boosack20 Posted February 23, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 34 Reputation: 1 Joined: 01/08/14 Last Seen: October 7, 2021 Share Posted February 23, 2014 Hi, I create a custom coin and headgear. the effect of this headgear is that there is a 1% chance to get the custom coin when a monster is killed. My problem is that everytime I kill a monster the coin drops. 15/15 coin drop. Please Help Thanks. Quote Link to comment Share on other sites More sharing options...
Kido Posted March 2, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted March 2, 2014 do you get any map error? try to get some items by using any of these cards http://ratemyserver.net/index.php?page=item_db&item_id=&iname=&itype=6&iclass=-1&islot_sign=-1&islot=-1&ij%5B+%5D=-1&iju=-1&idesc=box+of&iscript=&i_ele=-1&i_status=-1&i_race=-1&i_bonus=-1&icfix=&sort_r=0&sort_o=0&isearch=Search then if you get any one it means that it should work also, try to set the drop chance of one of that cards to 100% so you can make sure it works here is mine drop // The rate adjustment for card-granted item drops. item_rate_adddrop: 10000 item_drop_add_min: 10000 item_drop_add_max: 10000 give a try and let me know if you get any errors lol Quote Link to comment Share on other sites More sharing options...
Kido Posted February 24, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted February 24, 2014 this? bonus3 bAddMonsterDropItem,YourItemID,RaceOfTheMonster,Percentage; example bonus3 bAddMonsterDropItem,12058,RC_Insect,50; ? Quote Link to comment Share on other sites More sharing options...
boosack20 Posted February 25, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 34 Reputation: 1 Joined: 01/08/14 Last Seen: October 7, 2021 Author Share Posted February 25, 2014 Hi, I already did that. Here is mine bonus3 bAddMonsterDropItem,20197,RC_Insect,10; but still everytime they kill an insect or brute monster coin drops. its like 100% sure that there will be a coin drop.. i wanted it to be 1 is to 10.. Quote Link to comment Share on other sites More sharing options...
Kido Posted February 25, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted February 25, 2014 hmmm weird, try to set the 10 to 1 i don't see why you get 100% aaaah right give me a min.. . ......searching ....... trunk/conf/battle/drops.conf liik at this line // The rate adjustment for card-granted item drops. you will find something like this // The rate adjustment for card-granted item drops. item_rate_adddrop: 100 item_drop_add_min: 1 item_drop_add_max: 10000 those rates of drops i believe affect the bAddMonsterDropitem o: Quote Link to comment Share on other sites More sharing options...
boosack20 Posted February 26, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 34 Reputation: 1 Joined: 01/08/14 Last Seen: October 7, 2021 Author Share Posted February 26, 2014 ok i see that. sorry I'm noobs about that.. hahaha.. so how can i make mine 1% drop chance? Quote Link to comment Share on other sites More sharing options...
Kido Posted February 26, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted February 26, 2014 dont call yourself like that lol read this please o: // Use logarithmic drops? (Note 1) // Logarithmic drops scale drop rates in a non-linear fashion using the equation // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: // Y: Original Drop Rate // X: Rate drop modifier (eg: item_rate_equip) // X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // -----+--------------------------------------------------------------- // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% item_logarithmic_drops: no this too: http://svn.rathena.org/svn/rathena/trunk/conf/battle/drops.conf and this wiki http://rathena.org/wiki/Category:Configuration#Setting_Drop_rates on the siki llok for this title lol Setting Drop ratesseriously, i feel more like a google guy that a support guy lol Quote Link to comment Share on other sites More sharing options...
boosack20 Posted March 2, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 34 Reputation: 1 Joined: 01/08/14 Last Seen: October 7, 2021 Author Share Posted March 2, 2014 Hi Kido, still cant fix it.. Quote Link to comment Share on other sites More sharing options...
boosack20 Posted March 3, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 34 Reputation: 1 Joined: 01/08/14 Last Seen: October 7, 2021 Author Share Posted March 3, 2014 yey. its working now. thanks kido. Quote Link to comment Share on other sites More sharing options...
Kido Posted March 3, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted March 3, 2014 i'm glad to know that it worked, if you have more questiosn don't hesitate to as on the support forums (: Quote Link to comment Share on other sites More sharing options...
boosack20 Posted March 4, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 34 Reputation: 1 Joined: 01/08/14 Last Seen: October 7, 2021 Author Share Posted March 4, 2014 I will.. Thanks again.. Quote Link to comment Share on other sites More sharing options...
Question
boosack20
Hi,
I create a custom coin and headgear. the effect of this headgear is that there is a 1% chance to get the custom coin when a monster is killed. My problem is that everytime I kill a monster the coin drops. 15/15 coin drop.
Please Help
Thanks.
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