Misuke Posted March 7, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 02/14/14 Last Seen: 16 hours ago Share Posted March 7, 2014 i set my drop rate by item_rate_common: 100000 item_rate_common_boss: 100000 item_drop_common_min: 1 item_drop_common_max: 10000 when i use @mobinfo poring it returns by 50% to all item drops with that monster Quote Link to comment Share on other sites More sharing options...
sandbox Posted March 7, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted March 7, 2014 Well what do you want to happen? Have you tried reloading the conf via @reloadbattleconf? Quote Link to comment Share on other sites More sharing options...
Misuke Posted March 7, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 02/14/14 Last Seen: 16 hours ago Author Share Posted March 7, 2014 Well what do you want to happen? Have you tried reloading the conf via @reloadbattleconf? yes i do, i want all items will be rate by 100% Quote Link to comment Share on other sites More sharing options...
sandbox Posted March 7, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted March 7, 2014 Just increase their values by adding another 0 at the end, reload, then see the results. Quote Link to comment Share on other sites More sharing options...
Misuke Posted March 7, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 02/14/14 Last Seen: 16 hours ago Author Share Posted March 7, 2014 Just increase their values by adding another 0 at the end, reload, then see the results. i already did that but still 50% come up i set this like this item_rate_common: 100000 item_rate_common_boss: 100000 item_drop_common_min: 1 item_drop_common_max: 10000 Quote Link to comment Share on other sites More sharing options...
sandbox Posted March 7, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted March 7, 2014 set it to 1M? 1000000 Quote Link to comment Share on other sites More sharing options...
Misuke Posted March 7, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 02/14/14 Last Seen: 16 hours ago Author Share Posted March 7, 2014 set it to 1M? 1000000 look at this Quote Link to comment Share on other sites More sharing options...
sandbox Posted March 7, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted March 7, 2014 can you post your drops.conf? Quote Link to comment Share on other sites More sharing options...
Misuke Posted March 7, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 02/14/14 Last Seen: 16 hours ago Author Share Posted March 7, 2014 can you post your drops.conf? here sorry to late reply //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) //-------------------------------------------------------------- // If an item is dropped, does it go stright into the users inventory? (Note 1) item_auto_get: no // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) flooritem_lifetime: 60000 // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) item_first_get_time: 3000 // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after item_first_get_time elapses) item_second_get_time: 1000 // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after the item_second_get_time elapses) item_third_get_time: 1000 // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) mvp_item_first_get_time: 10000 // Grace time for the first and second MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_first_get_time elapses) mvp_item_second_get_time: 10000 // Grace time for the first, second and third MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_second_get_time elapses) mvp_item_third_get_time: 2000 // Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000000 item_rate_common_boss: 1000000 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000000 item_rate_heal_boss: 1000000 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 1000000 item_rate_use_boss: 1000000 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 1000000 item_rate_equip_boss: 1000000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 1000000 item_rate_card_boss: 50000 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 1000000 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 1000000 item_drop_treasure_min: 1 item_drop_treasure_max: 10000 // Use logarithmic drops? (Note 1) // Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: // Y: Original Drop Rate // X: Rate drop modifier (eg: item_rate_equip) // X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // -----+--------------------------------------------------------------- // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% item_logarithmic_drops: yes // Can the monster's drop rate become 0? (Note 1) // Default: no (as in official servers). drop_rate0item: no // Makes your LUK value affect drop rates on an absolute basis. // Setting to 100 means each luk adds 0.01% chance to find items // (regardless of item's base drop rate). drops_by_luk: 0 // Makes your LUK value affect drop rates on a relative basis. // Setting to 100 means each luk adds 1% chance to find items // (So at 100 luk, everything will have double chance of dropping). drops_by_luk2: 0 // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) finding_ore_rate: 100 // Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: // 0: Nothing drops. // 1: Only marine spheres drop items. // 2: All alchemist summons drop items. alchemist_summon_reward: 1 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** // This can be set to any value between 0~10000. // Note: It also announces STEAL skill usage with rare items // 0 = don't show announces at all // 1 = show announces for 0.01% drop chance items // 333 = show announces for 3.33% or lower drop chance items // 10000 = show announces for all items rare_drop_announce: 0 Quote Link to comment Share on other sites More sharing options...
Conflicts Posted March 8, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 317 Reputation: 63 Joined: 11/13/11 Last Seen: March 23 Share Posted March 8, 2014 There's no point in going over 10000 on any drop rate config. Try changing the logarithmic drop setting to no. item_logarithmic_drops: no Quote Link to comment Share on other sites More sharing options...
Misuke Posted March 9, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 02/14/14 Last Seen: 16 hours ago Author Share Posted March 9, 2014 There's no point in going over 10000 on any drop rate config. Try changing the logarithmic drop setting to no. item_logarithmic_drops: no i already did that but nothings happen just the returning to 50% Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted March 9, 2014 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted March 9, 2014 Try this: item_drop_common_min: 10000 item_drop_common_max: 10000 Quote Link to comment Share on other sites More sharing options...
Misuke Posted March 9, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 18 Reputation: 0 Joined: 02/14/14 Last Seen: 16 hours ago Author Share Posted March 9, 2014 Try this: item_drop_common_min: 10000 item_drop_common_max: 10000 same Quote Link to comment Share on other sites More sharing options...
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Misuke
i set my drop rate by
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