Markyieee Posted April 16, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 134 Reputation: 4 Joined: 06/14/12 Last Seen: August 17, 2017 Share Posted April 16, 2014 Sorry if i posted on the wrong section. I already tested meltdown a thousand times but it doesn't break the enemies weapon or armor. please help. thank you Quote Link to comment Share on other sites More sharing options...
sandbox Posted April 16, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Sunday at 03:55 PM Share Posted April 16, 2014 Check your configs at battle.conf // Rate at which equipment can break (base rate before it's modified by any skills)// 1 = 0.01% chance. Default for official servers: 0 equip_natural_break_rate: 0 // Overall rate of which your own equipment can break. (Note 2) // This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate // (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's // weapon will be broken. equip_self_break_rate: 100 // Overall rate at which you can break target's equipment. (Note 2) // This affects the behaviour of skills like acid terror and meltdown equip_skill_break_rate: 100 1 Quote Link to comment Share on other sites More sharing options...
Markyieee Posted April 25, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 134 Reputation: 4 Joined: 06/14/12 Last Seen: August 17, 2017 Author Share Posted April 25, 2014 // Overall rate at which you can break target's equipment. (Note 2) // This affects the behaviour of skills like acid terror and meltdown equip_skill_break_rate: 100 Does 100 means 0.01%? Quote Link to comment Share on other sites More sharing options...
sandbox Posted April 25, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Sunday at 03:55 PM Share Posted April 25, 2014 Note 2: Value is in percents (100 means 100%) Quote Link to comment Share on other sites More sharing options...
Markyieee Posted April 28, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 134 Reputation: 4 Joined: 06/14/12 Last Seen: August 17, 2017 Author Share Posted April 28, 2014 Yet meltdown not breaking any items :-( Quote Link to comment Share on other sites More sharing options...
Cydh Posted April 28, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 747 Joined: 06/16/12 Last Seen: February 21 Share Posted April 28, 2014 these type of item won't be broke src/map/skill.c#L2241 if (where&EQP_WEAPON) { switch (sd->status.weapon) { case W_FIST: //Bare fists should not break case W_1HAXE: case W_2HAXE: case W_MACE: // Axes and Maces can't be broken [DracoRPG] case W_2HMACE: case W_STAFF: case W_2HSTAFF: case W_BOOK: //Rods and Books can't be broken [Skotlex] case W_HUUMA: where &= ~EQP_WEAPON; } } Quote Link to comment Share on other sites More sharing options...
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Markyieee
Sorry if i posted on the wrong section.
I already tested meltdown a thousand times but it doesn't break the enemies weapon or armor. please help. thank you
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