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boosack20

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Everything posted by boosack20

  1. question about the monster.. when it is killed will it drop its normal items or cards??
  2. /* Player groups configuration file --------------------------------- This file defines "player groups" and their privileges. Each group has its id and name, lists of available commands and other permissions, and a list of other groups it inherits from. Group settings -------------- <id> Unique group number. The only required field. <name> Any string. If empty, defaults to "Group <id>". It is used in several @who commands. <level> Equivalent of GM level, which was used in revisions before r15572. You can set it to any number, but usually it's between 0 (default) and 99. Members of groups with lower level can not perform some actions/commands (like @kick) on members of groups with higher level. It is what script command getgmlevel() returns. Group level can also be used to override trade restrictions (db/item_trade.txt). <commands> A group of settings <command name> : <bool> or <commandname> : [ <bool>, <bool> ] First boolean value is for atcommand, second one for charcommand. If set to true, group can use command. If only atcommand value is provided, false is assumed for charcommand. If a command name is not included, false is assumed for both atcommand and charcommand. For a full list of available commands, see: doc/atcommands.txt. Command names must not be aliases. <log_commands> Boolean value. If true then all commands used by the group will be logged to atcommandlog. If setting is omitted in a group definition, false is assumed. Requires 'log_commands' to be enabled in 'conf/log_athena.conf'. <permissions> A group of settings <permission> : <bool> If a permission is not included, false is assumed. For a full list of available permissions, see: doc/permissions.txt <inherit> A list of group names that given group will inherit commands and permissions from. Group names are case-sensitive. Inheritance results ------------------- Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed. Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, and Group inherits from Group 1 at the same time). Configuration with cycles is considered faulty and can't be processed fully by server. Command or permission is inherited ONLY if it's not already defined for the group. If group inherits from multiple groups, and the same command or permission is defined for more than one of these groups, it's undefined which one will be inherited. Syntax ------ This config file uses libconfig syntax: http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files Upgrading from revisions before r15572 ------------------------------------- http://rathena.org/board/index.php?showtopic=58877 */ groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true iteminfo: true whodrops: true time: true jailtime: true hominfo: true homstats: true showexp: true showzeny: true whereis: true refresh: true noask: true noks: true autoloot: true alootid: true autoloottype: true autotrade: true request: true go: true breakguild: true channel: true langtype: true warp: true storage: true duel: true accept: true reject: true changegm: true invite: true leave: true /* no commands by default */ } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true } }, { id: 1 name: "Super Player" inherit: ( "Player" ) /* can do everything Players can and more */ level: 0 commands: { /* informational commands */ commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true iteminfo: true whodrops: true time: true jailtime: true hominfo: true homstats: true showexp: true showzeny: true whereis: true /* feature commands */ refresh: true noask: true noks: true autoloot: true alootid: true autoloottype: true autotrade: true request: true go: true breakguild: true channel: true langtype: true } permissions: { } }, { id: 40 name: "Support" inherit: ( "Super Player" ) level: 1 commands: { version: true where: true jumpto: true who: true who2: true who3: true whomap: true whomap2: true whomap3: true users: true broadcast: true localbroadcast: true hide: true } log_commands: true permissions: { receive_requests: true view_equipment: true } }, { id: 50 name: "Script Manager" inherit: ( "Support" ) level: 1 commands: { tonpc: true hidenpc: true shownpc: true loadnpc: true unloadnpc: true npcmove: true addwarp: true reloaditemdb: true reloadscript: true reloadpcdb: true reloadmobdb: true reloadbattleconf: true } log_commands: true permissions: { any_warp: true disable_pvp: true } }, { id: 60 name: "Event Manager" inherit: ( "Support" ) level: 1 commands: { cleanarea: true cleanmap: true disguise: [true, true] undisguise: [true, true] size: [true, true] raise: true raisemap: true day: true night: true skillon: true skilloff: true pvpon: true pvpoff: true gvgon: true gvgoff: true me: true marry: true divorce: true refreshall: true recall: true partyrecall: true } log_commands: true permissions: { can_trade: false any_warp: true } }, { id: 5 name: "VIP" inherit: ( "Player" ) /* can do everything Players can */ level: 0 commands: { rates: true who: true } permissions: { /* no permissions by default */ } }, { id: 55 name: "Law Enforcement" inherit: ( "Support" ) level: 2 commands: { hide: true follow: true kick: true disguise: true fakename: true option: true speed: true warp: true kill: true recall: true ban: true block: true jail: true jailfor: true mute: true storagelist: true cartlist: true itemlist: true stats: true } log_commands: true permissions: { join_chat: true kick_chat: true hide_session: true who_display_aid: true hack_info: true any_warp: true view_hpmeter: true } }, { id: 99 name: "Admin" level: 99 inherit: ( "Support", "Law Enforcement" ) commands: { /* not necessary due to all_commands: true */ } log_commands: true permissions: { can_trade: true can_party: true all_skill: false all_equipment: false skill_unconditional: false use_check: true use_changemaptype: true all_commands: true channel_admin: true can_trade_bounded: true item_unconditional: false /* all_permission: true */ } } ) @winz yes i did that.. @reloadatcommand @sandbox - i posted the whole group.conf
  3. Hi sandbox, Sorry for messing it up. Here it is in group.conf i have ID 60 which is the event manager having those commands but when I typein @pvpon using the gm account group 60 it wont work.: id: 60 name: "Event Manager" inherit: ( "Support" ) level: 1 commands: { cleanarea: true cleanmap: true disguise: [true, true] undisguise: [true, true] size: [true, true] raise: true raisemap: true day: true night: true skillon: true skilloff: true pvpon: true pvpoff: true gvgon: true gvgoff: true me: true marry: true divorce: true refreshall: true recall: true partyrecall: true
  4. I dont have any script for this. I am just adding a GM in my server. I changed the group ID in the database. So when the GM account is logged in.. it can use specific commands but others wont (e.g. recall, pvpon, pvpoff, gvgon,gvgoff,partrecall, guildrecall) Please help. Thanks.
  5. Hi, I am having problems with gm commands < 99. sample is the pvpon in Event Manager gm level. It is not working. Please help. Thanks.
  6. Hi again Sandbox.. hahaha.. It works fine. thank you so much
  7. Hi Sandbox, It works properly.. thank you so much.
  8. When I clicked the look it says i dont have permission. Sorry for that still newbie here.. hehehe..
  9. Hi, I would like to request a working emp test breaker npc and an emp ladder for it. The npc will be warping you to another place then you will atk the emp to know how fast you can break it. The ladder will show the top 10 breakers. Thanks.
  10. Ok, I'll try this one when I get back home.. Last question, i cant see conf/mapflag/nopvp.txt in my folders.. is it hidden or what? Thank you so much sandbox.
  11. So what should I do? where can I find the mapflag in conf?
  12. Hi AnnieRuru, Correct me if I'm wrong. Does the above codes change the time of the KOE? then the edit part that modifes the src is for the GM to control it like WOE? Thanks.
  13. I edit the npc/mapflag/nopvp.txt i added: quiz_01 mapflag pvp off poring_w01 mapflag pvp off then I also tried adding in my npc script this one. poring_w01 mapflag nopvp quiz_01 mapflag nopvp Did i do something wrong or missing some line?
  14. Hi, My server is a pk server.. so maps like in poring catcher and dice event, people can attack each other. How would i turn off the pk in those maps.?
  15. yey. its working now. thanks kido.
  16. ok. so my forums database is not connected to my server.. ahmm.. how about when they first vote so they can get freebies.. is that possible?
  17. Hi, I dont know if this is possible. But I would like to have a freebies npc. This NPC will say: Hello newbie, please tell me your name.. [enter name] I will give you free stuffs but first you have to create an account in our forums. Then wait for your items here. Once, player create an account in the forums.. the admin/gm can add the character name in the npc using sql or in game (preferred both) Thanks.
  18. Hi Maybe I'm missing something on my scripts. My server is a pk server. So when people play dice or poring catcher they can kill each other. How can i set those maps to PVP OFF? Please help. Thanks.
  19. ok i see that. sorry I'm noobs about that.. hahaha.. so how can i make mine 1% drop chance?
  20. Hi, I already did that. Here is mine bonus3 bAddMonsterDropItem,20197,RC_Insect,10; but still everytime they kill an insect or brute monster coin drops. its like 100% sure that there will be a coin drop.. i wanted it to be 1 is to 10..
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