name$ = getmonsterinfo( atoi(.@atcmd_parameters$[0]),0 );
			if ( .@mob_name$ == "null" )
				dispbottom "wrong mob id";
			else {
				.monster_hunt_id = atoi(.@atcmd_parameters$[0]);
				dispbottom "the new monster to hunt is "+ .@mob_name$ + " (ID: " + .monster_hunt_id + ")";
			}
		}
	}
	else
		dispbottom "@" + .@atcmd_command$ + " failed. @" + .@atcmd_command$ + " to display the mob to hunt. @" + .@atcmd_command$ + " on/off to display a message killing the mob";
	end;
OnNPCKillEvent:
	if ( .monster_hunt_id == 0 || killedrid != .monster_hunt_id ) end;
	if ( hunter_points >= 1000 && @display_message == 0 )
		message strcharinfo(0), "you can exceed 1000 hunters points (you have " + hunter_points + " hunters points)";
	else if ( hunter_points < 1000 ) {
		if ( @display_message == 0 )
			message strcharinfo(0), "you have now " + hunter_points + " hunters points for killing a " + getmonsterinfo( .monster_hunt_id,0 );
		hunter_points++;
	}
	end;
}

players :

- @monsterhunt : display the monster to hunt

- @monsterhunt on/off : display a message or not when killing the mob

gm :

- @monsterhunt 0 : stop the hunt

- @monsterhunt <mob_id> : mob to hunt

- @monsterhunt : display the monster to hunt

- @monsterhunt on/off : display a message or not when killing the mob

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It's awesome! But when I kill a determined monster for the first time, the script says "You now have 0 hunter points" when it should say 1. Any idea why? ><

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My mistake

Increment the hunt point before display the message

	else if ( hunter_points < 1000 ) {
+		hunter_points++;
		if ( @display_message == 0 )
			message strcharinfo(0), "you have now " + hunter_points + " hunters points for killing a " + getmonsterinfo( .monster_hunt_id,0 );
-		hunter_points++;
	}
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You can make a Show Npc , whether the event on or off and the mob the points give ?

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only if you have some free time... is it possible to limit a character to have 1000 points per day only? (Instead of limiting the points for each character)S


Sorry for asking that much q-q

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prontera,150,180,5	script	Hunter monster	87,{
end;
OnEvent:
	waitingroom "Mob to hunt: "+ getmonsterinfo( getvariableofnpc( .monster_hunt_id,"atcmd_monsterhunt" ),0 ) + " (ID: " + getvariableofnpc( .monster_hunt_id,"atcmd_monsterhunt" ) + ")",0;
}

-	script	atcmd_monsterhunt	-1,{
OnInit:
	bindatcmd "monsterhunt",strnpcinfo(3)+"::OnCmd";
	end;
OnCmd:
	if ( .monster_hunt_id == 0 && ( .@atcmd_numparameters == 0 || .@atcmd_parameters$[0] == "on" || .@atcmd_parameters$[0] == "off" ) )
		dispbottom "there is none monster to hunt";
	else if ( .@atcmd_numparameters == 0 )
		dispbottom "the new monster to hunt is " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ")";
	else if ( .@atcmd_parameters$[0] == "on" ) {
		if ( @display_message == 0 )
			dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already display a message";
		else {
			dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") will display a message";
			@display_message = 0;
		}
	}
	else if ( .@atcmd_parameters$[0] == "off" ) {
		if ( @display_message == 1 )
			dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already don't display a message";
		else {
			dispbottom "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") won't display a message";
			@display_message = 1;
		}
	}
	else if ( getgmlevel() >= 25 ) {
		if ( .@atcmd_parameters$[0] == "0" ) {
			dispbottom "you stop the hunt";
			.monster_hunt_id = 0;
			delwaitingroom "Hunter monster";
		}
		else {
			.@mob_name$ = getmonsterinfo( atoi(.@atcmd_parameters$[0]),0 );
			if ( .@mob_name$ == "null" )
				dispbottom "wrong mob id";
			else {
				.monster_hunt_id = atoi(.@atcmd_parameters$[0]);
				dispbottom "the new monster to hunt is "+ .@mob_name$ + " (ID: " + .monster_hunt_id + ")";
				donpcevent "Hunter monster::OnEvent";
			}
		}
	}
	else
		dispbottom "@" + .@atcmd_command$ + " failed. @" + .@atcmd_command$ + " to display the mob to hunt. @" + .@atcmd_command$ + " on/off to display a message killing the mob";
	end;
OnNPCKillEvent:
	if ( .monster_hunt_id == 0 || killedrid != .monster_hunt_id ) end;
	if ( hunter_points >= 1000 && @display_message == 0 )
		message strcharinfo(0), "you can exceed 1000 hunters points (you have " + hunter_points + " hunters points)";
	else if ( hunter_points < 1000 ) {
		hunter_points++;
		if ( @display_message == 0 )
			message strcharinfo(0), "you have now " + hunter_points + " hunters points for killing a " + getmonsterinfo( .monster_hunt_id,0 );
	}
	end;
}

 

thank you sir.. im gonna try this one^^

 

btw, how can i make the points to be use in a shop?

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test it

-	shop	Emistry_Shop	-1,512:100
// --------------------------------------------------
fire_event,25,40,4	script	Event Shop#1	111,{
function ShopSettings;
function ValidateCost;
function CurrencyInfo;
function ClearData;
function ValueConvert;
function ErrorNotice;

OnInit:
       waitingroom "Hunt Shop",0;

mes "Each Shop from the Menu may purchase using ^FF0000Different Currency^000000.";
mes "^00FF00____________________________^000000";
mes "So,Which shop you would like to look at it";
next;
select("Headgear","Foods","Cossumber");

ClearData();
ShopSettings( @menu );
npcshopitem "Emistry_Shop",512,100;
npcshopdelitem "Emistry_Shop",512;
for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
	npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i];
mes "Okay...wait awhile";
mes "^00FF00____________________________^000000";
CurrencyInfo( @Currency$ );
mes "^00FF00____________________________^000000";
callshop "Emistry_Shop",1;
npcshopattach "Emistry_Shop";
end;


function	ShopSettings	{
	switch( getarg(0) ){
		Case 1:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"hunter_points";
			// Item ID Lists
			setarray @ItemLists[0],5377,5288,5146,5269,5376,5235,5236,5237,5289,5306,5322,5366; // ITEM ID
			// Item Price
			setarray @ItemCost[0],200,220,150,400,450,250,250,250,200,250,230,300; // ITEM COST/AMOUNT
			break;
		Case 2:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"hunter_points";
			// Item ID Lists
			setarray @ItemLists[0],1815;
			// Item Price
			setarray @ItemCost[0],100;
			break;
		Case 3:
			// Currency [ Item ID / Variable Name ]
			set @Currency$,"hunter_points";
			// Item ID Lists
			setarray @ItemLists[0],2776,12260,14037;
			// Item Price
			setarray @ItemCost[0],500,50,30;
			break;
		// Case 4,5,6.....etc...
		default:
			ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
			close;
	}
	
	
if( @Currency$ == "" )
	ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
	ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
return;
}

function	ErrorNotice	{
	mes "^FF0000ERROR^000000 - "+getarg(0);
	mes "^00FF00____________________________^000000";
	mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
	close;
}

function	CurrencyInfo	{
	if( getitemname( atoi( getarg(0) ) ) != "null" ){
		mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
		mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
	}else if( getitemname( atoi( getarg(0) ) ) == "null" ){
		mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
		mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
	}
return;
}

function	ValidateCost	{
	if( getitemname( atoi( getarg(0) ) ) != "null" ){
		if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
	}else{
		if( getd( getarg(0) ) < getarg(1) ) return 1;
	}
return 0;
}

function ClearData	{
	set @Currency$,"";
	set @TotalCost,0;
	deletearray @bought_nameid[0],getarraysize( @bought_nameid );
	deletearray @bought_quantity[0],getarraysize( @bought_quantity );
	deletearray @ItemLists[0],getarraysize( @ItemLists );
	deletearray @ItemCost[0],getarraysize( @ItemCost );
return;
}

function	ValueConvert	{
	set .@num, atoi(""+getarg(0));
	if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
	set .@l, getstrlen(""+.@num);
	for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
		set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
			if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
	}
	return .@num$;
}

OnBuyItem:
	ShopSettings( @menu );
	for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
		for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
			if( @ItemLists[@j] == @bought_nameid[@i] )
			set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
	mes "^FF0000       BILLING LIST^000000";
	mes "^00FF00____________________________^000000";
	for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
			mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000";
	mes "^00FF00____________________________^000000";

	if( getitemname( atoi( @Currency$ ) ) != "null" )
		mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000";
	else if( getitemname( atoi( @Currency$ ) ) == "null" ){
		mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000";
	}
	
	mes "^00FF00____________________________^000000";
	if( ValidateCost( @Currency$,@TotalCost ) ){
		if( getitemname( atoi( @Currency$ ) ) != "null" )
			mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000";
		else{
			mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000";
		}
	}else{
		if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
			if( getitemname( atoi( @Currency$ ) ) != "null" )
				delitem atoi( @Currency$ ),@TotalCost;
			else{
				set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
			}
			for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
				getitem @bought_nameid[@i],@bought_quantity[@i];
			message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
			mes "Thank you for shopping.";
		}
	}
ClearData();
close;
}

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only if you have some free time... is it possible to limit a character to have 1000 points per day only? (Instead of limiting the points for each character)S

Sorry for asking that much q-q

prontera,150,180,5	script	Hunter monster	87,{
end;
OnEvent:
	waitingroom "Mob to hunt: "+ getmonsterinfo( getvariableofnpc( .monster_hunt_id,"atcmd_monsterhunt" ),0 ) + " (ID: " + getvariableofnpc( .monster_hunt_id,"atcmd_monsterhunt" ) + ")",0;
}

-	script	atcmd_monsterhunt	-1,{
OnInit:
	bindatcmd "monsterhunt",strnpcinfo(3)+"::OnCmd";
	end;
OnCmd:
	if ( .monster_hunt_id == 0 && ( .@atcmd_numparameters == 0 || .@atcmd_parameters$[0] == "on" || .@atcmd_parameters$[0] == "off" ) )
		message strcharinfo(0), "there is none monster to hunt";
	else if ( .@atcmd_numparameters == 0 )
		message strcharinfo(0), "the new monster to hunt is " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ")";
	else if ( .@atcmd_parameters$[0] == "on" ) {
		if ( @display_message == 0 )
			message strcharinfo(0), "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already display a message";
		else {
			message strcharinfo(0), "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") will display a message";
			@display_message = 0;
		}
	}
	else if ( .@atcmd_parameters$[0] == "off" ) {
		if ( @display_message == 1 )
			message strcharinfo(0), "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") already don't display a message";
		else {
			message strcharinfo(0), "killing a " + getmonsterinfo( .monster_hunt_id,0 ) + " (ID: " + .monster_hunt_id + ") won't display a message";
			@display_message = 1;
		}
	}
	else if ( getgmlevel() >= 25 ) {
		if ( .@atcmd_parameters$[0] == "0" ) {
			message strcharinfo(0), "you stop the hunt";
			.monster_hunt_id = 0;
			delwaitingroom "Hunter monster";
		}
		else {
			.@mob_name$ = getmonsterinfo( atoi(.@atcmd_parameters$[0]),0 );
			if ( .@mob_name$ == "null" ) {
				message strcharinfo(0), "wrong mob id\n"+
						"-> " + .@atcmd_command$ + " to display the mob to hunt.\n"+
						"-> " + .@atcmd_command$ + " on/off to display a message killing the mob\n"+
						"-> " + .@atcmd_command$ + " 0 to stop the hunt\n"+
						"-> " + .@atcmd_command$ + " <mob_id> to hunt the mob\n";
			}
			else {
				.monster_hunt_id = atoi(.@atcmd_parameters$[0]);
				message strcharinfo(0), "the new monster to hunt is "+ .@mob_name$ + " (ID: " + .monster_hunt_id + ")";
				donpcevent "Hunter monster::OnEvent";
			}
		}
	}
	else
		message strcharinfo(0), .@atcmd_command$ + " failed. " + .@atcmd_command$ + " to display the mob to hunt. " + .@atcmd_command$ + " on/off to display a message killing the mob";
	end;
OnNPCKillEvent:
	if ( killedrid != .monster_hunt_id ) end;
	if ( ( hunter_points_today >> 10 ) % pow(2,10) == gettime(8) ) {
		if ( hunter_points_today % pow(2,10) < 1000 )
			hunter_points_today++;
		else {
			if ( @display_message == 0 )
				message strcharinfo(0), "you can exceed 1000 hunters points today (" + ( hunter_points_today % pow(2,10) ) + "/1000). Total: " + hunter_points + " hunters points.";
			end;
		}
	}
	else
		hunter_points_today = ( gettime(8) << 10 ) + 1;
	hunter_points++;
	if ( @display_message == 0 )
		message strcharinfo(0), "you have now " + ( hunter_points_today % pow(2,10) ) + "/1000 points for killing a " + getmonsterinfo( .monster_hunt_id,0 ) + ". Total: " + hunter_points + " hunters points";
	end;
}
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oh! thank you very much, however when i use @monsterhunt off, the message is till displayed ><

my bad :D!

Edited by Unknown
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thanks for the replies! ^^

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