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I need help with removing after cast skill delay


jamesxiong

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So, What I'm trying to do is to minimize my aftercast skill delay, for now I'll use Asura Skill Combo as an example.

I am using the updated revision, set my server to pre-renewal and using client 20120410

I've set my delays in Skill_no_cast.txt

"//-- CH_SOULCOLLECT

401,0,0,0,600000,0,0
//-- MO_EXPLOSIONSPIRITS
270,0,0,0,180000,-0,0
//-- MO_EXTREMITYFIST
271,0,0,0,0,-0,0" 
 
and currently set my skill.conf to
 
"// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 100
 
// Delay time after casting (Note 2)
delay_rate: 0
 
// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: yes
delay_dependon_agi: yes
 
// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 0
 
// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after 
// doing a skill, the client will not update this, and the player/mob will 
// appear to "teleport" afterwards.
default_walk_delay: 300
 
//Completely disable skill delay of the following types (Note 3)
//NOTE: By default mobs don't have the skill delay as specified in the skill
//  database, but follow their own 'reuse' skill delay which is specified on
//  the mob skill db. When set, the delay for all skills become
//  min_skill_delay_limit.
no_skill_delay: 1
 
// What level of leniency should the skill system give for skills when
// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300)
//
// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.
//       The time difference between client and server varies so allowing 90% leniency
//       should be enough to forgive very small margins of error.
skill_amotion_leniency: 0"
 
As of right now i get this current display error.
 
Any help and/or advice is greatly appreciated.
 

post-24912-0-07583700-1396130593_thumb.jpg

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my players sometimes see that error, and i havent touched those lines for that skill i just says that oy need spirit spheres in order to use the skill

 

so, no error at all?

 

for what i know, you are right, editing those files should reduce/increase the delay rate of the skils your want

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Yea, I read a lot of the forums, but still no improvement. You wouldnt happen to know anything about removing the cooldown ticker on the skills, would you?

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// Skill Times Database
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//== Explained:
// CastingTime : time to cast this skill, in miliseconds
// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in miliseconds
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE
// - Original:6,0,0,0,30000,0,1000
// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================

so far i gues you can change it by

// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down

if not working i guess you have to edit the mere skill D:

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Hmm, doesnt really change anything, Thanks for the help tho. 

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This is an example of the speed I want the asura to be going at, I know in the video that the guy is using a macro, but It still displays the speed I would like the Asura combo to go at.
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