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Q>About Paid monster maker


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Posted

Purely written in scratch

prontera,100,200,4	script	sample	46,{

mes .Npc_Name$;
mes "Summon a monster for "+.Fee+" zeny";
mes "Please input monster ID";
input .@mid;
next;
mes .Npc_Name$;
if(Zeny < .Fee) {
	mes "Not enough zeny";
	close;
}
else if(!getmonsterinfo(.@mid,0)) {
	mes "Invalid monster id, please use @mi <monster name> to obtain ID.";
	close;
}
mes "Here you go!";
Zeny -= .Fee;
getmapxy(.@map$,.@x,.@y,0);
monster .@map$,.@x,.@y,--en--,.@mid,1;
close;

OnInit:
	.Npc_Name$ = "[^0000FF "+strnpcinfo(1)+" ^000000]";
	.Fee = 1000000;
	end;
}
Posted

oh yeah mob sprite :(

Purely written in scratch

prontera,100,200,4	script	sample	46,{

mes .Npc_Name$;
mes "Summon a monster for "+.Fee+" zeny";
mes "Please input monster ID";
input .@mid;
next;
mes .Npc_Name$;
if(Zeny < .Fee) {
	mes "Not enough zeny";
	close;
}
else if(!getmonsterinfo(.@mid,0)) {
	mes "Invalid monster id, please use @mi <monster name> to obtain ID.";
	close;
}
mes "Here you go!";
Zeny -= .Fee;
getmapxy(.@map$,.@x,.@y,0);
monster .@map$,.@x,.@y,--en--,.@mid,1;
close;

OnInit:
	.Npc_Name$ = "[^0000FF "+strnpcinfo(1)+" ^000000]";
	.Fee = 1000000;
	end;
}

yeah sorry i mean mob sprite :(

Posted


prontera,100,200,4 script sample 46,{

mes .Npc_Name$;

mes "Disguise into a monster for "+.Fee+" zeny";

mes "Please input monster ID";

input .@mid;

next;

mes .Npc_Name$;

if(Zeny < .Fee) {

mes "Not enough zeny";

close;

}

else if(!getmonsterinfo(.@mid,0)) {

mes "Invalid monster id, please use @mi <monster name> to obtain ID.";

close;

}

mes "Here you go!";

Zeny -= .Fee;

getmapxy(.@map$,.@x,.@y,0);

disguise .@mid;

close;

OnInit:

.Npc_Name$ = "[^0000FF "+strnpcinfo(1)+" ^000000]";

.Fee = 1000000;

end;

}

Posted
prontera,100,200,4	script	sample	46,{

mes .Npc_Name$;
mes "Disguise into a monster for "+.Fee+" zeny";
mes "Please input monster ID";
input .@mid;
next;
mes .Npc_Name$;
if(Zeny < .Fee) {
	mes "Not enough zeny";
	close;
}
else if(!getmonsterinfo(.@mid,0)) {
	mes "Invalid monster id, please use @mi <monster name> to obtain ID.";
	close;
}
mes "Here you go!";
Zeny -= .Fee;
getmapxy(.@map$,.@x,.@y,0);
disguise .@mid;
close;

OnInit:
	.Npc_Name$ = "[^0000FF "+strnpcinfo(1)+" ^000000]";
	.Fee = 1000000;
	end;
}

uhm sir what i mean is is there any dev there that they can make me an custom mob sprite??

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