evilnezt Posted March 13, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 08/12/12 Last Seen: March 5 Share Posted March 13, 2014 hi guys..im using 3CeaM 732 SQL offline server and im interested with Emistry's Stage Game guild_vs5,50,50,5 script Stage Game 437,{ // Monster ID / Amount Initiating ( Check db/Mob_db.txt || db/Mob_db2.txt ) setarray .Stage[0], 1001,10, // Stage 1 + Amount 1002,12, // Stage 2 + Amount 1004,14, // Stage 3 + Amount 1005,16, // Stage 4 + Amount 1007,18, // etc...... 1008,20, // 1058,30; // Final Stage ( Max. ~64 Rounds ) // Reward ID / Amount Initiating ( Check db/Item_db.txt || db/Item_db2.txt ) setarray .Reward[0], 607,10, // Reward 1 + Amount 608,5, // Reward 2 + Amount 501,3, // etc...... 512,1; // Last Reward 1 ( Max. ~64 Items ) // MapFlags Initiating ( Check db/Cont.txt ) setarray .MapFlags[0],0,1,2,3,4,5,11,13,14,15,22,29,30,31,32,33,34,35,38,41,43,44,47,49; for( set .@mf,0; .@mf < getarraysize( .MapFlags ); set .@mf,.@mf + 1 ) { setmapflag strcharinfo(3),.MapFlags[.@mf]; } if( mobcount( strcharinfo(3),"all" ) > 0 || .Level > 0) { dispbottom "Just Kill All the Monster to Win the Game..."; end; } set .Level,0; announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC; monster strcharinfo(3),0,0,"[Slave] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnMobKill"; delwaitingroom; waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" )+"] Monster",0; end; OnMobKill: delwaitingroom; if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" ) == 0 && .Level < ( getarraysize( .Stage ) - 5 ) ) { set .Level,.Level + 2; waitingroom "["+((( getarraysize( .Stage )/2 ) - .Level/2) - 1)+"] Rounds to Go.",0; for( set .@t,5; .@t > 0; set .@t,.@t - 1 ) { announce "[Level "+( (.Level/2)+1 )+"] in "+.@t+" Seconds",bc_map,0x4EEE94,0,35; sleep2 1000; } announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC; monster strcharinfo(3),0,0,"[Slave] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnMobKill"; } if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" ) == 0 && .Level >= ( getarraysize( .Stage ) - 5 ) ) { set .Level,.Level + 2; announce "BOSS Stage",bc_map,0xFF0000,0,90; specialeffect 563; sleep2 2000; for( set .@t,5; .@t > 0; set .@t,.@t - 1 ) { specialeffect 563; announce "BOSS STAGE in "+.@t+" Seconds",bc_map,0xFF0000,0,60; sleep2 1000; } announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC; monster strcharinfo(3),0,0,"[BOSS] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnBossKill"; } delwaitingroom; waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::On"+( ( .Level-2 ) > ( getarraysize( .Stage ) - 5 ) ? "BossKill":"MobKill") )+"] Monster",0; end; OnBossKill: delwaitingroom; if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill" ) > 0 ) { waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill")+"] Monster",0; end; }else{ delwaitingroom; waitingroom "REWARD TIME",0; specialeffect 709; announce "Congratulation to Team [ "+getpartyname( getcharid(1) )+" ] who had just finished the Stage Game. ",0; getpartymember getcharid(1),1; getpartymember getcharid(1),2; set @Location$,strcharinfo(3); for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ) { if ( isloggedin($@partymemberaid[.@i]) ) { attachrid $@partymemberaid[.@i]; if( strcharinfo(3) == @Location$ ) { unittalk getcharid(3),"Yeehaaa !! We Beat ALL the Monster !!!"; unitemote getcharid(3),e_heh; specialeffect2 709; for( set .@a,0; .@a < getarraysize( .Reward ); set .@a,.@a + 2 ) getitem .Reward[.@a],.Reward[.@a+1], $@partymemberaid[.@i]; dispbottom "Gained those items as Reward for Finishing Stage Game"; } } } sleep2 5000; mapwarp strcharinfo(3),"prontera",155,180; set .Level,0; delwaitingroom; } OnInit: waitingroom "Click Me",0; end; } prontera,146,188,5 script Stage Game#Register 794,{ while(1){ mes "Hello, i am ^FF0000Stage Game Manager^000000. How can i help you ?"; mes "^0000FFRegistration Status^000000 : "+( getmapusers(.Map$) > 0 ?"^FF0000OFF":"^00FF00ON")+"^000000"; mes "(^FF0000Only Leader can Register^000000)"; mes ""; mes "It is In ^FF0000BETA Test^000000."; next; switch(select("^00FF00Stage Game Information^000000", ( getmapusers(.Map$) > 0 || getcharid(0) != getpartyleader( getcharid(1),2 ) )?"":"^0000FFRegister for Stage Game^000000", ( getmapusers(.Map$) < 1 || getgmlevel() < 60 )?"":"^FF0000Reset Stage Game^000000")) { Case 1: mes "^FF0000Stage Game^000000 is a small game that have alot of monster to be kill from round to round."; mes "With every increase or round you manage to reach, the monster could be stronger than before."; next; mes "You could win up some ^0000FFUnique^000000 prize upon you finished the whole ^FF0000Stage Game^000000"; next; mes "In order to ^0000FFRegister^000000 for ^FF0000Stage Game^000000, all your party member must meet the ^0000FFRequirements^000000"; next; mes "[ ^00FF00Requirements^000000 ]"; mes "^0000FFBase Level^000000 : "+.Level+" Level"; mes "^0000FFZeny^000000 : "+.Zeny+" Zeny "; mes "^0000FFParty Members^000000 : "+.PartyMember+" Members"; mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )"; next; break; Case 2: // if( getgmlevel() < 80 ){ // mes "Stage Game is under Debugging Development. Simple Game but Hard "; // close; // } getpartymember getcharid(1),1; getpartymember getcharid(1),2; set @Count,0; for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ){ if ( isloggedin($@partymemberaid[.@i]) ){ set @Count,@Count+1; } } if( @Count < .PartyMember || BaseLevel < .Level || Zeny < .Zeny ){ mes "[ ^00FF00Requirements^000000 ]"; mes "^0000FFBase Level^000000 : "+.Level+" Level"; mes "^0000FFZeny^000000 : "+.Zeny+" Zeny "; mes "^0000FFParty Members^000000 : "+.PartyMember+" Members"; mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )"; close; }else{ set Zeny, Zeny - .Zeny; mes "Your party will now be warped into the Destination to start the Game."; dispbottom "Click on the NPC inside to start the game."; delwaitingroom "Stage Game"; close2; announce "Team [ "+getpartyname( getcharid(1) )+"] has joined STAGE GAME.",0; warpparty .Map$,0,0,getcharid(1); killmonster .Map$,"All"; set getvariableofnpc(.Level,"Stage Game"),0; end; } Case 3: mes "The Game has been Reset."; killmonster .Map$,"All"; mapwarp .Map$,"prontera",155,180; announce "A GM has RESET the Stage Game, Sorry for the Incovenience.",0; set getvariableofnpc(.Level,"Stage Game"),0; delwaitingroom "Stage Game"; next; break; } } close; OnInit: waitingroom "NULL",0; OnWhisperGlobal: set .Level,1; set .Zeny,0; set .PartyMember,1; set .Map$,"guild_vs5"; while(sleep2(1000)) { delwaitingroom; waitingroom ( getmapusers(.Map$) > 0 ? " NOT":" " )+" Available",0; } end; } and Annieruru's private MVP branch i'd like to combine these 2 scripts and if it possible to make an instance of it * so there will be 8 branch(room) available for stage game * and in every room i'd like to add time limit and timer inside so there's 2 NPC's inside the game map 1 is the NPC to start the game and d other is NPC with waitingroom "time left"... * the requirement to enter is set like the one in the stage game script (player needs to make a party with defined number of minimum member and they have to bring zeny and item requested) (level, zeny, items applied only on party leader) * party member can re-enter the reserved room when they got out ( only party leader can reserve/start the game, but party member can re-enter the room when they got out ( Died / disconnected/etc) * give a reward for each party member when finishing the game * and set delay after finishing a game to start a new one kindly rewrite the script for i'm a newbie with scripts currently i'm just cutting here n there in those 2 scripts or if there's a simillar script like this please give me link thx in advance Quote Link to comment Share on other sites More sharing options...
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evilnezt
hi guys..
im using 3CeaM 732 SQL offline server and im interested with
Emistry's Stage Game
and Annieruru's private MVP branch
i'd like to combine these 2 scripts
and if it possible to make an instance of it
* so there will be 8 branch(room) available for stage game
* and in every room i'd like to add time limit and timer inside
so there's 2 NPC's inside the game map
1 is the NPC to start the game
and d other is NPC with waitingroom "time left"...
* the requirement to enter is set like the one in the stage game script
(player needs to make a party with defined number of minimum member and they have to bring zeny and item requested)
(level, zeny, items applied only on party leader)
* party member can re-enter the reserved room when they got out
( only party leader can reserve/start the game, but party member can re-enter the room when they got out ( Died / disconnected/etc)
* give a reward for each party member when finishing the game
* and set delay after finishing a game to start a new one
kindly rewrite the script for i'm a newbie with scripts
currently i'm just cutting here n there in those 2 scripts
or if there's a simillar script like this please give me link
thx in advance
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