javierlog08 Posted March 11, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 07/18/12 Last Seen: March 24, 2021 Share Posted March 11, 2014 There is a way to put item images on NPC menu?Like in lists for example POLAR BEAR CABP POLAR BEAR CABP POLAR BEAR CABP POLAR BEAR CABP POLAR BEAR CABP Quote Link to comment Share on other sites More sharing options...
Zikoziz Posted March 11, 2014 Group: Members Topic Count: 61 Topics Per Day: 0.01 Content Count: 208 Reputation: 16 Joined: 12/19/13 Last Seen: 1 hour ago Share Posted March 11, 2014 This do you need? In a text in white he adds: Example: map shop nameNPC idNPC,iditem:Price vend_zone.gat,98,117,6 shop Bullet 564,13205:15,13206:15,13207:15*Spaces with a key shift 1 Quote Link to comment Share on other sites More sharing options...
Pneuma Posted March 11, 2014 Group: Members Topic Count: 82 Topics Per Day: 0.02 Content Count: 846 Reputation: 138 Joined: 02/26/14 Last Seen: March 7, 2018 Share Posted March 11, 2014 This do you need? In a text in white he adds: Example: map shop nameNPC idNPC,iditem:Price vend_zone.gat,98,117,6 shop Bullet 564,13205:15,13206:15,13207:15 *Spaces with a key shift He wants the image in an NPC Message not a Shop Quote Link to comment Share on other sites More sharing options...
javierlog08 Posted March 11, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 07/18/12 Last Seen: March 24, 2021 Author Share Posted March 11, 2014 Yes,the main idea is can show items on the NPC's messages, for example in the mes script command. Quote Link to comment Share on other sites More sharing options...
sandbox Posted March 12, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted March 12, 2014 Unfortunately you can't, best you can do it use the 'cutin' script command. Quote Link to comment Share on other sites More sharing options...
javierlog08 Posted March 12, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 07/18/12 Last Seen: March 24, 2021 Author Share Posted March 12, 2014 (edited) Thanks all for your replies guys.Sandbox , why i can't?This kind of changes require more than just source editing? i mean HExing or some modification to the client?do you can explain me briefly please?Thanks Edited March 12, 2014 by javierlog08 Quote Link to comment Share on other sites More sharing options...
sandbox Posted March 13, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted March 13, 2014 I think so, but i'm not sure. 'cutin' is the script command used to pop-up Kafra images, so I think you can do that instead as a workaround. *cutin "<filename>",<position>;This command will display a picture, usually an NPC illustration, also calledcutin, for the currently attached client. The position parameter determines theplacement of the illustration and takes following values: 0 - bottom left corner 1 - bottom middle 2 - bottom right corner 3 - middle of screen in a movable window with an empty title bar 4 - middle of screen without the window header, but still movableThe picture is read from data\texture\???????\illust, from both the GRF archiveand data folder, and is required to be a bitmap. The file extension .bmp can beomitted. Magenta color (#ff00ff) is considered transparent. There is no limitplaced on the size of the illustrations by the client, although loading of largepictures (about 700x700 and larger) causes the client to freeze shortly (lag).Typically the size is about 320x480. New illustrations can be added by justputting the new file into the location above.The client is able to display only one cutin at the same time and each new onewill cause the old one to disappear. To delete the currently displayedillustration without displaying a new one, an empty file name and position 255must be used. // Displays the Comodo Kafra illustration in lower right corner. cutin "kafra_07",2; // Typical way to end a script, which displayed an illustration during a // dialog with a player. mes "See you."; close2; cutin "",255; end; Quote Link to comment Share on other sites More sharing options...
javierlog08 Posted March 13, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 15 Reputation: 0 Joined: 07/18/12 Last Seen: March 24, 2021 Author Share Posted March 13, 2014 Thank You ! Quote Link to comment Share on other sites More sharing options...
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javierlog08
There is a way to put item images on NPC menu?
POLAR BEAR CABP
POLAR BEAR CABP
POLAR BEAR CABP
POLAR BEAR CABP
POLAR BEAR CABP
Like in lists for example
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