Markyieee Posted May 7, 2014 Posted May 7, 2014 Please correct me if I am wrong, :-) On thor generator 1. Output save the patch into a folder. 2. Select "File" instead of RO-GRF 3. Select INPUTD Folder which contains Iteminfo.lub file. 4. Generate. 5. Select Other. Then type /System Is there something missing here :-) Please correct me if im wrong. Thanks Quote
Pneuma Posted May 7, 2014 Posted May 7, 2014 You can patch it by having your client read the iteminfo.lub/lua from a custom location. Quote
Markyieee Posted May 7, 2014 Author Posted May 7, 2014 Can you be more specific? But also can I use these steps? Quote
Pneuma Posted May 7, 2014 Posted May 7, 2014 Using NEMO, the client differ, there is a packet for(what I use) 2013-08-07a called "Load Custom lua file instead of iteminfo.lub" and it allows you to define a location and new name for your iteminfo.lub. Quote
Judas Posted May 7, 2014 Posted May 7, 2014 you should be able to patch it with thor yes. I would actually just use patch single file option and then specify /System, then I don't see why that won't work Quote
Markyieee Posted May 7, 2014 Author Posted May 7, 2014 Nice :-) Thank you. So this steps are correct. I just want to know if it will work. I don't want the players to messed up their iteminfo. Thank you again Judas and to you Pneuma too. Quote
Question
Markyieee
Please correct me if I am wrong, :-)
On thor generator
1. Output save the patch into a folder.
2. Select "File" instead of RO-GRF
3. Select INPUTD Folder which contains Iteminfo.lub file.
4. Generate.
5. Select Other. Then type /System
Is there something missing here :-) Please correct me if im wrong. Thanks
5 answers to this question
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