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warpeur and job changer not exist


kisoft

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( Text translated from French with English with Reverso) hello, I have to create and to throw(launch) my waiter(server) today and I have to realize a thing: he(it) have no changer of job(business), nor warpeur there.
Would it be possible to indicate to me how adding them?

And I also had one concerns(marigolds), I cannot put myself as leader(head) of games(sets).

The "level" in the base(basis) sql is missing: log

 

tank's all :).

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( Text translated from French with English with Reverso) hello, I have to create and to throw(launch) my waiter(server) today and I have to realize a thing: he(it) have no changer of job(business), nor warpeur there.

Would it be possible to indicate to me how adding them?

And I also had one concerns(marigolds), I cannot put myself as leader(head) of games(sets).

The "level" in the base(basis) sql is missing: log

 

tank's all :).

 

so you need a job changer and and a warper?

 

use euphy's warper and all in one npc (it's amazing, a lot of npcs on one lol)

 

http://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/

 

in rAthena, the level got switched by group_id so it's easier to set commands, look for it on the sql  login

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The sql login have no field " level " which is required to put itself as gm,


Euh, just a question the codes as the npc everything is one I puts or codes him(it) or rather I make what with? I admit to be novice in the waiters(servers) ro...

Sadden to disturb you and thanks to you:)

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The sql login have no field " level " which is required to put itself as gm,

 

that's what i'm saying my friend, in rAthena there no more level on that tab

 

it got switched instead by group_id which acts similar

 

chNEKoB.png

 

read this pal, it shoudl clarify the things :)

 

http://rathena.org/wiki/Group_Permissions

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I already have to éssayer, except that he(it) reset in "1"...

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D:? i can't understand at all

 

you mean, you already gave group id levels but they reset to 1?

 

if so, sorry i don't know hat could be ):

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Thank you, leave this small detail, we go to see(visit) between us:) I would just like to know the last thing, files for the warpeur and the job to change I add them how?

 

Thank you in advance.

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Thank you, leave this small detail, we go to see(visit) between us:) I would just like to know the last thing, files for the warpeur and the job to change I add them how?
 
Thank you in advance.

 

 

well ok D:

 

huh you just add the files as this shows

 

http://rathena.org/wiki/Adding_a_Script

 

the wiki has 99% of the info lol :D!

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tank you :)

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you are welcome :)

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I am opened to the people who need help:).


Hey yes here I am again (I know I am bothering(boring) xd) here are my concerns(marigolds): 
Multiple interface detected using 169.254.191.125 have our ip address the log-serv co on the serv tank with this ip while mine is: 85.201.96.182 I have to verify files .conf and to find nothing of abnormal everything is good to configure, an idea??

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i'm not sure o: you should check the grf aswell so you can see if the ip is the correct one, sorry i don't know anything about multiple interface D:

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Kennte du wie den désactiver? Gesehen, daß ich in der englischen Sprache x) miserabel bin.

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: s1
passwd: p1

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in 
//       Windows filenames \/:*?"<>|
//       ... or else guild emblems won't work client-side!
server_name: rAthena

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
 a machine with multiple interfaces.
login_ip: 192.168.***.***

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

 Login Server Port
login_port: 6900

// Character Server IP
 The IP address which clients will use to connect.
 Set this to what your server's public IP address is.
char_ip: manga-radio.no-ip.org Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: -1

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? 
save_log: yes

// Start point, Map name followed by coordinates (x,y)
start_point: prontera 130,181

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 2301

// Starting zeny for new characters
start_zeny: 500000

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set 
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no


// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

import: conf/import/char_conf.txt
Edited by Skorm
Censored IP
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can someone moderate this please DDD:?

 

pal you shouldn't reveal that info in public...

 

also, try to speak english please so we can udnerstand and help you

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Sorry, as me he is already said I speak French, I cannot have better one spelling I am to sadden...

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I'm not sure if this as even a script related request let alone a request at all... So I was going to redirect you to our French support but I realized we have none. Anyways you may want to ask http://rathena.org/board/user/5984-capuche/ I believe he speaks French and may be of more assistance.

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oh thanks o:! i was thinking to learn some words lol

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Thanks to all for your help(assistant) and your supports, for my part the I go éssayer by putting the file tank-server.conf of eathena has the place(square), if it does not work I would contact him(it).

Good day.

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Hello to all, yes the small last one concerns(marigolds) :).

Here are my concerns(marigolds): 

I cannot activate the commands(orders) "@" for the players not admin, I have to look and to make out a will for a week and I do not find how have make....

I cannot modify spleens, I have to modify as I wanted him(it) in the rates.conf file but nothing is took into account.

Well, after this make I could cross(spend) my waiter(server) in official and also suggest making a French support(medium) :).

Thank you in advance.

Edited by kisoft
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you asign them by groups, so you can define more easly special groups by your own o:

 

http://rathena.org/wiki/Group_Permissions

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I already have to éssayer by changing the number of groupe_id, bother(bore) him(her,it) it is that if I puts them in another number than 0, the players are not any more on the same waiter(server), they remain to block(surround) in the map of departure..

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if you indicate wrong a config on the gropuds config (inside trunk/conf/) they will get stuck D: check the commandas on groups config and make sure they are well indicated o:

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Thank you, the commands(orders) are activated from now on, he(it) stays bothers(bores) him(it) spleens, here is the exp.conf file

 

it's rates is 1/1.... server no change rates.

 

//--------------------------------------------------------------

// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: The max level of classes is stored in the exp table.
//         See files db/exp.txt and db/exp2.txt to change them.
//--------------------------------------------------------------
 
// Rate at which exp. is given. (Note 2)
base_exp_rate: 100000
 
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 100000
 
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: no
 
// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
// For example, set it to 500 and no matter how much exp the mob gives, 
// it can never give you above half of your current exp bar.
max_exp_gain_rate: 0
 
// Method of calculating earned experience when defeating a monster:
// 0 = uses damage given / total damage as damage ratio
// 1 = uses damage given / max_hp as damage ratio
// NOTE: Using type 1 disables the bonus where the first attacker gets 
//       his share of the exp doubled when multiple people attack the mob.
exp_calc_type: 0
 
// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
exp_bonus_attacker: 25
 
// Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
exp_bonus_max_attacker: 12
 
// MVP bonus exp rate. (Note 2)
mvp_exp_rate: 100
 
// Rate of base/job exp given by NPCs. (Note 2)
quest_exp_rate: 100
 
// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
// The balance of the exp. rate is best used with 5 to 10)
heal_exp: 0
 
// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
resurrection_exp: 0
 
// The rate of job exp. when using discount and overcharge on an NPC
// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
// The way it is calculated is (money received * skill lv) * shop_exp / 10000.
shop_exp: 0
 
// PVP exp.  Do players get exp in PvP maps
// (Note: NOT exp from players, but from normal leveling)
pvp_exp: yes
 
// When a player dies, how should we penalize them?
// 0 = No penalty.
// 1 = Lose % of current level when killed.
// 2 = Lose % of total experience when killed.
death_penalty_type: 1
 
// Base exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_base: 100
 
// Job exp. penalty rate (Each 100 is 1% of their exp)
death_penalty_job: 100
 
// When a player dies (to another player), how much zeny should we penalize them with?
// NOTE: It is a percentage of their zeny, so 100 = 1%
zeny_penalty: 0
 
// Will display experience gained from killing a monster. (Note 1)
disp_experience: no
 
// Will display zeny earned (from mobs, trades, etc) (Note 1)
disp_zeny: no
 
// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
// If no, an equation will be used which preserves statpoints earned/lost 
// through external means (ie: stat point buyers/sellers)
use_statpoint_table: yes
 
Edited by kisoft
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what do you want to do with that part o: ?

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Modify spleens as this: 150/150 bothers(bores) him(it) it is that the waiter(server) does not take into account change in the parts(parties): 
/ / rate to which exp. is given. (Note(mark) 2) base_exp_rate: 100000

/ / rate to which employment(use) exp. is given. (Note(mark) 2) job_exp_rate: 10000

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up

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