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Status Immunity help


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Posted (edited)

Hello! I need help on fixing immunity status effect. What should I fix in status.conf? I've tried all the possible changes and numbers on fixing it, but it doesn't change anything. I've also applied every thread that has the same problem as mine, and still it gives me the same result. And so far, I've only manipulated this:

 

conf/battle/status.conf

// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
pc_status_def_rate: 50
mob_status_def_rate: 100

// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 100
mob_max_status_def: 100

SVN Version: 2013-07-24

 

I need to know what else should I fix to gain immunity to all status.

Edited by soap

18 answers to this question

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Posted (edited)

First of all you should think about changing to git: http://rathena.org/wiki/Transition_from_SVN_to_GIT

I have no idea where to get the SVN Version from 2013-07-24 x-x

pc_status_def_rate is a percentage value.
So 100 means 100% of the original vit needed to have status immunity. And that's by default 100.
You set to 50. That means you need more vit to get status immunity. The effect is halved so you need to double your vitality (200).

If I understand you right you want to deactivate every status effect.
That means you want to have status immunity at vit = 1.
Little calculation for 20 vit (just to check if the formula is correct): 100/20 * 100% = 500% => seems good (STD_VIT/WANT_VIT * 100%)
100/1 * 100% = 10000

So try to set pc_status_def_rate to 10000. That should deactivate all status effects ^^

Edited by Jey
Posted (edited)

I think only vit has an effect on status immunity.

luk has an effect on some effects like blind but I don't know if someone can become immune to blind just by luk.

http://irowiki.org/wiki/Status_Effects

What do you mean by having 80 vit?

If you set pc_status_def_rate to 10000 you got status immunity with vit above 1. (everytime)

If you want to have status immunity above 80 vit you can use the formula ^^

Edited by Jey
Posted (edited)

I think you can leave them.

mob_status_def_rate behaves like pc_status_def_rate, just for monsters.

pc_max_status_def and mob_max_status_def is the maximum of status immune percentage players or monsters can reach.

For example pc_status_def_rate is set to standard 100 maximum immunity is at 100 vit. So each vit point gives you 1% status immunity.

With 75 vit you got 75% status immunity unless pc_max_status_def is lower than 75. If it is set to 70, your status immunity is 70% even if you got 75 vit.

Edited by Jey
Posted

Hi Amistad,

 

I think you'ld like to increase status immunity for players to 200 vit. (Instead of the original 100 vit)

So you just need to set pc_status_def_rate to 50.

Posted

then what is this?

// them (eg: 200 vit to completely block stun)

when you set to 200 ...  which is 2x of original value.

the player will need twice the amount of status to immune to a particular status.

 

original need 100 vit to block stun  ( setting = 100 )

now it need 200 vit to block stun ( setting = 200 )

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