Hi rAthena....I wanna ask for help on something I read in the forums...I need help on how to implement this coz I want it too...
Player in bleeding status will receive additional damage(ex. Movementspeed+100HP loss) per 1 unit/cell the player walks(so standing while bleeding doesnt cause additional damage apart from original effect)...(something likeRupture in DOTA 2) so that player will hesitate to walk.
@nanakiwurtz posted this:
Use script commands: getstatus(SC_BLEEDING) + getmapxy + addtimer + heal
Can anyone pls make a script for this and tell me what/where to add it???
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hyuna
Hi rAthena....I wanna ask for help on something I read in the forums...I need help on how to implement this coz I want it too...
Player in bleeding status will receive additional damage(ex. Movementspeed+100HP loss) per 1 unit/cell the player walks(so standing while bleeding doesnt cause additional damage apart from original effect)...(something like Rupture in DOTA 2) so that player will hesitate to walk.
@nanakiwurtz posted this:
Use script commands: getstatus(SC_BLEEDING) + getmapxy + addtimer + heal
Can anyone pls make a script for this and tell me what/where to add it???
(
SORRY if I posted it on the wrong section
)
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Edited by hyunaLink to comment
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