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Skull Drop and @die


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Posted

untested

 

find:

pc.c

if(battle_config.bone_drop==2
		|| (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp))
	{

change to:

if((battle_config.bone_drop==2
		|| (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)) && src->id != sd->bl.id)
	{

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