-SkittleNugget- Posted March 18, 2014 Posted March 18, 2014 I would like to know how to change the the way the formula for mobs is calculated. I have tried myself, however I think I may be editing the wrong thing. One of these is the solution to my issue. I would like to increase the hitrate mobs have on players so that a flee of 500 can be hit better. I would like the players flee against mobs to be decreased so mobs are able to hit better. I feel the current for 255 Agi and 580 Flee does not make mobs challenging enough since they mostly miss. Quote
Antares Posted March 26, 2014 Posted March 26, 2014 Why don't you edit the monster database instead of the source? If you use sql database, you can easily add a fixed amount to every monster's hit. In case of txt, you might need some regexp to do it for you tho. Quote
-SkittleNugget- Posted March 27, 2014 Author Posted March 27, 2014 I wanted to apply hit to every single mob so that they could actually do something rather then attack and miss 100% when your at 255 agi. I have however solved this issue by editing status.h and creating some code for "mob against player" formula. Quote
Question
-SkittleNugget-
I would like to know how to change the the way the formula for mobs is calculated.
I have tried myself, however I think I may be editing the wrong thing.
One of these is the solution to my issue.
I would like to increase the hitrate mobs have on players so that a flee of 500 can be hit better.
I would like the players flee against mobs to be decreased so mobs are able to hit better.
I feel the current for 255 Agi and 580 Flee does not make mobs challenging enough since they mostly miss.
2 answers to this question
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