anacondaq Posted March 1, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted March 1, 2014 Just for fun, if someone can explain basic teory, and practic result, it will be interesting. How i see that? add script command "mutt". in npc source "mutt {subject} {message},"destination","souce"; in /conf -> address to the MTA agent & command to send mail from *unix like systems. Quote Link to comment Share on other sites More sharing options...
Jonne Posted March 12, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 153 Reputation: 33 Joined: 12/24/11 Last Seen: September 30, 2024 Share Posted March 12, 2014 There are a few ways to tackle this:You either do it fully with C, which means you set up a mail service on your game server and then implement a mail service to your C code.Then integrate it into a new script command. There are some wiki articles for reference, or just check script.c. The other (maybe more simple) way would be to just place all mails or mail send-requests into a DB and then set up a php (or similiar) script on your webserver which accesses the DB and sends them out periodically. The thing about conf, just check the *.c files which sound like the conf files, this is mostly where they are read. But there are also some bundles functions for that. THis can be done after functionality works, though. Quote Link to comment Share on other sites More sharing options...
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anacondaq
Just for fun, if someone can explain basic teory, and practic result, it will be interesting.
How i see that?
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