- script mainevent -1,{
OnInit:
set .ARefine,4;
set .MaxMembers,7;
setarray .AItem[0],2310,2102,2504,2404;
setarray .ACard[0],4031,4058,4133,4381;
bindatcmd "ready","mainevent::OnDoReady",99,99;
bindatcmd "team","mainevent::OnDoTeam",99,99;
end;
OnDoTeam:
if ( compare( .@atcmd_parameters$, "A" || compare( .@atcmd_parameters$, "a" ) ) {
input $teama$;
for(set .@i,0; .@i<.MaxMembers; set .@i,.@i+1)
query_sql ("SELECT `party_id`,`name` FROM `login` WHERE `name` = '"+$teama$+"'",.@pid,.@teama);
getpartymember .@pid, 2;
if ($@partymembercount < .MaxMembers || $@partymembercount > .MaxMembers ){
dispbottom "Party members is more than or less than "+.MaxMembers+" members.";
end;
}
if (!.@teama){
dispbottom "Invalid party name";
end;
}
set .@team$, $teama$;
set .@x,73;
set .@y,69;
}
else if ( compare( .@atcmd_parameters$, "B") || compare( .@atcmd_parameters$, "b" ) {
input $teamb$;
for(set .@i,0; .@i<.MaxMembers; set .@i,.@i+1)
query_sql ("SELECT `party_id`,`name` FROM `login` WHERE `name` = '"+$teamb$+"'",.@pid,.@teamb);
getpartymember .@pid, 2;
if ($@partymembercount < .MaxMembers || $@partymembercount > .MaxMembers ){
dispbottom "Party members is more than or less than "+.MaxMembers+" members.";
end;
}
if (!.@teamb){
dispbottom "Invalid party name";
end;
}
set .@team$, $teamb$;
set .@x,127;
set .@y,69;
}
else {
end;
}
dispbottom "Team "+.@team$+" are warped.";
warpparty "06guild_r",.@x,.@y,.@pid;
for( set .@i, 0; .@i < ; set .@i, .@i + 1 ){
attachrid $@partymemberaid[.@i];
unequip EQI_HEAD_TOP;
unequip EQI_ARMOR;
unequip EQI_HAND_L;
unequip EQI_HAND_R;
unequip EQI_GARMENT;
unequip EQI_SHOES;
unequip EQI_ACC_L;
unequip EQI_ACC_R;
unequip EQI_HEAD_MID;
unequip EQI_HEAD_LOW;
atcommand "@storeall";
savepoint "06guild_r",.@x,.@y;
}
end;
OnDoReady:
if ( compare( .@atcmd_parameters$, "A" || compare( .@atcmd_parameters$, "a" ) ) {
if ($teama){end;}
set $teama,1;
set .@team$, $teama$;
dispbottom "Team "+.@team$+" are ready.";
}
else if ( compare( .@atcmd_parameters$, "B") || compare( .@atcmd_parameters$, "b" ) {
if ($teamb){end;}
set $teamb,1;
set .@team$, $teamb$;
dispbottom "Team "+.@team$+" are ready.";
}
else {
end;
}
query_sql ("SELECT `leader_id` FROM `login` WHERE `name` = '"+.@team$+"'",.@accid);
for( set .@a, 0; .@a < getarraysize(.@accid); set .@a, .@a + 1 ){
attachrid .@accid[.@a];
if (Class == Job_Lord_Knight){
getitem 5800,1; // Blush of Groom
getitem 5377,1; // Gentleman's Pipe
getitem2 1408,1,1,7,0,4035,4035,4035,4092; // Pike 3 Hydra 1 Skeleton Worker
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2621,2,1,0,0,4079,0,0,0; // Ring[1]
}else if(Class == Job_Paladin){
getitem 5800,1; // Blush of Groom
getitem 5377,1; // Gentleman's Pipe
getitem2 1408,1,1,7,0,4035,4035,4035,4092; // Pike 3 Hydra 1 Skeleton Worker
getitem2 1408,1,1,7,0,4004,4004,4004,4004; // Pike 4 Drops
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}else if(Class == Job_Assassin_Cross){
getitem 5389,1; // Angel Spirit
getitem 5377,1; // Gentleman's Pipe
getitem2 1266,1,1,5,0,4092,0,0,0; // Infiltrator 1 Skeleton Worker
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2621,2,1,0,0,4079,0,0,0; // Ring[1]
}else if(Class == Job_Stalker){
getitem 5325,1; // Robo Eye
getitem 5377,1; // Gentleman's Pipe
getitem2 1231,1,1,0,0,0,0,0,0; // Bazerald
getitem2 1202,1,1,7,0,4004,4004,4004,4004; // Knife 4 Drops
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}else if(Class != Job_Sniper){
getitem 5325,1; // Robo Eye
getitem 5361,1; // Gangster Scarf
getitem2 1705,1,1,7,0,4035,4035,4092,4092; // Composite Bow 2 Hydra 2 Skeleton Worker
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}else if(Class != Job_Clown){
getitem 5800,1; // Blush of Groom
getitem 5377,1; // Gentleman's Pipe
getitem2 1925,2,1,5,0,4035,4035,4035,0; // Cello 3 Hydra
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}else if(Class != Job_Gypsy){
getitem 5800,1; // Blush of Groom
getitem 5377,1; // Gentleman's Pipe
getitem2 1980,2,1,5,0,4035,4035,4035,0; // Whip of Balance 3 Hydra
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}else if(Class != Job_High_Wizard){
getitem 5325,1; // Robo Eye
getitem 5463,1; // Rainbow Scarf
getitem 1628,1; // Refined Survivor's Rod
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}else if(Class != Job_Professor){
getitem 5325,1; // Robo Eye
getitem 5463,1; // Rainbow Scarf
getitem 1628,1; // Refined Survivor's Rod
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}else if(Class != Job_High_Priest){
getitem 5800,1; // Blush of Groom
getitem 5377,1; // Gentleman's Pipe
getitem 1628,1; // Refined Survivor's Rod
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}else if(Class != Job_Champion){
getitem 5325,1; // Robo Eye
getitem 5377,1; // Gentleman's Pipe
getitem2 1544,1,1,5,0,4035,4035,4035,0; // Lunakaligo 2 Hydra
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}else if(Class == Job_Whitesmith){
getitem 5389,1; // Angel Spirit
getitem 5377,1; // Gentleman's Pipe
getitem2 1309,1,1,5,0,4281,4281,4281,4281; // Orcish 4 Zipper Bear
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2621,2,1,0,0,4079,0,0,0; // Ring[1]
}else if(Class == Job_Creator){
getitem 5325,1; // Robo Eye
getitem 5463,1; // Rainbow Scarf
getitem2 1231,1,1,0,0,0,0,0,0; // Bazerald
getitem2 1202,1,1,7,0,4004,4004,4004,4004; // Knife 4 Drops
getitem2 5170,1,1,4,0,0,0,0,0; // Feather Beret
getitem2 2285,1,1,4,0,0,0,0,0; // Apple of Archer
getitem2 2624,2,1,0,0,4064,0,0,0; // Glove[1]
}
// Item Process
for( set .@i, 0; .@i < getarraysize(.AItem); set .@i, .@i + 1 ){
getitem2 .AItem[.@i],1,1,.ARefine,0,.ACard[.@i],0,0,0;
}
}
end;
}
But I just want to fix this part.
OnDoTeam:
if ( compare( .@atcmd_parameters$, "A" || compare( .@atcmd_parameters$, "a" ) ) {
input $teama$;
for(set .@i,0; .@i<.MaxMembers; set .@i,.@i+1)
query_sql ("SELECT `party_id`,`name` FROM `login` WHERE `name` = '"+$teama$+"'",.@pid,.@teama);
getpartymember .@pid, 2;
if ($@partymembercount < .MaxMembers || $@partymembercount > .MaxMembers ){
dispbottom "Party members is more than or less than "+.MaxMembers+" members.";
end;
}
if (!.@teama){
dispbottom "Invalid party name";
end;
}
set .@team$, $teama$;
set .@x,73;
set .@y,69;
}
else if ( compare( .@atcmd_parameters$, "B") || compare( .@atcmd_parameters$, "b" ) {
input $teamb$;
for(set .@i,0; .@i<.MaxMembers; set .@i,.@i+1)
query_sql ("SELECT `party_id`,`name` FROM `login` WHERE `name` = '"+$teamb$+"'",.@pid,.@teamb);
getpartymember .@pid, 2;
if ($@partymembercount < .MaxMembers || $@partymembercount > .MaxMembers ){
dispbottom "Party members is more than or less than "+.MaxMembers+" members.";
end;
}
if (!.@teamb){
dispbottom "Invalid party name";
end;
}
set .@team$, $teamb$;
set .@x,127;
set .@y,69;
}
else {
end;
}
dispbottom "Team "+.@team$+" are warped.";
warpparty "06guild_r",.@x,.@y,.@pid;
for( set .@i, 0; .@i < ; set .@i, .@i + 1 ){
attachrid $@partymemberaid[.@i];
unequip EQI_HEAD_TOP;
unequip EQI_ARMOR;
unequip EQI_HAND_L;
unequip EQI_HAND_R;
unequip EQI_GARMENT;
unequip EQI_SHOES;
unequip EQI_ACC_L;
unequip EQI_ACC_R;
unequip EQI_HEAD_MID;
unequip EQI_HEAD_LOW;
atcommand "@storeall";
savepoint "06guild_r",.@x,.@y;
}
end;
I don't know if my $@partymemberaid or $@partymembercount is correct. is my getpartymember .@pid, 2; correct?
Main goal of this script is easy warping of 7 v 7 parties. example I want to warp the "Team A" party name. I will just input the name of the party then system will count the party members that must be exact to 7 members. if there is no party name existing to the database it will say "Invalid party name". If the input process is successful, the party will we be warped to "warpparty "06guild_r",.@x,.@y,.@pid;". After that all party members will be unequipped and all of their item will automatically stored to the storage.
I hope that some will help be debug my script. Thank You!!
Question
nasagnilac
Hello.. I need help in script specially at this part http://rathena.org/wiki/Getpartymember
Here is the full script.
But I just want to fix this part.
I don't know if my $@partymemberaid or $@partymembercount is correct. is my getpartymember .@pid, 2; correct?
Main goal of this script is easy warping of 7 v 7 parties. example I want to warp the "Team A" party name. I will just input the name of the party then system will count the party members that must be exact to 7 members. if there is no party name existing to the database it will say "Invalid party name". If the input process is successful, the party will we be warped to "warpparty "06guild_r",.@x,.@y,.@pid;". After that all party members will be unequipped and all of their item will automatically stored to the storage.
I hope that some will help be debug my script. Thank You!!
Edited by gmprestige2 answers to this question
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