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union skill star gladiator


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Posted
On 2/23/2014 at 5:34 PM, sandbox said:

In battle.c

 

find


//SC_FUSION hp penalty [Komurka]
        if (sc->data[SC_FUSION]) {
            int hp= sstatus->max_hp;
            if (sd && tsd) {
                hp = 8*hp/100;
                if (((int64)sstatus->hp * 100) <= ((int64)sstatus->max_hp * 20))
                    hp = sstatus->hp;
            } else
                hp = 2*hp/100; //2% hp loss per hit
            status_zap(src, hp, 0);
        }

 

comment out these lines


//else
  //              hp = 2*hp/100; //2% hp loss per hit
    //        status_zap(src, hp, 0);

 

don't forget to backup and recompile

 

On 2/24/2014 at 10:37 PM, Emmanskillz said:

ill try this later :)

Is this working?

Posted

In battle.c

 

find

//SC_FUSION hp penalty [Komurka]
        if (sc->data[SC_FUSION]) {
            int hp= sstatus->max_hp;
            if (sd && tsd) {
                hp = 8*hp/100;
                if (((int64)sstatus->hp * 100) <= ((int64)sstatus->max_hp * 20))
                    hp = sstatus->hp;
            } else
                hp = 2*hp/100; //2% hp loss per hit
            status_zap(src, hp, 0);
        }

 

comment out these lines

//else
  //              hp = 2*hp/100; //2% hp loss per hit
    //        status_zap(src, hp, 0);

 

don't forget to backup and recompile

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